-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
{
}
+ /**
+ * Virtual destructor.
+ */
+ virtual ~TestItemFactory()
+ {
+ }
+
public: // From ItemFactory
/**
*/
virtual Actor NewItem(unsigned int itemId)
{
- // Create an image actor for this item
- Image image = Image::New( TEST_IMAGE_FILE_NAME );
- Actor actor = ImageActor::New(image);
+ // Create a renderable actor for this item
+ Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME );
+ Actor actor = CreateRenderableActor(image);
return actor;
}
};
+
+class TestItemLayout;
+
+typedef IntrusivePtr<TestItemLayout> TestItemLayoutPtr;
+
+// Implementation of ItemLayout
+class TestItemLayout : public ItemLayout
+{
+public:
+
+ /**
+ * Constructor
+ */
+ TestItemLayout()
+ {
+ }
+
+ /**
+ * Virtual destructor.
+ */
+ virtual ~TestItemLayout()
+ {
+ }
+
+ /**
+ * Create a new grid layout.
+ */
+ static TestItemLayoutPtr New()
+ {
+ return TestItemLayoutPtr(new TestItemLayout());
+ }
+
+public: // From ItemLayout
+
+ /**
+ * Query the minimum valid layout position; this is a negative value.
+ *
+ * When scrolling, the first item will move within the range 0 to GetMinimumLayoutPosition().
+ * @param[in] numberOfItems The current number of items in the layout.
+ * @param[in] layoutSize The size of the layout area.
+ * @return The minimum layout position.
+ */
+ virtual float GetMinimumLayoutPosition(unsigned int numberOfItems, Vector3 layoutSize) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the closest anchor position for the given layout position.
+ *
+ * This anchor position is the position where all the items in the layout are aligned to
+ * their rounded layout positions in integer.
+ * @param[in] layoutPosition The layout position.
+ * @return The closest anchor position for the given layout position.
+ */
+ virtual float GetClosestAnchorPosition(float layoutPosition) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the layout position for the first item in the layout to move to when the layout
+ * needs to scroll to a particular item.
+ *
+ * @param[in] itemId The ID of an item in the layout.
+ * @return The layout position for the first item in the layout to move to.
+ */
+ virtual float GetItemScrollToPosition(unsigned int itemId) const
+ {
+ return 0.0f;
+ }
+
+ /**
+ * Query the items within a given layout-area.
+ *
+ * @param[in] firstItemPosition The layout-position of the first item in the layout.
+ * @param[in] layoutSize The size of the layout area.
+ * @return The ID of the first & last visible item.
+ */
+ virtual ItemRange GetItemsWithinArea(float firstItemPosition, Vector3 layoutSize) const
+ {
+ return ItemRange(0, 10);
+ }
+
+ /**
+ * Query the number of items that should be reserved, for scrolling purposes.
+ *
+ * @param[in] layoutSize The size of the layout area.
+ * @return The number of extra items.
+ */
+ virtual unsigned int GetReserveItemCount(Vector3 layoutSize) const
+ {
+ return 0;
+ }
+
+ /**
+ * Retrieve the default size of an item in the layout.
+ *
+ * @param[in] itemId The ID of an item in the layout.
+ * @param[in] layoutSize The layout size
+ * @param[out] itemSize The target size of an item.
+ */
+ virtual void GetDefaultItemSize( unsigned int itemId, const Vector3& layoutSize, Vector3& itemSize ) const
+ {
+ }
+
+ /**
+ * @brief Query the scroll direction of the layout.
+ * @return The scroll direction in degrees.
+ */
+ virtual Degree GetScrollDirection() const
+ {
+ return Degree( 0.0f );
+ }
+
+ /**
+ * @brief Query the scroll speed factor of the layout while dragging.
+ * @return The scroll speed factor of the layout.
+ */
+ virtual float GetScrollSpeedFactor() const
+ {
+ return 0;
+ }
+
+ /**
+ * @brief Query the maximum swipe speed in pixels per second.
+ * @return speed The maximum swipe speed.
+ */
+ virtual float GetMaximumSwipeSpeed() const
+ {
+ return 0;
+ }
+
+ /**
+ * @brief Get the duration of the flick animation in second.
+ * @return The duration of the flick animation.
+ */
+ virtual float GetItemFlickAnimationDuration() const
+ {
+ return 0;
+ }
+
+ /*
+ * @brief Applies constraints defined by the layout to an actor.
+ *
+ * @param[in] actor The actor to constrain.
+ * @param[in] itemId The ID of the item represented by the actor.
+ * @param[in] layoutSize the current size of the item view instance.
+ * @param[in] itemViewActor The item view instance which requests the application of constraints.
+ */
+ virtual void ApplyConstraints( Actor& actor, const int itemId, const Vector3& layoutSize, const Actor& itemViewActor )
+ {
+ }
+
+ /**
+ * @brief Gets the position of a given item
+ *
+ * @param[in] itemID id of the item we want to get its position
+ * @param[in] currentLayoutPosition the current layout position of the item view instance
+ * @param[in] layoutSize the current size of the item view instance
+ * @return The item position (x,y,z)
+ */
+ virtual Vector3 GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
+ {
+ return Vector3::ZERO;
+ }
+};
+
} // namespace
int UtcDaliItemLayoutSetAndGetOrientation(void)
ItemView view = ItemView::New(factory);
// Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
view.AddLayout(*gridLayout);
// Set the orientation of the layout to be horizontal from left to right
ItemLayoutPtr layout = view.GetLayout(0);
+
+ DALI_TEST_CHECK(gridLayout == layout);
+
layout->SetOrientation(ControlOrientation::Left);
// Check the orientation of the layout is horizontal from left to right
DALI_TEST_CHECK(layout->GetOrientation() == ControlOrientation::Left);
+
+ Vector3 itemSize(100.0f, 100.0f, 100.0f);
+ layout->SetItemSize(itemSize);
+
+ Vector3 itemSize1;
+ layout->GetItemSize(0u, Vector3(Stage::GetCurrent().GetSize()), itemSize1);
+
+ DALI_TEST_CHECK(itemSize == itemSize1);
+
+ float position = layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(Stage::GetCurrent().GetSize()));
+
+ DALI_TEST_EQUALS(position, 0.0f, TEST_LOCATION);
+
+ int focusItem = layout->GetNextFocusItemID(0, TOTAL_ITEM_NUMBER, Control::KeyboardFocus::LEFT, true);
+
+ DALI_TEST_CHECK(focusItem != 0);
+
+ float flickSpeedFactor = layout->GetFlickSpeedFactor();
+
+ DALI_TEST_CHECK(flickSpeedFactor != 0.0f);
+
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH );
+ view.AddLayout(*depthLayout);
+
+ layout = view.GetLayout(1);
+ DALI_TEST_CHECK(depthLayout == layout);
+
+ ItemLayoutPtr listLayout = DefaultItemLayout::New( DefaultItemLayout::LIST );
+ view.AddLayout(*listLayout);
+
+ layout = view.GetLayout(2);
+ DALI_TEST_CHECK(listLayout == layout);
+
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
+
+ layout = view.GetLayout(3);
+ DALI_TEST_CHECK(spiralLayout == layout);
END_TEST;
}
-int UtcDaliItemLayoutGetScrollHints(void)
+int UtcDaliItemLayoutGetExtension(void)
{
ToolkitTestApplication application;
- // Create the ItemView actor
- TestItemFactory factory;
- ItemView view = ItemView::New(factory);
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ DALI_TEST_CHECK( gridLayout );
+ DALI_TEST_CHECK( !gridLayout->GetExtension() );
- // Create a grid layout and add it to ItemView
- GridLayoutPtr gridLayout = GridLayout::New();
- view.AddLayout(*gridLayout);
+ END_TEST;
+}
- // Set the orientation of the layout to be horizontal from left to right
- ItemLayoutPtr layout = view.GetLayout(0);
+int UtcDaliItemLayoutGetClosestOnScreenLayoutPosition(void)
+{
+ ToolkitTestApplication application;
- Vector2 axisScrollHint;
+ TestItemLayoutPtr layout = TestItemLayout::New();
+ DALI_TEST_CHECK( layout );
+ DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3::ZERO), 0.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS(layout->GetClosestOnScreenLayoutPosition(0, 0.0f, Vector3(-800.0f, -1200.0f, 0.0f)), 0.0f, TEST_LOCATION );
- layout->SetOrientation(ControlOrientation::Up);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliItemLayoutGetNextFocusItemID(void)
+{
+ ToolkitTestApplication application;
- layout->SetOrientation(ControlOrientation::Down);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::YAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
+ TestItemLayoutPtr layout = TestItemLayout::New();
+ DALI_TEST_CHECK( layout );
+ DALI_TEST_EQUALS(layout->GetNextFocusItemID(0, 100, Control::KeyboardFocus::LEFT, true), 99, TEST_LOCATION );
+ DALI_TEST_EQUALS(layout->GetNextFocusItemID(110, 100, Control::KeyboardFocus::RIGHT, true), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliItemRangeIntersection(void)
+{
+ ToolkitTestApplication application;
+
+ unsigned int uBeginItemFirst = 100u, uEndItemFirst = 300u;
+ unsigned int uBeginItemSecond = 290u, uEndItemSecond = 400;
+ unsigned int uInterBeginCheck=290u , uInterEndCheck=301u;
+ bool bIsInThisRange = false, bOutOfThisRange = false;
+
+ Toolkit::ItemRange objItemRangeFirst(uBeginItemFirst, uEndItemFirst);
+ Toolkit::ItemRange objItemRangeSecond(uBeginItemSecond, uEndItemSecond);
+ ItemRange itmInterSect = objItemRangeFirst.Intersection(objItemRangeSecond);
+
+ bIsInThisRange = itmInterSect.Within(uInterBeginCheck);
+ DALI_TEST_EQUALS(bIsInThisRange, true, TEST_LOCATION );
+
+ bOutOfThisRange = itmInterSect.Within(uInterEndCheck);
+ DALI_TEST_EQUALS(bOutOfThisRange, false, TEST_LOCATION );
- layout->SetOrientation(ControlOrientation::Left);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
-
- layout->SetOrientation(ControlOrientation::Right);
- layout->GetXAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::XAXIS, Math::MACHINE_EPSILON_1, TEST_LOCATION);
- layout->GetYAxisScrollHint(axisScrollHint);
- DALI_TEST_EQUALS(axisScrollHint, Vector2::ZERO, Math::MACHINE_EPSILON_1, TEST_LOCATION);
END_TEST;
}