/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
+#include <vector>
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
-#include <dali/public-api/rendering/renderer.h>
-#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/rendering/shader.h>
-#include <dali/devel-api/images/nine-patch-image.h>
-#include <dali/devel-api/object/handle-devel.h>
-#include <dali-toolkit/devel-api/align-enums.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include "dummy-control.h"
namespace
{
const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
+const char* TEST_BROKEN_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/a-random-nonimage.jpg";
const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
const char* TEST_SMALL_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/icon-edit.png";
const char* TEST_REMOTE_IMAGE_FILE_NAME = "https://www.tizen.org/sites/all/themes/tizen_theme/logo.png";
const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
-}
+const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
+
+bool gResourceReadySignalFired = false;
+std::vector<int> gReadyIds = {};
+void ResourceReadySignal( Control control )
+{
+ gResourceReadySignalFired = true;
+ gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
+}
+void ClearReadyIds()
+{
+ gReadyIds.clear();
+}
Actor CreateActorWithImageVisual(const Property::Map& map)
{
Visual::Base visual = factory.CreateVisual( map );
DALI_TEST_CHECK( visual );
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
return actor;
}
+
+Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
+{
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMap.Insert( key , value );
+
+ return factory.CreateVisual( propertyMap );
+}
+
+} // namespace
+
void TestVisualRender( ToolkitTestApplication& application,
DummyControl& actor,
Visual::Base& visual,
application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) );
}
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification(); // Send messages to update
application.Render(); // process update and render
DALI_TEST_CHECK( value->Get( mixColor1 ) );
DALI_TEST_EQUALS( mixColor1, Vector3(testColor), 0.001, TEST_LOCATION );
- value = map.Find( DevelVisual::Property::MIX_COLOR );
+ value = map.Find( Visual::Property::MIX_COLOR );
DALI_TEST_CHECK( value );
Vector4 mixColor2;
DALI_TEST_CHECK( value->Get( mixColor2 ) );
DALI_TEST_EQUALS( mixColor2, testColor, 0.001, TEST_LOCATION );
- value = map.Find( DevelVisual::Property::OPACITY );
+ value = map.Find( Visual::Property::OPACITY );
DALI_TEST_CHECK( value );
float opacity;
DALI_TEST_CHECK( value->Get( opacity ) );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( true );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual without pre-multiplied alpha" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( false );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with no alpha channel" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- Stage::GetCurrent().Remove( actor );
+ int srcFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ textureTrace.Reset();
+
+ // Make a new visual with the same image
+ Visual::Base newVisual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( newVisual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ DummyControl newActor = DummyControl::New();
+ DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
+ newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
+
+ newActor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( newActor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto newRenderer = newActor.GetRendererAt( 0 );
+ preMultipliedIndex = newRenderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ preMultipliedAlpha = newRenderer.GetProperty< bool >( preMultipliedIndex );
+ preMultipliedAlpha2 = newRenderer.GetProperty< bool >( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+
+ srcFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ destFactorRgb = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ srcFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ destFactorAlpha = newRenderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same property map - should reuse texture" );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
drawTrace.Enable(true);
Actor actor = CreateActorWithImageVisual( propertyMap );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
// Wait for image to load
drawTrace.Reset();
Actor actor2 = CreateActorWithImageVisual( propertyMap );
- Stage::GetCurrent().Add(actor2);
+ application.GetScene().Add(actor2);
application.SendNotification(); // Send messages to update
application.Render(); // process update and render
tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
application.Render();
tet_infoline("Test that removing last actor does delete the texture\n");
- Stage::GetCurrent().Remove( actor2 );
+ application.GetScene().Remove( actor2 ); // Detaches remaining ImageVisual
application.SendNotification();
application.Render();
tet_infoline( "Request remote image visual with a Property::Map; request a second visual with the same url but different property map - should create new texture" );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
TestGlAbstraction& gl = application.GetGlAbstraction();
drawTrace.Enable(true);
Actor actor = CreateActorWithImageVisual( propertyMap );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
// Wait for image to load
propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 100 );
propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 100 );
Actor actor2 = CreateActorWithImageVisual( propertyMap );
- Stage::GetCurrent().Add(actor2);
+ application.GetScene().Add(actor2);
application.SendNotification();
tet_infoline("Test that removing 1 actor deletes it's texture\n");
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
application.Render();
tet_infoline("Test that removing last actor deletes it's texture\n");
- Stage::GetCurrent().Remove( actor2 );
+ application.GetScene().Remove( actor2 );
application.SendNotification();
application.Render();
}
-int UtcDaliImageVisualImageHandle(void)
-{
- ToolkitTestApplication application;
- tet_infoline( "Request image visual with an image handle" );
-
- VisualFactory factory = VisualFactory::Get();
- DALI_TEST_CHECK( factory );
-
- Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME);
- Visual::Base visual = factory.CreateVisual( image );
-
- // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
- // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
-
- const int width=512;
- const int height=513;
-
- Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
- bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height );
-
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
- textureTrace.Enable(true);
-
- DummyControl actor = DummyControl::New();
- TestVisualRender( application, actor, visual, 1u,
- ImageDimensions(width, height),
- Integration::ResourcePointer(bitmap) );
-
- DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- END_TEST;
-}
-
int UtcDaliImageVisualCustomWrapModePixelArea(void)
{
ToolkitTestApplication application;
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_SMALL_IMAGE_FILE_NAME );
propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea );
propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT );
propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT );
- propertyMap.Insert( DevelImageVisual::Property::ATLASING, true );
+ propertyMap.Insert( ImageVisual::Property::ATLASING, true );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ application.GetScene().Add( actor );
// loading started
application.SendNotification();
const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f);
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width );
propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height );
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ application.GetScene().Add( actor );
// loading started
application.SendNotification();
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
- Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f );
+ Vector3 testColor( 1.0f, 0.0f, 0.5f );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a), true, TEST_LOCATION );
+ // uColor.a should be actor's alpha * mixColor.a.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
application.Render(2000u); // Halfway point between blue and white
- DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
- TestMixColor( visual, DevelVisual::Property::MIX_COLOR, TARGET_MIX_COLOR );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- tet_infoline("Test that the renderer has the opacity property");
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY );
- DALI_TEST_CHECK( index != Property::INVALID_INDEX );
-
-
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.75f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 1.0f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
Property::Map map;
map["target"] = "testVisual";
- map["property"] = DevelVisual::Property::OPACITY;
+ map["property"] = Visual::Property::OPACITY;
map["targetValue"] = 0.1f;
map["animator"] = Property::Map()
.Add("alphaFunction", "LINEAR")
application.Render(2000u); // Halfway point
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.55f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
application.Render(2016u); // end
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.1f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
END_TEST;
}
+
+
+int UtcDaliImageVisualAnimateOpacity02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Animate image visual opacity" );
+
+ application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert("opacity", 0.5f);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+
+ tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
+
+ Property::Array array;
+
+ Property::Map map;
+ map["target"] = "testVisual";
+ map["property"] = "opacity";
+ map["initialValue"] = 0.0f;
+ map["targetValue"] = 1.0f;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map()
+ .Add("delay", 0.0f)
+ .Add("duration", 4.0f));
+
+ Property::Map map2;
+ map2["target"] = "testVisual";
+ map2["property"] = "size";
+ map2["targetValue"] = Vector2(1.0f, 1.0f);
+
+ array.Add( map ).Add(map2);
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New( array );
+ Animation animation = dummyImpl.CreateTransition( transition );
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ animation = dummyImpl.CreateTransition( transition );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+ application.Render(2000u); // Halfway point through animation
+ application.SendNotification(); // Handle any signals
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
+
+ application.Render(2001u); // end
+ application.SendNotification(); // ensure animation finished signal is sent
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+
int UtcDaliImageVisualAnimatePixelArea(void)
{
ToolkitTestApplication application;
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetSize(2000, 2000);
- actor.SetParentOrigin(ParentOrigin::CENTER);
- actor.SetColor(Color::BLACK);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2(2000, 2000) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ actor.SetProperty( Actor::Property::COLOR,Color::BLACK);
+ application.GetScene().Add(actor);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
tet_infoline("Test that the renderer has the mixColor property");
DALI_TEST_CHECK( index != Property::INVALID_INDEX );
tet_infoline( "Request remote image visual, then destroy visual to cancel load" );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_IMAGE_FILE_NAME );
TestGlAbstraction& gl = application.GetGlAbstraction();
drawTrace.Enable(true);
Actor actor = CreateActorWithImageVisual( propertyMap );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
application.SendNotification();
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
int UtcDaliImageVisualTextureCancelAsyncLoad(void)
{
ToolkitTestApplication application;
- tet_infoline( "Load image asynchronosly, cancel loading, then load again" );
+ tet_infoline( "Load image asynchronously, cancel loading, then load again" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
dummyImpl.RegisterVisual( Control::Property::BACKGROUND, visual );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
// Cancel loading
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
// Create another visual with the same image
visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_INVALID_FILE_NAME );
propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
// Local invalid file, asynchronous loading
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_REMOTE_INVALID_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove( actor );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
END_TEST;
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( DevelImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS(*testMap.Find(DevelImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+ dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
END_TEST;
}
-int UtcDaliImageVisualRemoteAlphaMask(void)
+int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
{
ToolkitTestApplication application;
- tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
+ tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
- const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
-
Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( "alphaMaskUrl", MASK_IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
Visual::Base visual = factory.CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
Property::Map testMap;
visual.CreatePropertyMap(testMap);
- DALI_TEST_EQUALS(*testMap.Find(DevelImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
// For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
// Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
- DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), false, TEST_LOCATION );
- actor.SetSize( 200.f, 200.f );
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
- Stage::GetCurrent().Add( actor );
- application.SendNotification();
- application.Render();
+ application.GetScene().Add( actor );
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ // Do not wait for any EventThreadTrigger in synchronous alpha mask.
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelControl::IsResourceReady( actor ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+ dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualRemoteAlphaMask(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with a Property::Map containing an Alpha mask" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, MASK_IMAGE );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(MASK_IMAGE), TEST_LOCATION );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualAlphaMaskCrop(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with an Alpha mask and scale/cropping" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::MASK_CONTENT_SCALE, 1.6f );
+ propertyMap.Insert( ImageVisual::Property::CROP_TO_MASK, true );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
+ DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::MASK_CONTENT_SCALE), Property::Value(1.6f), TEST_LOCATION );
+ DALI_TEST_EQUALS( *testMap.Find(ImageVisual::Property::CROP_TO_MASK),Property::Value(true), TEST_LOCATION );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ Vector2 size;
+ visual.GetNaturalSize(size);
+
+ DALI_TEST_EQUALS( size, Vector2( 100.0f, 100.0f ), 0.001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
+
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
+ DALI_TEST_CHECK( imageVisual );
+
+ // Set up debug trace
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visual with control and ensure it has the only handle" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset();
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ // Test renderer and texture created
+ tet_infoline( "Confirm texture created" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ tet_infoline( "Disable visual causing the texture to be deleted" );
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+
+ application.SendNotification();
+ application.Render(0);
+ // Test renderer and textures removed.
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
+
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+ DALI_TEST_CHECK( imageVisual );
+
+ // Setup debug trace
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visual with control and ensure it has the only handle" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ // Test renderer and texture created
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+
+ // Test texture removed after visual destroyed.
+ tet_infoline( "Ensure texture is deleted after visual destroyed" );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
+
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
+ DALI_TEST_CHECK( imageVisual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visual with control and ensure it has the only handle" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ // Test renderer and texture created
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ tet_infoline( "Destroy visual by UnRegistering visual with control, check renderer is destroyed" );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture is not deleted as policy is set to NEVER" );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy04(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
+
+ tet_infoline( "Create first visual with Never release policy" );
+ Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
+
+ tet_infoline( "Create second visual with Destroyed release policy");
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualNever );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDestroyed );
+ imageVisualNever.Reset(); // reduce ref count so only the control keeps the visual alive.
+ imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ // Test initially zero renderers
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ // Test renderer removed when visual destroyed
+ DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL2 ); // TEST_VISUAL2 no longer requires the texture as release policy DESTROYED
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ application.SendNotification();
+ application.Render();
+
+ // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure a texture is not deleted as second visual used the NEVER release policy" );
+ // Test texture was not deleted as TEST_VISUAL release policy is NEVER so it is still required.
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy05 Testing settung by string currents correct enum" );
+
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMapNeverReleasePolicy;
+ propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMapNeverReleasePolicy.Insert( "releasePolicy" , "never" );
+
+ Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
+
+ Property::Map resultMap;
+ imageVisualNever.CreatePropertyMap( resultMap );
+ DALI_TEST_CHECK( ! resultMap.Empty() );
+
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
+
+ Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
+ DALI_TEST_CHECK( imageVisual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visual with control and ensure it has the only handle" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ // Test renderer and texture created
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Disable Visual and check texture not affected" );
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+ application.SendNotification();
+ application.Render(0);
+ tet_infoline( "Check renderer is destroyed when visual off stage" );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Re-enable Visual and check texture not affected" );
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, true );
+ application.SendNotification();
+ application.Render(0);
+ tet_infoline( "Check texture not affected and renderer is destroyed when visual off stage" );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy07(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
+
+ tet_infoline( "Create first visual with DESTROYED release policy" );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+
+
+ tet_infoline( "Create second visual with DETACHED release policy");
+ Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, imageVisualDetached );
+ imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
+ imageVisualDetached.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ // Test initially zero renderers
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ tet_infoline( "Ensure a texture is created, shared amongst both visuals. Each visual has its own renderer" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 2u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ // Test renderer removed when visual destroyed
+ DALI_TEST_CHECK( actor.GetRendererCount() == 2u );
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL2, false ); // TEST_VISUAL2 no longer requires the texture as release policy DETACHED
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ application.SendNotification();
+ application.Render();
+
+ // Test texture was not deleted as TEST_VISUAL release policy is DESTROYED and is still required.
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ dummyImpl.EnableVisual( DummyControl::Property::TEST_VISUAL, false );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure a texture is not deleted as second visual used the DESTROYED release policy" );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy08(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualReleasePolicy08 Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy" );
+
+ tet_infoline( "Create first visual with DESTROYED release policy" );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisualDestroyed );
+ imageVisualDestroyed.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ // Test initially zero renderers
+ application.SendNotification();
+ application.Render(0);
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ application.GetScene().Add( actor );
+
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(0);
+ tet_infoline( "Ensure a texture is created" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
+ // 1. Get TextureSet
+ TextureSet textureSetBefore = actor.GetRendererAt( 0u ).GetTextures();
+
+ // 2.Remove actor from stage. In this case, renderer also is deleted.
+ tet_infoline( "Remove actor from stage" );
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure a texture is not deleted as visual used the DESTROYED release policy" );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+ textureTrace.Reset();
+
+ // 3.Add actor in stage. In this case, renderer is created.
+ tet_infoline( "Add actor in stage" );
+ application.GetScene().Add( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ application.SendNotification();
+ application.Render();
+ tet_infoline( "Ensure a texture is not created again" );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION );
+ textureTrace.Reset();
+
+ // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
+ tet_infoline( "Ensure a textureSet is not deleted because it is used the DESTROYED release policy" );
+ TextureSet textureSetAfter = actor.GetRendererAt( 0u ).GetTextures();
+ DALI_TEST_CHECK( textureSetBefore == textureSetAfter );
+ textureSetBefore.Reset();
+ textureSetAfter.Reset();
+
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
+
+ Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+ DALI_TEST_CHECK( ! resultMap.Empty() );
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // Ensure texture has been uploaded
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture loading starts after visual created" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ application.GetScene().Add( actor );
+ tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
+ const unsigned int TIME_OUT_3_SECONDS = 3;
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ // Ensure texture is deleted when no longer needed (ref count was correct )
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+
+ const unsigned int TIME_OUT_3_SECONDS = 3;
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+
+ // Act on meeage queue even although nothing expected to load
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture is not generated yet" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ application.GetScene().Add( actor );
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture generated and renderer created" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ // Ensure texture is delete when no longer needed
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
+
+ const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load resource" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ // Ensure texture has been uploaded
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy04(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
+ tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+
+ const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Testing texture is loaded and resource ready signal fired" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
+ actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
+ tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ application.GetScene().Add( actor );
+
+ tet_infoline( "Create visual with ATTACHED load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Testing texture is loaded and resource ready signal fired" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
+ actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualOrientationCorrection(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
+
+ VisualFactory factory = VisualFactory::Get();
+ tet_infoline( "Create visual with Orientation correction set OFF" );
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
+ propertyMap.Insert( "orientationCorrection", false );
+ Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+
+ tet_infoline( "Create control for visual, need to loaded it" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ application.GetScene().Add( actor );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Vector2 originalImageSize;
+ tet_infoline( "Get size of original visual to compare later with rotated image" );
+ imageVisual.GetNaturalSize( originalImageSize );
+ DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
+ imageVisual.Reset(); // remove handle so can unregister it and remove from cache
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Create visual with Orientation correction set ON " );
+ propertyMap.Clear();
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
+ propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
+ imageVisual = factory.CreateVisual( propertyMap );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Vector2 rotatedImageSize;
+ imageVisual.GetNaturalSize( rotatedImageSize );
+ tet_infoline( "Confirm that visual has rotated" );
+ DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
+ DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ // check the Property::ORIENTATION_CORRECTION value from the returned map
+ Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
+ DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ application.GetScene().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+
+ shader.Clear();
+
+ shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
+ properties[Visual::Property::SHADER] = shader;
+
+ Visual::Base visual1 = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy1 = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
+ dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
+ dummy1.SetProperty( Actor::Property::SIZE, Vector2( 200, 200 ) );
+ dummy1.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ application.GetScene().Add( dummy1 );
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+
+ application.SendNotification();
+ application.Render();
+
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << GL_BLEND;
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+ END_TEST;
+}
+
+
+void ResourceReadyLoadNext( Control control )
+{
+ static int callNumber = 0;
+
+ gResourceReadySignalFired = true;
+ gReadyIds.push_back(control.GetProperty< int >( Actor::Property::ID ));
+
+ if( callNumber == 0 )
+ {
+ DALI_TEST_EQUALS( control.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL), Toolkit::Visual::ResourceStatus::FAILED, TEST_LOCATION );
+
+ tet_infoline( "Create visual with loaded image from within the signal handler" );
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base imageVisual = factory.CreateVisual( TEST_IMAGE_FILE_NAME, ImageDimensions{20,30} );
+
+ Impl::DummyControl& controlImpl = static_cast<Impl::DummyControl&>(control.GetImplementation());
+ controlImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual ); // This should trigger another signal.
+ callNumber = 1;
+ }
+ else
+ {
+ tet_infoline( "3rd signal called" );
+ DALI_TEST_CHECK(true);
+ }
+}
+
+int UtcDaliImageVisualLoadReady01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadReady01");
+ tet_infoline( "First part: Load an image visual for one resource, then another image visual for a second resource.");
+ tet_infoline( "Second part, In the ready signal for the second image visual, add a 3rd visual with the first URL" );
+ tet_infoline( "Should get a ready signal for all three visuals");
+
+ ClearReadyIds();
+
+ tet_infoline( "Create a control and connect to resource ready signal" );
+ DummyControl actor = DummyControl::New(true);
+ int actor1Id = actor.GetProperty< int >( Actor::Property::ID );
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ application.GetScene().Add(actor);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual1 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual1 );
+
+
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Testing texture is loaded and resource ready signal fired" );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gReadyIds[0], actor1Id, TEST_LOCATION );
+
+
+ tet_infoline( "Original control correctly signalled, now testing failing image" );
+
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ ClearReadyIds();
+
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_BROKEN_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ DummyControl actor2 = DummyControl::New(true);
+ int actor2Id = actor2.GetProperty< int >( Actor::Property::ID );
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor2.GetImplementation());
+ actor2.ResourceReadySignal().Connect( &ResourceReadyLoadNext);
+
+ tet_infoline( "Registering visual this should trigger the ready signal when the image fails to load" );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+
+ actor2.SetProperty( Actor::Property::SIZE, Vector2(200.f, 200.f) );
+ application.GetScene().Add(actor2);
+
+ tet_infoline( "Wait for loading thread to finish");
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gReadyIds[0], actor2Id, TEST_LOCATION);
+
+ tet_infoline( "Check for 3rd signal");
+ application.SendNotification();
+ DALI_TEST_EQUALS( gReadyIds.size(), 2, TEST_LOCATION );
+ DALI_TEST_EQUALS( gReadyIds[1], actor2Id, TEST_LOCATION);
END_TEST;
}