/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
-#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/public-api/image-loader/image.h>
+#include <dali-toolkit/public-api/image-loader/image-url.h>
#include <dali-toolkit/dali-toolkit.h>
+
+#include <test-encoded-image-buffer.h>
#include "dummy-control.h"
+#include "test-native-image-source.h"
using namespace Dali;
using namespace Dali::Toolkit;
END_TEST;
}
+
+int UtcDaliImageVisualWithNativeImage(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Native Image as url" );
+
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ DALI_TEST_CHECK(value.GetType() == Property::MAP);
+ const Property::Map* outMap = value.GetMap();
+ std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
+
+ const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
+ size_t pos = fragmentShader.find(fragmentPrefix);
+
+ DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithNativeImageRemoved(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Native Image as url" );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ tet_infoline( "No delete texture because reference count is not zero" );
+ imageUrl.Reset();
+ application.GetScene().Remove( actor );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ tet_infoline( "Delete texture because reference count is zero" );
+ visual.Reset();
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithEncodedImageBuffer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Encoded Image Buffer as url" );
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url.GetUrl() );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Encoded Image Buffer as url" );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+
+ // Wait for decode buffer and make texture.
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ tet_infoline( "Delete texture because there is no actor to use decoded texture" );
+ imageUrl.Reset();
+ application.GetScene().Remove( actor );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliImageVisualTextureReuse1(void)
{
ToolkitTestApplication application;
DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
- DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
+ // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
+// DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION );
tet_infoline("Test that removing 1 actor doesn't delete the texture\n");
DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
TraceCallStack::NamedParams tex1;
- tex1["texture"] = "1";
+ tex1["texture"] << 1;
TraceCallStack::NamedParams tex2;
- tex1["texture"] = "2";
+ tex2["texture"] << 2;
DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex1), true, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethodAndParams("BindTexture", tex2), true, TEST_LOCATION );
ToolkitTestApplication application;
tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ UniformData("wrapMode", Property::Type::VECTOR2),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
// WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called
std::stringstream out;
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+ out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
out.str("");
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
+ out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
// test the uniforms which used to handle the wrap mode
ToolkitTestApplication application;
tet_infoline( "Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
+ textureTrace.EnableLogging(true);
TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
texParameterTrace.Enable( true );
+ texParameterTrace.EnableLogging( true );
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
// loading started
application.SendNotification();
application.Render();
+ application.SendNotification();
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
// WITHOUT atlasing, the wrapping is handled by setting gl texture parameters
std::stringstream out;
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
+ out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT;
DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
out.str("");
- out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
+ out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT;
DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) );
// test the uniforms which used to handle the wrap mode
ToolkitTestApplication application;
tet_infoline( "Animate mix color" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("mixColor", Property::Type::VECTOR3),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
Animation animation = dummyImpl.CreateTransition( transition );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
-
animation.AnimateTo( Property(actor, Actor::Property::COLOR), Color::WHITE );
animation.Play();
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << std::hex << GL_BLEND;
+
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+
+ glEnableStack.Reset();
+
application.Render(2000u); // Halfway point between blue and white
DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::WHITE, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
- TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
+ // GL_BLEND should not be changed: Keep enabled
+ // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
+// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+ DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+ TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
END_TEST;
}
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
- Renderer renderer = actor.GetRendererAt(0);
- Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << std::hex << GL_BLEND;
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str()) );
{
tet_infoline( "Test that the opacity can be increased to full via animation, and that the blend mode is set appropriately at the start and end of the animation." );
Animation animation = dummyImpl.CreateTransition( transition );
animation.Play();
+ glEnableStack.Reset();
+
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point through animation
DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+ // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
+// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
}
Animation animation = dummyImpl.CreateTransition( transition );
animation.Play();
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+ glEnableStack.Reset();
application.SendNotification();
application.Render(0); // Ensure animation starts
DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+
+ glEnableStack.Reset();
+
application.Render(2016u); // end
application.SendNotification();
DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+ // GL_BLEND should not be changed: Keep enabled
+// @todo
+// TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
+// DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
+ DALI_TEST_CHECK( !glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
}
-
END_TEST;
}
animation = dummyImpl.CreateTransition( transition );
animation.Play();
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << std::hex << GL_BLEND;
+
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
Vector4 color;
DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
+ glEnableStack.Reset();
+
application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
- blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
- DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Disable", blendStr.str() ) );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( "ImageVisual animate pixel area" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
VisualFactory factory = VisualFactory::Get();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::MIX_COLOR );
+ Property::Index index = renderer.GetPropertyIndex( Visual::Property::MIX_COLOR );
tet_infoline("Test that the renderer has the mixColor property");
DALI_TEST_CHECK( index != Property::INVALID_INDEX );
application.SendNotification();
application.Render();
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
std::ostringstream blendStr;
- blendStr << GL_BLEND;
- DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+ blendStr << std::hex << GL_BLEND;
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str() ) );
END_TEST;
}