/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( true );
Property::Map propertyMap;
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize( 200.f, 200.f );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Stage::GetCurrent().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual without pre-multiplied alpha" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( false );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetSize( 200.f, 200.f );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Stage::GetCurrent().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with no alpha channel" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.f, 200.f );
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
- Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f );
+ Vector3 testColor( 1.0f, 0.0f, 0.5f );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a), true, TEST_LOCATION );
+ // uColor.a should be actor's alpha * mixColor.a.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
application.Render(2000u); // Halfway point between blue and white
DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- tet_infoline("Test that the renderer has the opacity property");
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
- DALI_TEST_CHECK( index != Property::INVALID_INDEX );
-
-
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.75f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 1.0f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
application.Render(2000u); // Halfway point
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.55f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
application.Render(2016u); // end
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.1f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
END_TEST;
}
+
+
+int UtcDaliImageVisualAnimateOpacity02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Animate image visual opacity" );
+
+ application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert("opacity", 0.5f);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+
+ tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
+
+ Property::Array array;
+
+ Property::Map map;
+ map["target"] = "testVisual";
+ map["property"] = "opacity";
+ map["initialValue"] = 0.0f;
+ map["targetValue"] = 1.0f;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map()
+ .Add("delay", 0.0f)
+ .Add("duration", 4.0f));
+
+ Property::Map map2;
+ map2["target"] = "testVisual";
+ map2["property"] = "size";
+ map2["targetValue"] = Vector2(1.0f, 1.0f);
+
+ array.Add( map ).Add(map2);
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New( array );
+ Animation animation = dummyImpl.CreateTransition( transition );
+
+ Stage::GetCurrent().Add(actor);
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ animation = dummyImpl.CreateTransition( transition );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+ application.Render(2000u); // Halfway point through animation
+ application.SendNotification(); // Handle any signals
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
+
+ application.Render(2001u); // end
+ application.SendNotification(); // ensure animation finished signal is sent
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+
int UtcDaliImageVisualAnimatePixelArea(void)
{
ToolkitTestApplication application;
END_TEST;
}
+
+int UtcDaliImageVisualCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualCustomShader Test custom shader" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ Visual::Base visual = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummy.SetSize( 200.f, 200.f );
+ dummy.SetParentOrigin( ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = dummy.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+
+ shader.Clear();
+
+ shader[Visual::Shader::Property::HINTS] = Shader::Hint::OUTPUT_IS_TRANSPARENT;
+ properties[Visual::Property::SHADER] = shader;
+
+ Visual::Base visual1 = factory.CreateVisual( properties );
+
+ // trigger creation through setting on stage
+ DummyControl dummy1 = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl1 = static_cast< Impl::DummyControl& >( dummy1.GetImplementation() );
+ dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
+ dummy1.SetSize( 200, 200 );
+ dummy1.SetParentOrigin( ParentOrigin::CENTER );
+ Stage::GetCurrent().Add( dummy1 );
+
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace( true );
+
+ application.SendNotification();
+ application.Render();
+
+ TraceCallStack& glEnableStack = glAbstraction.GetEnableDisableTrace();
+ std::ostringstream blendStr;
+ blendStr << GL_BLEND;
+ DALI_TEST_CHECK( glEnableStack.FindMethodAndParams( "Enable", blendStr.str().c_str() ) );
+
+ END_TEST;
+}