(Scene3D) Ensure remove image-resource-loader cache when app terminated
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-ImageVisual.cpp
index c399993..7b07ffc 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <iostream>
 #include <vector>
 
+#include <unistd.h>
+#include <thread>
+
 #include <dali-toolkit-test-suite-utils.h>
 
 #include <toolkit-environment-variable.h>
 #include <toolkit-event-thread-callback.h>
+#include <toolkit-texture-upload-manager.h>
 #include <toolkit-timer.h>
 
 #include <dali-toolkit/dali-toolkit.h>
 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/public-api/image-loader/image-url.h>
 #include <dali-toolkit/public-api/image-loader/image.h>
 
+#include <dali/devel-api/adaptor-framework/texture-upload-manager.h>
+
 #include "dummy-control.h"
 #include "test-encoded-image-buffer.h"
 #include "test-native-image-source.h"
@@ -62,8 +69,10 @@ const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
 const char* TEST_MASK_IMAGE_FILE_NAME     = TEST_RESOURCE_DIR "/mask.png";
 const char* TEST_ROTATED_IMAGE            = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
 const char* TEST_YUV420_IMAGE_FILE_NAME   = TEST_RESOURCE_DIR "/gallery-small-1-yuv420.jpg";
+const char* TEST_N_PATCH_IMAGE_FILE_NAME  = TEST_RESOURCE_DIR "/heartsframe.9.png";
 
-constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES_ENV";
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV         = "DALI_LOAD_IMAGE_YUV_PLANES";
+constexpr auto ENABLE_DECODE_JPEG_TO_YUV_420_ENV = "DALI_ENABLE_DECODE_JPEG_TO_YUV_420";
 
 bool             gResourceReadySignalFired = false;
 std::vector<int> gReadyIds                 = {};
@@ -422,6 +431,370 @@ int UtcDaliImageVisualRemoteImageLoad(void)
   END_TEST;
 }
 
+int UtcDaliImageVisualWithFrameBufferPreMultipliedAlpha01(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Use FrameBuffer as url");
+
+  uint32_t    width(64);
+  uint32_t    height(64);
+  FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
+
+  DALI_TEST_CHECK(frameBuffer);
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(frameBuffer, Pixel::Format::RGBA8888, width, height);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithFrameBufferPreMultipliedAlpha02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Use FrameBuffer as url");
+
+  uint32_t    width(64);
+  uint32_t    height(64);
+  FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
+
+  DALI_TEST_CHECK(frameBuffer);
+
+  Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+  frameBuffer.AttachColorTexture(texture);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(frameBuffer, 0u);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelData(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Use PixelData as url");
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  // Check whether preMultipliedAlpha is false.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataPreMultipliedAlpha(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Use PixelData as url");
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMasking(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load external texture with mask");
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMasking02(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load premultiplied external texture with mask");
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  Renderer renderer = actor.GetRendererAt(0);
+
+  //Check visual property
+  DALI_TEST_EQUALS(*testMap.Find(Visual::Property::PREMULTIPLIED_ALPHA), Property::Value(true), TEST_LOCATION);
+
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+  dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Load synchronously external texture with mask");
+
+  uint32_t width(64);
+  uint32_t height(64);
+  uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+  uint8_t*  buffer    = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+  DALI_TEST_CHECK(pixelData);
+
+  ImageUrl    imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+  std::string url      = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+  propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+  propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  Property::Map testMap;
+  visual.CreatePropertyMap(testMap);
+  DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualWithNativeImage(void)
 {
   ToolkitTestApplication application;
@@ -451,6 +824,61 @@ int UtcDaliImageVisualWithNativeImage(void)
 
   DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
 
+  application.SendNotification();
+  application.Render(16);
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Shader   shader   = renderer.GetShader();
+
+  Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+  DALI_TEST_CHECK(value.GetType() == Property::MAP);
+  const Property::Map* outMap         = value.GetMap();
+  std::string          fragmentShader = (*outMap)["fragment"].Get<std::string>();
+
+  const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
+  size_t      pos            = fragmentShader.find(fragmentPrefix);
+
+  DALI_TEST_EQUALS(pos != std::string::npos, true, TEST_LOCATION);
+
+  // Check whether preMultipliedAlpha is false.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualWithNativeImagePreMultipliedAlpha(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Use Native Image as url");
+
+  NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+  ImageUrl             imageUrl          = Dali::Toolkit::Image::GenerateUrl(nativeImageSource, true);
+  std::string          url               = imageUrl.GetUrl();
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, url);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render(16);
+
   Renderer renderer = actor.GetRendererAt(0);
   Shader   shader   = renderer.GetShader();
 
@@ -464,6 +892,10 @@ int UtcDaliImageVisualWithNativeImage(void)
 
   DALI_TEST_EQUALS(pos != std::string::npos, true, TEST_LOCATION);
 
+  // Check whether preMultipliedAlpha is true.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -473,7 +905,7 @@ int UtcDaliImageVisualWithNativeImageCustomShader(void)
   tet_infoline("Use Native Image as url and Use custom shader");
 
   NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
-  ImageUrl             imageUrl          = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+  ImageUrl             imageUrl          = Dali::Toolkit::Image::GenerateUrl(nativeImageSource, true);
   std::string          url               = imageUrl.GetUrl();
 
   VisualFactory factory = VisualFactory::Get();
@@ -529,6 +961,11 @@ int UtcDaliImageVisualWithNativeImageCustomShader(void)
 
   DALI_TEST_EQUALS(std::string(fragmentPrefix) + customFragmentShaderSource, fragmentShaderSource, TEST_LOCATION);
 
+  // Check whether preMultipliedAlpha is false.
+  // Note : We dont use preMultiplied alpha when app developer using custom shader.
+  auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+  DALI_TEST_EQUALS(preMultipliedAlpha, false, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1597,6 +2034,80 @@ int UtcDaliImageVisualSetInvalidRemoteImage(void)
   END_TEST;
 }
 
+int UtcDaliImageVisualSetInvalidImageWithDisabledBroken(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("Request image visual with invalid images - should draw broken.png");
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Load invalid file
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+  application.GetScene().Remove(actor);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+  textureTrace.Reset();
+
+  // Load invalid file with disabled broken
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+  propertyMap.Insert(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, false);
+
+  visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  actor                        = DummyControl::New();
+  DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl2.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION);
+
+  application.GetScene().Remove(actor);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualAlphaMask01(void)
 {
   ToolkitTestApplication application;
@@ -2400,9 +2911,9 @@ int UtcDaliImageVisualReleasePolicy08(void)
   DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
   textureTrace.Reset();
 
-  // Ensure TextureSet is same after detach/attach on stage when texture used the DESTROYED release policy
-  // 1. Get TextureSet
-  TextureSet textureSetBefore = actor.GetRendererAt(0u).GetTextures();
+  // Ensure Texture is same after detach/attach on stage when texture used the DESTROYED release policy
+  // 1. Get Texture
+  Texture textureBefore = actor.GetRendererAt(0u).GetTextures().GetTexture(0u);
 
   // 2.Remove actor from stage. In this case, renderer also is deleted.
   tet_infoline("Remove actor from stage");
@@ -2415,28 +2926,87 @@ int UtcDaliImageVisualReleasePolicy08(void)
   DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION);
   textureTrace.Reset();
 
-  // 3.Add actor in stage. In this case, renderer is created.
-  tet_infoline("Add actor in stage");
-  application.GetScene().Add(actor);
-  DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+  // 3.Add actor in stage. In this case, renderer is created.
+  tet_infoline("Add actor in stage");
+  application.GetScene().Add(actor);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+  application.SendNotification();
+  application.Render();
+  tet_infoline("Ensure a texture is not created again");
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+  textureTrace.Reset();
+
+  // 4.Compare Texture with before and after. texture need to be same because release policy is the DESTROYED.
+  tet_infoline("Ensure a texture is not deleted because it is used the DESTROYED release policy");
+  Texture textureAfter = actor.GetRendererAt(0u).GetTextures().GetTexture(0u);
+  DALI_TEST_CHECK(textureBefore == textureAfter);
+  textureBefore.Reset();
+  textureAfter.Reset();
+
+  dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+  application.SendNotification();
+  application.Render();
+  DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualReleasePolicy09(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliImageVisualReleasePolicy09 Destroyed Policy with N-Patch, Texture should be deleted when visual destroyed");
+
+  Property::Map propertyMapNPatchReleasePolicy;
+  propertyMapNPatchReleasePolicy.Insert(Visual::Property::TYPE, Visual::N_PATCH);
+  propertyMapNPatchReleasePolicy.Insert(ImageVisual::Property::URL, TEST_N_PATCH_IMAGE_FILE_NAME);
+  propertyMapNPatchReleasePolicy.Insert(DevelImageVisual::Property::AUXILIARY_IMAGE, TEST_MASK_IMAGE_FILE_NAME);
+  propertyMapNPatchReleasePolicy.Insert(DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, 0.9f);
+  propertyMapNPatchReleasePolicy.Insert(ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED);
+
+  VisualFactory factory     = VisualFactory::Get();
+  Visual::Base  imageVisual = factory.CreateVisual(propertyMapNPatchReleasePolicy);
+  DALI_TEST_CHECK(imageVisual);
+
+  // Setup debug trace
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  tet_infoline("Register visual with control and ensure it has the only handle");
+  DummyControl        actor     = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual);
+  imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  application.SendNotification();
+  application.Render(0);
+  DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION);
+
+  application.GetScene().Add(actor);
+
+  // Wait for image to load
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
   application.SendNotification();
-  application.Render();
-  tet_infoline("Ensure a texture is not created again");
-  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
-  textureTrace.Reset();
-
-  // 4.Compare Texture with before and after. textureSet need to be same because release policy is the DESTROYED.
-  tet_infoline("Ensure a textureSet is not deleted because it is used the DESTROYED release policy");
-  TextureSet textureSetAfter = actor.GetRendererAt(0u).GetTextures();
-  DALI_TEST_CHECK(textureSetBefore == textureSetAfter);
-  textureSetBefore.Reset();
-  textureSetAfter.Reset();
+  application.Render(0);
+  // Test renderer and texture created
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
 
+  DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+  tet_infoline("Destroy visual by UnRegistering visual with control, check renderer is destroyed");
   dummyImpl.UnregisterVisual(DummyControl::Property::TEST_VISUAL);
   DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
   application.SendNotification();
   application.Render();
-  DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION);
+
+  // Test texture removed after visual destroyed.
+  tet_infoline("Ensure texture is deleted after visual destroyed");
+  DALI_TEST_EQUALS(textureTrace.CountMethod("DeleteTextures"), 2, TEST_LOCATION);
 
   END_TEST;
 }
@@ -2594,7 +3164,7 @@ int UtcDaliImageVisualLoadPolicy03(void)
 
   // Ensure texture has been uploaded
   DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
 
   END_TEST;
 }
@@ -2632,7 +3202,7 @@ int UtcDaliImageVisualLoadPolicy04(void)
 
   tet_infoline("Testing texture is loaded and resource ready signal fired");
   DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
-  DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+  DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
 
   tet_infoline("Original control correctly signalled, now testing for signal with new Control reusing the image");
 
@@ -2929,6 +3499,7 @@ int UtcDaliImageVisualLoadReady01(void)
 int UtcDaliImageVisualLoadImagePlanes01(void)
 {
   EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
 
   ToolkitTestApplication application;
 
@@ -2974,6 +3545,7 @@ int UtcDaliImageVisualLoadImagePlanes01(void)
 int UtcDaliImageVisualLoadImagePlanes02(void)
 {
   EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
 
   ToolkitTestApplication application;
 
@@ -3017,6 +3589,7 @@ int UtcDaliImageVisualLoadImagePlanes02(void)
 int UtcDaliImageVisualLoadImagePlanes03(void)
 {
   EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
 
   ToolkitTestApplication application;
 
@@ -3050,3 +3623,360 @@ int UtcDaliImageVisualLoadImagePlanes03(void)
 
   END_TEST;
 }
+
+int UtcDaliImageVisualLoadFastTrackImage01(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  // Pair of filename - expect GenTextures count.
+  std::vector<std::pair<std::string, int>> testCases = {
+    {TEST_IMAGE_FILE_NAME, 1},
+    {TEST_REMOTE_IMAGE_FILE_NAME, 1},
+    {TEST_INVALID_FILE_NAME, 0},
+  };
+
+  for(auto&& tc : testCases)
+  {
+    auto& filename    = tc.first;
+    auto& expectValue = tc.second;
+
+    tet_printf("Test %s\n", filename.c_str());
+
+    Property::Map propertyMap;
+    propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+    propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+    Visual::Base visual = factory.CreateVisual(propertyMap);
+    DALI_TEST_CHECK(visual);
+
+    DummyControl      actor     = DummyControl::New();
+    DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+    TestGlAbstraction& gl           = application.GetGlAbstraction();
+    TraceCallStack&    textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    application.GetScene().Add(actor);
+
+    application.SendNotification();
+    application.Render();
+
+    // EventThread without callback
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+    {
+      // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+      // How can we make it? Should it be integration-api?
+      auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+      DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+    }
+    // Render only without SendNotification(). And check whether glTexImage2D called or not.
+    application.Render();
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render();
+
+    textureTrace.Reset();
+  }
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImage02(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  {
+    auto filename    = std::string(TEST_IMAGE_FILE_NAME);
+    auto expectValue = 1;
+
+    tet_printf("Test %s\n", filename.c_str());
+
+    Property::Map propertyMap;
+    propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+    propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+    propertyMap.Insert("fastTrackUploading", true);
+
+    Visual::Base visual = factory.CreateVisual(propertyMap);
+    DALI_TEST_CHECK(visual);
+
+    DummyControl      actor     = DummyControl::New();
+    DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+    dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+    TestGlAbstraction& gl           = application.GetGlAbstraction();
+    TraceCallStack&    textureTrace = gl.GetTextureTrace();
+    textureTrace.Enable(true);
+
+    application.GetScene().Add(actor);
+
+    application.SendNotification();
+    application.Render();
+
+    // EventThread without callback
+    DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+    {
+      // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+      // How can we make it? Should it be integration-api?
+      auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+      DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+    }
+    // Render only without SendNotification(). And check whether glTexImage2D called or not.
+    application.Render();
+
+    DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+    application.SendNotification();
+    application.Render();
+
+    textureTrace.Reset();
+  }
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageResourceReady(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread with callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Check resource ready comes after
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageReload(void)
+{
+  tet_infoline("Test worker thread uploading with Local URL");
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), true, TEST_LOCATION);
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+  // Reload
+  Property::Map attributes;
+  DevelControl::DoAction(actor, Control::CONTROL_PROPERTY_END_INDEX + 1, DevelImageVisual::Action::RELOAD, attributes);
+
+  // EventThread with callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  // Check resource ready comes after
+  application.SendNotification();
+  application.Render();
+
+  // Check whether renderer count is 1 or not.
+  DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+  DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes01(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    textureUploadManager.ResourceUpload();
+    application.Render();
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes02(void)
+{
+  EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+  EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+  ToolkitTestApplication application;
+
+  Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK(factory);
+
+  Property::Map propertyMap;
+  propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+  propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+  propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+  Visual::Base visual = factory.CreateVisual(propertyMap);
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+  TestGlAbstraction& gl           = application.GetGlAbstraction();
+  TraceCallStack&    textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // EventThread without callback
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+  DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  {
+    // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+    // How can we make it? Should it be integration-api?
+    auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+    textureUploadManager.ResourceUpload();
+    application.Render();
+  }
+  // Render only without SendNotification(). And check whether glTexImage2D called or not.
+  application.Render();
+
+  DALI_TEST_GREATER(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  END_TEST;
+}
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