END_TEST;
}
+int UtcDaliImageVisualWithPixelDataMasking02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Load premultiplied external texture with mask");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ uint32_t width(64);
+ uint32_t height(64);
+ uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+ uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+ PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+ DALI_TEST_CHECK(pixelData);
+
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render(16);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+
+ //Check visual property
+ DALI_TEST_EQUALS(*testMap.Find(Visual::Property::PREMULTIPLIED_ALPHA), Property::Value(true), TEST_LOCATION);
+
+ // Check whether preMultipliedAlpha is true.
+ auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+ DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void)
{
ToolkitTestApplication application;
int UtcDaliImageVisualLoadFastTrackImagePlanes01(void)
{
-#if 0 //< Do not open this UTC yet.
EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
- // Event thread don't know the result yet.
- DALI_TEST_EQUALS(actor.IsResourceReady(), false, TEST_LOCATION);
+ application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes02(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
- // Check resource ready comes after
application.SendNotification();
+ application.Render();
- DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
- DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ textureUploadManager.ResourceUpload();
+ application.Render();
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_GREATER(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
-#else
- DALI_TEST_CHECK(true);
-#endif
END_TEST;
}
\ No newline at end of file