/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const char* TEST_INVALID_FILE_NAME = TEST_RESOURCE_DIR "/invalid.jpg";
const char* TEST_REMOTE_INVALID_FILE_NAME = "https://www.tizen.org/invalid.png";
const char* TEST_MASK_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/mask.png";
-}
+const char* TEST_ROTATED_IMAGE = TEST_RESOURCE_DIR "/keyboard-Landscape.jpg";
+
+bool gResourceReadySignalFired = false;
+
+void ResourceReadySignal( Control control )
+{
+ gResourceReadySignalFired = true;
+}
Actor CreateActorWithImageVisual(const Property::Map& map)
{
return actor;
}
+
+Visual::Base CreateVisualWithPolicy( const char* url, Property::Index key, const Property::Value& value )
+{
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMap.Insert( key , value );
+
+ return factory.CreateVisual( propertyMap );
+}
+
+} // namespace
+
void TestVisualRender( ToolkitTestApplication& application,
DummyControl& actor,
Visual::Base& visual,
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( true );
Property::Map propertyMap;
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize( 200.f, 200.f );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<float>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_EQUALS( preMultipliedAlpha, 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Stage::GetCurrent().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual without pre-multiplied alpha" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+ factory.SetPreMultiplyOnLoad( false );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetSize( 200.f, 200.f );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ Stage::GetCurrent().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualNoPremultipliedAlpha02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with no alpha channel" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
actor.SetSize( 200.f, 200.f );
application.Render();
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ auto renderer = actor.GetRendererAt(0);
+ auto preMultipliedIndex = renderer.GetPropertyIndex( "preMultipliedAlpha" );
+ DALI_TEST_CHECK( preMultipliedIndex != Property::INVALID_INDEX );
+ auto preMultipliedAlpha = renderer.GetProperty<bool>( preMultipliedIndex );
+ auto preMultipliedAlpha2 = renderer.GetProperty<bool>( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+ DALI_TEST_EQUALS( preMultipliedAlpha, false, TEST_LOCATION );
+ DALI_TEST_EQUALS( preMultipliedAlpha2, false, TEST_LOCATION );
DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
Property::Map propertyMap;
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
tet_infoline("Test that removing last actor does delete the texture\n");
- Stage::GetCurrent().Remove( actor2 );
+ Stage::GetCurrent().Remove( actor2 ); // Detaches remaining ImageVisual
application.SendNotification();
application.Render();
application.SendNotification();
application.Render(0); // Ensure animation starts
application.Render(2000u); // Halfway point
- Vector4 testColor(1.0f, 0.0f, 0.5f, 0.75f );
+ Vector3 testColor( 1.0f, 0.0f, 0.5f );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(testColor)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", testColor.a), true, TEST_LOCATION );
+ // uColor.a should be actor's alpha * mixColor.a.
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 0.5f, 0.5f, 0.5f, 0.75f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", testColor ), true, TEST_LOCATION );
application.Render(2000u); // Halfway point between blue and white
DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>("uColor", Color::WHITE ), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", Vector3(TARGET_MIX_COLOR)), true, TEST_LOCATION );
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", TARGET_MIX_COLOR.a), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector4>( "uColor", Vector4( 1.0f, 1.0f, 1.0f, 0.5f ) ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<Vector3>( "mixColor", Vector3( TARGET_MIX_COLOR ) ), true, TEST_LOCATION );
TestMixColor( visual, Visual::Property::MIX_COLOR, TARGET_MIX_COLOR );
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
Renderer renderer = actor.GetRendererAt(0);
- tet_infoline("Test that the renderer has the opacity property");
- Property::Index index = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY );
- DALI_TEST_CHECK( index != Property::INVALID_INDEX );
-
-
Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
application.Render(2000u); // Halfway point through animation
application.SendNotification(); // Handle any signals
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.75f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.75f, TEST_LOCATION );
application.Render(2001u); // end
application.SendNotification(); // ensure animation finished signal is sent
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 1.0f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
application.Render(2000u); // Halfway point
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.55f), true, TEST_LOCATION );
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.55f, TEST_LOCATION );
application.Render(2016u); // end
application.SendNotification();
- DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue<float>("opacity", 0.1f), true, TEST_LOCATION );
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.1f, TEST_LOCATION );
blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
END_TEST;
}
+
+
+int UtcDaliImageVisualAnimateOpacity02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Animate image visual opacity" );
+
+ application.GetPlatform().SetClosestImageSize( Vector2(100, 100) );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert("opacity", 0.5f);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ actor.SetSize(2000, 2000);
+ actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetColor(Color::BLACK);
+
+ tet_infoline( "Test that the opacity doesn't animate when actor not staged" );
+
+ Property::Array array;
+
+ Property::Map map;
+ map["target"] = "testVisual";
+ map["property"] = "opacity";
+ map["initialValue"] = 0.0f;
+ map["targetValue"] = 1.0f;
+ map["animator"] = Property::Map()
+ .Add("alphaFunction", "LINEAR")
+ .Add("timePeriod", Property::Map()
+ .Add("delay", 0.0f)
+ .Add("duration", 4.0f));
+
+ Property::Map map2;
+ map2["target"] = "testVisual";
+ map2["property"] = "size";
+ map2["targetValue"] = Vector2(1.0f, 1.0f);
+
+ array.Add( map ).Add(map2);
+
+ Dali::Toolkit::TransitionData transition = TransitionData::New( array );
+ Animation animation = dummyImpl.CreateTransition( transition );
+
+ Stage::GetCurrent().Add(actor);
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ animation = dummyImpl.CreateTransition( transition );
+ animation.Play();
+
+ application.SendNotification();
+ application.Render(0); // Ensure animation starts
+ application.Render(2000u); // Halfway point through animation
+ application.SendNotification(); // Handle any signals
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::ON, TEST_LOCATION );
+
+ Vector4 color;
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 0.5f, TEST_LOCATION );
+
+ application.Render(2001u); // end
+ application.SendNotification(); // ensure animation finished signal is sent
+
+ DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", color ) );
+ DALI_TEST_EQUALS( color.a, 1.0f, TEST_LOCATION );
+
+ blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE );
+ DALI_TEST_EQUALS( blendModeValue.Get<int>(), (int)BlendMode::AUTO, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+
int UtcDaliImageVisualAnimatePixelArea(void)
{
ToolkitTestApplication application;
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
- VisualFactory factory = VisualFactory::Get();
-
- Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED );
-
- Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
DALI_TEST_CHECK( imageVisual );
// Set up debug trace
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
- VisualFactory factory = VisualFactory::Get();
- const std::string MASK_IMAGE = TEST_REMOTE_IMAGE_FILE_NAME;
-
- Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( Visual::Property::MIX_COLOR, Color::MAGENTA );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::DESTROYED );
-
- Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
DALI_TEST_CHECK( imageVisual );
// Setup debug trace
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
- VisualFactory factory = VisualFactory::Get();
-
- Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::NEVER );
-
- Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
DALI_TEST_CHECK( imageVisual );
TestGlAbstraction& gl = application.GetGlAbstraction();
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
- VisualFactory factory = VisualFactory::Get();
-
tet_infoline( "Create first visual with Never release policy" );
- Property::Map propertyMapNeverReleasePolicy;
- propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMapNeverReleasePolicy.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::NEVER );
- Visual::Base imageVisualNever = factory.CreateVisual( propertyMapNeverReleasePolicy );
+ Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
tet_infoline( "Create second visual with Destroyed release policy");
- Property::Map propertyMapDestroyedReleasePolicy;
- propertyMapDestroyedReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMapDestroyedReleasePolicy.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::DESTROYED );
- Visual::Base imageVisualDestroyed = factory.CreateVisual( propertyMapDestroyedReleasePolicy );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
// Set up trace debug
TestGlAbstraction& gl = application.GetGlAbstraction();
imageVisualNever.CreatePropertyMap( resultMap );
DALI_TEST_CHECK( ! resultMap.Empty() );
- DALI_TEST_EQUALS( ( resultMap.Find( DevelImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)DevelImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
- VisualFactory factory = VisualFactory::Get();
-
- Property::Map propertyMap;
- propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::NEVER );
-
- Visual::Base imageVisual = factory.CreateVisual(propertyMap);
+ Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
DALI_TEST_CHECK( imageVisual );
TestGlAbstraction& gl = application.GetGlAbstraction();
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
- VisualFactory factory = VisualFactory::Get();
-
tet_infoline( "Create first visual with DESTROYED release policy" );
- Property::Map propertyMapNeverReleasePolicy;
- propertyMapNeverReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMapNeverReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMapNeverReleasePolicy.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::DESTROYED );
- Visual::Base imageVisualDestroyed = factory.CreateVisual( propertyMapNeverReleasePolicy );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
+
tet_infoline( "Create second visual with DETACHED release policy");
- Property::Map propertyMapDestroyedReleasePolicy;
- propertyMapDestroyedReleasePolicy.Insert( Visual::Property::TYPE, Visual::IMAGE );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
- propertyMapDestroyedReleasePolicy.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
- propertyMapDestroyedReleasePolicy.Insert( DevelImageVisual::Property::RELEASE_POLICY , DevelImageVisual::ReleasePolicy::DETACHED );
- Visual::Base imageVisualDetached = factory.CreateVisual( propertyMapDestroyedReleasePolicy );
+ Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
// Set up trace debug
TestGlAbstraction& gl = application.GetGlAbstraction();
END_TEST;
}
+
+int UtcDaliImageVisualLoadPolicy01(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image before attaching to stage" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
+
+ Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+ DALI_TEST_CHECK( ! resultMap.Empty() );
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // Ensure texture has been uploaded
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture loading starts after visual created" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ tet_infoline( "Ensure nothing triggers another load as texure already loaded" );
+ const unsigned int TIME_OUT_3_SECONDS = 3;
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+
+ // Ensure texture is deleted when no longer needed (ref count was correct )
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy01 Load a visual image only after attached to stage" );
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+
+ const unsigned int TIME_OUT_3_SECONDS = 3;
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
+
+ // Act on meeage queue even although nothing expected to load
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture is not generated yet" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION );
+ textureTrace.Reset();
+
+ tet_infoline( "Register visuals with control and ensure it has the only handles" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Ensure texture generated and renderer created" );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+
+ // Ensure texture is delete when no longer needed
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy03(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy03 Load a visual image and receive ResourceReady Signal when loaded" );
+
+ const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing 'false' into an API.
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal without adding to stage" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetSize(200.f, 200.f);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load resource" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ // Ensure texture has been uploaded
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy04(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy04 First part Load a visual image before attaching to stage");
+ tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+
+ const bool VISUAL_NOT_ENABLED( false ); // Instead of just passing false into an API.
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetSize(200.f, 200.f);
+
+ tet_infoline( "Create visual with IMMEDIATE load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Testing texture is loaded and resource ready signal fired" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
+ actor2.SetSize(200.f, 200.f);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadPolicy05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualLoadPolicy05 LoadPolicy::ATTACHED (default) First part Load a visual image before attaching to stage");
+ tet_infoline( "Second part, Reuse the same image in aonther control and check resource ready signal fired" );
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ tet_infoline( "Create a control and connect to resource ready signal" );
+ DummyControl actor = DummyControl::New(true);
+ actor.ResourceReadySignal().Connect( &ResourceReadySignal);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor.SetSize(200.f, 200.f);
+ Stage::GetCurrent().Add( actor );
+
+ tet_infoline( "Create visual with ATTACHED load policy" );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+
+ tet_infoline( "Registering visual allows control to get a signal once loaded" );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ imageVisual.Reset(); // reduce ref count so only the control keeps the visual alive.
+
+ tet_infoline( "Allow image time to load" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Testing texture is loaded and resource ready signal fired" );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
+
+ gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
+ DummyControl actor2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ tet_infoline( "Registering visual this should trigger the loading signal as is already image loaded for previous control" );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual2 );
+ imageVisual2.Reset(); // reduce ref count so only the control keeps the visual alive.
+ actor2.SetSize(200.f, 200.f);
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 0 ), true, TEST_LOCATION ); // Not expecting any further loading as texture is being reused.
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageVisualOrientationCorrection(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliImageVisualOrientationCorrection Enabling OrientationCorrection should rotate an image with exif (90deg) orientation data with requested" );
+
+ VisualFactory factory = VisualFactory::Get();
+ tet_infoline( "Create visual with Orientation correction set OFF" );
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
+ propertyMap.Insert( "orientationCorrection", false );
+ Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+
+ tet_infoline( "Create control for visual, need to loaded it" );
+ DummyControl actor = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(actor.GetImplementation());
+ Stage::GetCurrent().Add( actor );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Vector2 originalImageSize;
+ tet_infoline( "Get size of original visual to compare later with rotated image" );
+ imageVisual.GetNaturalSize( originalImageSize );
+ DALI_TEST_GREATER( originalImageSize.width, originalImageSize.height, TEST_LOCATION ); // Width and Height must be different for this test.
+ imageVisual.Reset(); // remove handle so can unregister it and remove from cache
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline( "Create visual with Orientation correction set ON " );
+ propertyMap.Clear();
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
+ propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
+ imageVisual = factory.CreateVisual( propertyMap );
+
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
+ // Wait for image to load
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Vector2 rotatedImageSize;
+ imageVisual.GetNaturalSize( rotatedImageSize );
+ tet_infoline( "Confirm that visual has rotated" );
+ DALI_TEST_EQUALS( originalImageSize.width, rotatedImageSize.height , TEST_LOCATION );
+ DALI_TEST_EQUALS( originalImageSize.height, rotatedImageSize.width , TEST_LOCATION );
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ // check the Property::ORIENTATION_CORRECTION value from the returned map
+ Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
+ DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
+
+ END_TEST;
+}