#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/public-api/image-loader/image.h>
#include <dali-toolkit/public-api/image-loader/image-url.h>
#include <dali-toolkit/dali-toolkit.h>
+
+#include <test-encoded-image-buffer.h>
#include "dummy-control.h"
+#include "test-native-image-source.h"
using namespace Dali;
using namespace Dali::Toolkit;
END_TEST;
}
-
int UtcDaliImageVisualWithNativeImage(void)
{
ToolkitTestApplication application;
const Property::Map* outMap = value.GetMap();
std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
- const char* fragmentPrefix = nativeImageSource->GetCustomFragmentPrefix();
+ const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
size_t pos = fragmentShader.find(fragmentPrefix);
DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
END_TEST;
}
+int UtcDaliImageVisualWithNativeImageCustomShader(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Native Image as url and Use custom shader" );
+
+ NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ Property::Map shaderMap;
+ const std::string customVertexShaderSource = "Foobar";
+ const std::string customFragmentShaderSource = "Foobar";
+ shaderMap[Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = customFragmentShaderSource;
+ shaderMap[Toolkit::Visual::Shader::Property::VERTEX_SHADER] = customVertexShaderSource;
+
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( Toolkit::Visual::Property::SHADER, shaderMap );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ Renderer renderer = actor.GetRendererAt(0);
+ Shader shader = renderer.GetShader();
+
+ Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+ DALI_TEST_CHECK(value.GetType() == Property::MAP);
+ const Property::Map* outMap = value.GetMap();
+ std::string fragmentShaderSource = (*outMap)["fragment"].Get<std::string>();
+ std::string vertexShaderSource = (*outMap)["vertex"].Get<std::string>();
+
+ // Compare vertex shader is equal
+ DALI_TEST_EQUALS( customVertexShaderSource, vertexShaderSource, TEST_LOCATION );
+
+ // Check fragment shader changed
+ const char* fragmentPrefix = Dali::NativeImageSourceTest::GetCustomFragmentPrefix();
+ size_t pos = fragmentShaderSource.find(fragmentPrefix);
+
+ DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( std::string(fragmentPrefix) + customFragmentShaderSource, fragmentShaderSource, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliImageVisualWithNativeImageRemoved(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliImageVisualWithEncodedImageBuffer(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Encoded Image Buffer as url" );
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl url = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url.GetUrl() );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+
+ application.GetScene().Remove( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithEncodedImageBufferRemoved(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Use Encoded Image Buffer as url" );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ EncodedImageBuffer rawBuffer = ConvertFileToEncodedImageBuffer(TEST_LARGE_IMAGE_FILE_NAME);
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(rawBuffer);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, url );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ application.GetScene().Add( actor );
+ application.SendNotification();
+
+ // Wait for decode buffer and make texture.
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 0, TEST_LOCATION );
+
+ tet_infoline( "Delete texture because there is no actor to use decoded texture" );
+ imageUrl.Reset();
+ application.GetScene().Remove( actor );
+ dummyImpl.UnregisterVisual( DummyControl::Property::TEST_VISUAL );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.CountMethod("DeleteTextures"), 1, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliImageVisualTextureReuse1(void)
{
ToolkitTestApplication application;