/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <vector>
+#include <unistd.h>
+#include <thread>
+
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-environment-variable.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-style-monitor.h>
+#include <toolkit-texture-upload-manager.h>
#include <toolkit-timer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/public-api/image-loader/image-url.h>
#include <dali-toolkit/public-api/image-loader/image.h>
+#include <dali/devel-api/adaptor-framework/texture-upload-manager.h>
+
#include "dummy-control.h"
#include "test-encoded-image-buffer.h"
#include "test-native-image-source.h"
constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
constexpr auto ENABLE_DECODE_JPEG_TO_YUV_420_ENV = "DALI_ENABLE_DECODE_JPEG_TO_YUV_420";
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER";
+
+constexpr auto DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV = "DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME";
+
+const char* VALID_DEBUG_SHADER_SCRIPT =
+ "{\n"
+ " \"version\": \"1.0.0\",\n"
+ " \"maximumColorRate\": 0.5,\n"
+ " \"extraVaryings\": [\"mediump vec3 vDebug;\"],\n"
+ " \"extraUniforms\": \"mediump float uDebug;\",\n"
+ " \"applyVaryingsCode\": \"vDebug = gl_Position.xyz / gl_Position.w;\",\n"
+ " \"redChannelCodes\":\n"
+ " {\n"
+ " \"triggerCode\":[\"return\",\" false;\"],\n"
+ " \"ratioCode\":\"return 0.0;\"\n"
+ " }\n"
+ "}\n";
+
+constexpr std::string_view THROW_EXCEPTION_STYLE_FILE_NAME = "throwException";
+
bool gResourceReadySignalFired = false;
std::vector<int> gReadyIds = {};
void ResourceReadySignal(Control control)
END_TEST;
}
+int UtcDaliImageVisualWithPixelDataMasking02(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Load premultiplied external texture with mask");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ uint32_t width(64);
+ uint32_t height(64);
+ uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+ uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+ PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+ DALI_TEST_CHECK(pixelData);
+
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render(16);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ Renderer renderer = actor.GetRendererAt(0);
+
+ //Check visual property
+ DALI_TEST_EQUALS(*testMap.Find(Visual::Property::PREMULTIPLIED_ALPHA), Property::Value(true), TEST_LOCATION);
+
+ // Check whether preMultipliedAlpha is true.
+ auto preMultipliedAlpha = renderer.GetProperty<bool>(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA);
+ DALI_TEST_EQUALS(preMultipliedAlpha, true, TEST_LOCATION);
+
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliImageVisualSetInvalidImageWithDisabledBroken(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request image visual with invalid images - should draw broken.png");
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ // Load invalid file
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+ textureTrace.Reset();
+
+ // Load invalid file with disabled broken
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, "InvalidImage.png");
+ propertyMap.Insert(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, false);
+
+ visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ actor = DummyControl::New();
+ DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl2.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), false, TEST_LOCATION);
+
+ application.GetScene().Remove(actor);
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
+
+ END_TEST;
+}
+
int UtcDaliImageVisualAlphaMask01(void)
{
ToolkitTestApplication application;
propertyMap.Insert(ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME);
propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
propertyMap.Insert(DevelImageVisual::Property::MASKING_TYPE, DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
+ propertyMap.Insert(DevelImageVisual::Property::CROP_TO_MASK, false);
Visual::Base visual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+ auto index = renderer.GetPropertyIndex("maskTextureRatio");
+ DALI_TEST_NOT_EQUALS(index, Property::INVALID_INDEX, 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(renderer.GetProperty<Vector2>(index), Vector2::ONE, TEST_LOCATION);
+
END_TEST;
}
// Ensure texture has been uploaded
DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
- DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
END_TEST;
}
tet_infoline("Testing texture is loaded and resource ready signal fired");
DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION);
- DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalFired, false, TEST_LOCATION);
tet_infoline("Original control correctly signalled, now testing for signal with new Control reusing the image");
END_TEST;
}
+
+int UtcDaliImageVisualLoadFastTrackImage01(void)
+{
+ tet_infoline("Test worker thread uploading with Local URL");
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ // Pair of filename - expect GenTextures count.
+ std::vector<std::pair<std::string, int>> testCases = {
+ {TEST_IMAGE_FILE_NAME, 1},
+ {TEST_REMOTE_IMAGE_FILE_NAME, 1},
+ {TEST_INVALID_FILE_NAME, 0},
+ };
+
+ for(auto&& tc : testCases)
+ {
+ auto& filename = tc.first;
+ auto& expectValue = tc.second;
+
+ tet_printf("Test %s\n", filename.c_str());
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ textureTrace.Reset();
+ }
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImage02(void)
+{
+ tet_infoline("Test worker thread uploading with Local URL");
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ {
+ auto filename = std::string(TEST_IMAGE_FILE_NAME);
+ auto expectValue = 1;
+
+ tet_printf("Test %s\n", filename.c_str());
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, filename.c_str());
+ propertyMap.Insert("fastTrackUploading", true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), expectValue > 0, TEST_LOCATION);
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), expectValue, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ textureTrace.Reset();
+ }
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageResourceReady(void)
+{
+ tet_infoline("Test worker thread uploading with Local URL");
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread with callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Check resource ready comes after
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImageReload(void)
+{
+ tet_infoline("Test worker thread uploading with Local URL");
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ DALI_TEST_EQUALS(textureUploadManager.ResourceUpload(), true, TEST_LOCATION);
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+ // Reload
+ Property::Map attributes;
+ DevelControl::DoAction(actor, Control::CONTROL_PROPERTY_END_INDEX + 1, DevelImageVisual::Action::RELOAD, attributes);
+
+ // EventThread with callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Check resource ready comes after
+ application.SendNotification();
+ application.Render();
+
+ // Check whether renderer count is 1 or not.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes01(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_YUV420_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ textureUploadManager.ResourceUpload();
+ application.Render();
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 3, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualLoadFastTrackImagePlanes02(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(ENABLE_DECODE_JPEG_TO_YUV_420_ENV, "1");
+
+ ToolkitTestApplication application;
+
+ Test::TextureUploadManager::InitalizeGraphicsController(application.GetGraphicsController());
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+ propertyMap.Insert(DevelImageVisual::Property::FAST_TRACK_UPLOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // EventThread without callback
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 30, false), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ {
+ // TODO : There is no way to flush TextureUploadManager in test-application's Render() now.
+ // How can we make it? Should it be integration-api?
+ auto textureUploadManager = Dali::Devel::TextureUploadManager::Get();
+ textureUploadManager.ResourceUpload();
+ application.Render();
+ }
+ // Render only without SendNotification(). And check whether glTexImage2D called or not.
+ application.Render();
+
+ DALI_TEST_GREATER(textureTrace.CountMethod("GenTextures"), 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderP1(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "validFile"); // Try to load not exist file.
+
+ // Set valid script file
+ Test::StyleMonitor::SetThemeFileOutput("validFile", VALID_DEBUG_SHADER_SCRIPT);
+
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN1(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, "notJsonFile"); // Try to load exist file, but not a json
+
+ // Set invalid script file
+ Test::StyleMonitor::SetThemeFileOutput("notJsonFile", "1");
+
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualDebugImageVisualShaderN2(void)
+{
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_ENV, "1");
+ EnvironmentVariable::SetTestEnvironmentVariable(DALI_DEBUG_IMAGE_VISUAL_SHADER_SCRIPT_FILE_NAME_ENV, std::string(THROW_EXCEPTION_STYLE_FILE_NAME).c_str()); // Try to load file that throw some exception
+
+ // Set throw exception script file
+ Test::StyleMonitor::SetThemeFileOutput(std::string(THROW_EXCEPTION_STYLE_FILE_NAME), "1");
+
+ ToolkitTestApplication application;
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.CountMethod("GenTextures"), 1, TEST_LOCATION);
+
+ END_TEST;
+}
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