#include <dali-toolkit/dali-toolkit.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/public-api/image-loader/texture-manager.h>
+#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE );
DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
DALI_TEST_CHECK( value.Get( enable ) );