/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/scripting/scripting.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/image-loader/texture-manager.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <test-native-image.h>
#include <sstream>
Property::Value value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
bool enable;
DALI_TEST_CHECK( value.Get( enable ) );
- DALI_TEST_CHECK( !enable );
+ DALI_TEST_CHECK( enable );
// pre-multiplied alpha blending
imageView.SetProperty( Toolkit::ImageView::Property::PRE_MULTIPLIED_ALPHA, true );
DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE );
DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
DALI_TEST_CHECK( value.Get( enable ) );
END_TEST;
}
+int UtcDaliImageViewPreMultipliedAlphaPng(void)
+{
+ ToolkitTestApplication application;
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable( true );
+
+ Property::Map imageMap;
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::RELEASE_POLICY] = ImageVisual::ReleasePolicy::NEVER; // To keep the texture cache
+
+ ImageView imageView1 = ImageView::New();
+ imageView1.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ Stage::GetCurrent().Add( imageView1 );
+
+ Property::Value value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ bool enable;
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( enable ); // Default value is true
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( enable ); // Keep true
+
+ // conventional alpha blending
+ Renderer renderer1 = imageView1.GetRendererAt( 0 );
+ value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( enable );
+
+ int srcFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated.
+ textureTrace.Reset();
+
+ // Disable pre-multiplied alpha blending
+ imageView1.SetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA, false );
+
+ // Reload the image
+ Property::Map attributes;
+ DevelControl::DoAction( imageView1, ImageView::Property::IMAGE, DevelImageVisual::Action::RELOAD, attributes );
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable );
+
+ // conventional alpha blending
+ value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable );
+
+ srcFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ destFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ srcFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ destFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated.
+ textureTrace.Reset();
+
+ // Make a new ImageView using the same image
+ ImageView imageView2 = ImageView::New();
+ imageView2.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ Stage::GetCurrent().Add( imageView2 );
+
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer2 = imageView2.GetRendererAt( 0 );
+ value = renderer2.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( enable );
+
+ srcFactorRgb = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ destFactorRgb = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ srcFactorAlpha = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ destFactorAlpha = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); // The cached texture should be used.
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPreMultipliedAlphaJpg(void)
+{
+ ToolkitTestApplication application;
+
+ // Set up trace debug
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable( true );
+
+ Property::Map imageMap;
+ imageMap[ ImageVisual::Property::URL ] = gImage_600_RGB;
+ imageMap[ ImageVisual::Property::RELEASE_POLICY] = ImageVisual::ReleasePolicy::NEVER; // To keep the texture cache
+
+ ImageView imageView1 = ImageView::New();
+ imageView1.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ Stage::GetCurrent().Add( imageView1 );
+
+ Property::Value value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ bool enable;
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( enable ); // Default value is true
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ value = imageView1.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable ); // Should be false after loading
+
+ // conventional alpha blending
+ Renderer renderer1 = imageView1.GetRendererAt( 0 );
+ value = renderer1.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable );
+
+ int srcFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ int destFactorRgb = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ int srcFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ int destFactorAlpha = renderer1.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); // A new texture should be generated.
+ textureTrace.Reset();
+
+ ImageView imageView2 = ImageView::New();
+ imageView2.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ // Disable pre-multiplied alpha blending
+ imageView2.SetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA, false );
+
+ Stage::GetCurrent().Add( imageView2 );
+
+ application.SendNotification();
+ application.Render();
+
+ value = imageView2.GetProperty( ImageView::Property::PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable );
+
+ // conventional alpha blending
+ Renderer renderer2 = imageView2.GetRendererAt( 0 );
+ value = renderer2.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+ DALI_TEST_CHECK( value.Get( enable ) );
+ DALI_TEST_CHECK( !enable );
+
+ srcFactorRgb = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+ destFactorRgb = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+ srcFactorAlpha = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+ destFactorAlpha = renderer2.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+ DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+ DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+ DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+ DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+ DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION ); // The cached texture should be used.
+
+ END_TEST;
+}
+
int UtcDaliImageViewPixelArea(void)
{
// Test pixel area property
application.Render(16);
application.SendNotification();
+ imageView.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
+ application.SendNotification();
+ application.Render(16);
+ application.Render(16);
+ application.SendNotification();
+
// loading started, this waits for the loader thread for max 30 seconds
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
DALI_TEST_CHECK( !value.Get( url ) );
Property::Map map;
- DALI_TEST_CHECK( !value.Get( map ) );
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() );
END_TEST;
}
DALI_TEST_CHECK( !value.Get( url ) );
Property::Map map;
- DALI_TEST_CHECK( !value.Get( map ) );
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() );
END_TEST;
}
DALI_TEST_CHECK( !value.Get( url ) );
Property::Map map;
- DALI_TEST_CHECK( !value.Get( map ) );
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() );
std::string resource_url;
Property::Value val = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
ToolkitTestApplication application;
ImageView imageView = ImageView::New();
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Stage::GetCurrent().Add( imageView );
std::string url;
Property::Map map;
+ Toolkit::Visual::Base visual;
Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+
+ application.SendNotification();
+ application.Render( 16 );
+
DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
- DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() ); // Value should be empty
+ DALI_TEST_CHECK( ! visual ); // Visual should be invalid
// Set a URL
imageView.SetImage( "TEST_URL" );
+
+ application.SendNotification();
+ application.Render( 16 );
+
value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
DALI_TEST_CHECK( value.Get( url ) ); // Value should NOT be empty
DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+ DALI_TEST_CHECK( visual ); // Visual should be valid
// Set an empty Image
imageView.SetImage( Image() );
+
+ application.SendNotification();
+ application.Render( 16 );
+
value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
- DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() ); // Value should be empty
+ DALI_TEST_CHECK( ! visual ); // Visual should be invalid
// Set an Image
ResourceImage image1 = ResourceImage::New( TEST_IMAGE_FILE_NAME );
imageView.SetImage( image1 );
+
+ application.SendNotification();
+ application.Render( 16 );
+
value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty
+ DALI_TEST_CHECK( visual ); // Visual should be valid
// Set an empty URL
imageView.SetImage( "" );
+
+ application.SendNotification();
+ application.Render( 16 );
+
value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
- DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+ value.Get( map );
+ DALI_TEST_CHECK( map.Empty() ); // Value should be empty
+ DALI_TEST_CHECK( ! visual ); // Visual should be invalid
+
+ // Set a URL in property map
+ Property::Map propertyMap;
+ propertyMap[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+ imageView.SetProperty( ImageView::Property::IMAGE, propertyMap );
+
+ application.SendNotification();
+ application.Render( 16 );
+
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty
+ DALI_TEST_CHECK( visual ); // Visual should be valid
+
+ // Set a URL in property map again
+ propertyMap[ImageVisual::Property::URL] = gImage_34_RGBA;
+ imageView.SetProperty( ImageView::Property::IMAGE, propertyMap );
+
+ application.SendNotification();
+ application.Render( 16 );
+
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty
+ DALI_TEST_CHECK( visual ); // Visual should be valid
+
+ // Set an empty URL in property map
+ propertyMap[ImageVisual::Property::URL] = std::string();
+ imageView.SetProperty( ImageView::Property::IMAGE, propertyMap );
+
+ application.SendNotification();
+ application.Render( 16 );
+
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ visual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty
+ DALI_TEST_CHECK( ! visual ); // Visual should be invalid
END_TEST;
}
END_TEST;
}
+
+int UtcDaliImageViewResourceReadySignalWithImmediateLoad(void)
+{
+ tet_infoline("Test Setting Image with IMMEDIATE load and receving ResourceReadySignal before staged.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageMap;
+
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Creating ImageView without URL so image does not start loading");
+ ImageView imageView = ImageView::New();
+ tet_infoline("Connect to image loaded signal before setting image");
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ tet_infoline("Setting Image with IMMEDIATE load, signal already connected so will be triggered.");
+ imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceReadySignalWithReusedImage(void)
+{
+ tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageMap;
+
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ gResourceReadySignalFired = false;
+
+ ImageView imageViewWithExistingImage = ImageView::New();
+ imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageViewWithExistingImage.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceReadySignalWithReusedImage02(void)
+{
+ tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal when staged.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageImmediateLoadingMap;
+ imageImmediateLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Immediate load an image");
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ tet_infoline("Check image loaded");
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ gResourceReadySignalFired = false;
+
+ tet_infoline("Create another ImageView with the same URL");
+ ImageView imageViewWithExistingImage = ImageView::New( gImage_34_RGBA );
+ tet_infoline("Connect to ResourceReady signal for second ImageView, it should still fire as resource is ready");
+ imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ Stage::GetCurrent().Add( imageViewWithExistingImage );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/gallery-small-1.jpg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ ImageView childImage = ImageView::New();
+ childImage.SetBackgroundColor( Color::BLACK );
+ childImage.SetSize( 10.f, 10.f );
+ imageView.Add( childImage );
+
+ application.SendNotification();
+ application.Render();
+
+ // Child ImageView should be positioned dependinig on Parent ImageView's Padding value
+ DALI_TEST_EQUALS( childImage.GetProperty<Vector3>( Dali::Actor::Property::POSITION ), Vector3( 15, 5, 0 ), TEST_LOCATION );
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty02(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty03(void)
+{
+ tet_infoline("Test Setting Image Padding then removing it.");
+
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ tet_infoline("Remove Padding and test Visual is position correctly");
+
+ imageView.SetProperty( Control::Property::PADDING, Extents( 0, 0, 0, 0 ) );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 0, 0 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty04(void)
+{
+ tet_infoline("Test Setting Image Padding then removing it. Visual Fitting Mode as Fill");
+
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FILL;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ tet_infoline("Remove Padding and test Visual is position correctly");
+
+ imageView.SetProperty( Control::Property::PADDING, Extents( 0, 0, 0, 0 ) );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 0, 0 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewTransformTest01(void)
+{
+ tet_infoline("Test Setting a offset transform on the ImageView");
+
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap.Add( Toolkit::Visual::Property::TYPE,Toolkit::Visual::IMAGE )
+ .Add( Toolkit::ImageVisual::Property::URL,TEST_RESOURCE_DIR "/Kid1.svg" )
+ .Add( ImageVisual::Property::DESIRED_WIDTH,120 )
+ .Add( ImageVisual::Property::DESIRED_HEIGHT,120 )
+ .Add( DevelVisual::Property::VISUAL_FITTING_MODE, Toolkit::DevelVisual::FILL )
+ .Add( Visual::Property::TRANSFORM,
+ Property::Map().Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY,
+ Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE ) )
+ .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2( 8, 8 ) ) );
+
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 8, 8 ), TEST_LOCATION );
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET_POLICY )->Get< Vector2 >(), Vector2( Toolkit::Visual::Transform::Policy::ABSOLUTE, Toolkit::Visual::Transform::Policy::ABSOLUTE ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewUsingAtlasAndGetNaturalSize(void)
+{
+ ToolkitTestApplication application;
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New();
+ Property::Map imageMap;
+ imageMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imageMap[ Toolkit::ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ Toolkit::ImageVisual::Property::ATLASING ] = true;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
+ Stage::GetCurrent().Add( imageView );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ Vector3 naturalSize = imageView.GetNaturalSize();
+
+ DALI_TEST_EQUALS( naturalSize.width, 34.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( naturalSize.height, 34.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewFillMode(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline( "Create an ImageVisual without padding and set the fill-mode to fill" );
+ tet_infoline( " There should be no need to change the transform, our size-policy should be relative and size should be [1,1]");
+
+ ImageView imageView = ImageView::New();
+ Property::Map imageMap;
+ imageMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ imageMap.Add( Toolkit::ImageVisual::Property::URL, gImage_600_RGB );
+ imageMap.Add( DevelVisual::Property::VISUAL_FITTING_MODE, DevelVisual::FittingMode::FILL );
+
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
+
+ Stage::GetCurrent().Add( imageView );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ Toolkit::Visual::Base visual = DevelControl::GetVisual( Toolkit::Internal::GetImplementation( imageView ), Toolkit::ImageView::Property::IMAGE );
+ Property::Map returnedMap;
+ visual.CreatePropertyMap( returnedMap );
+
+ Property::Value* value = returnedMap.Find( Toolkit::Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( value );
+ Property::Map* map = value->GetMap();
+ DALI_TEST_CHECK( map );
+
+ // If there's
+ value = map->Find( Toolkit::Visual::Transform::Property::SIZE );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< Vector2 >(), Vector2::ONE, TEST_LOCATION ); // Relative size so will take up 100%
+
+ value = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewCustomShader(void)
+{
+ ToolkitTestApplication application;
+
+ // Set a custom shader with an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader after setting an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader before setting an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+ imageView.SetProperty( ImageView::Property::IMAGE, TEST_IMAGE_FILE_NAME );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader after setting a property map
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ Property::Map properties1;
+ properties1[Visual::Property::TYPE] = Visual::IMAGE;
+ properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties1 );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader before setting a property map
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ Property::Map properties1;
+ properties1[Visual::Property::TYPE] = Visual::IMAGE;
+ properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties1 );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+
+namespace
+{
+static int gFailCounter = 0;
+const int MAX_RETRIES(3);
+
+void ReloadImage(ImageView imageView)
+{
+ Property::Map imageImmediateLoadingMap;
+ imageImmediateLoadingMap[ ImageVisual::Property::URL ] = "Non-existant-image.jpg";
+ imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Immediate load an image");
+ imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap );
+}
+
+void ResourceFailedReload( Control control )
+{
+ gFailCounter++;
+ if( gFailCounter < MAX_RETRIES )
+ {
+ ReloadImage(ImageView::DownCast(control));
+ }
+}
+}
+
+int UtcDaliImageViewReloadFailedOnResourceReadySignal(void)
+{
+ tet_infoline("Test reloading failed image from within signal handler.");
+
+ ToolkitTestApplication application;
+
+ gFailCounter = 0;
+
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceFailedReload );
+ DALI_TEST_EQUALS( gFailCounter, 0, TEST_LOCATION );
+ ReloadImage(imageView);
+
+ // loading started, this waits for the loader thread to complete
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( gFailCounter, 1, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( gFailCounter, 2, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ DALI_TEST_EQUALS( gFailCounter, 3, TEST_LOCATION );
+
+ END_TEST;
+}