// Test pixel area property
ToolkitTestApplication application;
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("pixelArea", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
// Gif image, use AnimatedImageVisual internally
// Atlasing is applied to pack multiple frames, use custom wrap mode
ImageView gifView = ImageView::New();