// Need to override adaptor classes for toolkit test harness, so include
// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <toolkit-bitmap-loader.h>
#include <toolkit-event-thread-callback.h>
#include <dali-toolkit/dali-toolkit.h>
#include <test-native-image.h>
#include <sstream>
+#include <unistd.h>
using namespace Dali;
using namespace Toolkit;
int UtcDaliImageViewAsyncLoadingWithoutAltasing(void)
{
ToolkitTestApplication application;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ const std::vector<GLuint>& textures = gl.GetBoundTextures();
+ size_t numTextures = textures.size();
// Async loading, no atlasing for big size image
ImageView imageView = ImageView::New( gImage_600_RGB );
// By default, Aysnc loading is used
Stage::GetCurrent().Add( imageView );
+ imageView.SetSize(100, 100);
+ imageView.SetParentOrigin( ParentOrigin::CENTER );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
application.SendNotification();
application.Render(16);
- application.Render(16);
application.SendNotification();
- // BitmapLoader is not used
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( !loader );
+ const std::vector<GLuint>& textures2 = gl.GetBoundTextures();
+ DALI_TEST_GREATER( textures2.size(), numTextures, TEST_LOCATION );
+
+
END_TEST;
}
// Sync loading is used
syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
-
-
- // BitmapLoader is used, and the loading is started immediately even the actor is not on stage.
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
}
// Sync loading, automatic atlasing for small size image
{
- BitmapLoader::ResetLatestCreated();
TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
callStack.Reset();
callStack.Enable(true);
ImageView imageView = ImageView::New( );
+
// Sync loading is used
syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34;
syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
- // loading is started even if the actor is offStage
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
-
- loader.WaitForLoading();
-
- DALI_TEST_CHECK( loader.IsLoaded() );
-
Stage::GetCurrent().Add( imageView );
application.SendNotification();
application.Render(16);
// Sync loading, automatic atlasing for small size image
{
- BitmapLoader::ResetLatestCreated();
TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
callStack.Reset();
callStack.Enable(true);
syncLoadingMap[ "atlasing" ] = true;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
- // loading is started even if the actor is offStage
- BitmapLoader loader = BitmapLoader::GetLatestCreated();
- DALI_TEST_CHECK( loader );
-
- loader.WaitForLoading();
-
- DALI_TEST_CHECK( loader.IsLoaded() );
-
Stage::GetCurrent().Add( imageView );
application.SendNotification();
application.Render(16);