ImageView imageView = ImageView::New();
// Sync loading is used
- syncLoadingMap[ "url" ] = gImage_600_RGB;
+ syncLoadingMap[ ImageVisual::Property::URL ] = gImage_600_RGB;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
// BitmapLoader is used, and the loading is started immediately even the actor is not on stage.
ImageView imageView = ImageView::New( );
// Sync loading is used
- syncLoadingMap[ "url" ] = gImage_34_RGBA;
- syncLoadingMap[ "desiredHeight" ] = 34;
- syncLoadingMap[ "desiredWidth" ] = 34;
+ syncLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ syncLoadingMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 34;
+ syncLoadingMap[ ImageVisual::Property::DESIRED_WIDTH ] = 34;
imageView.SetProperty( ImageView::Property::IMAGE, syncLoadingMap );
// loading is started even if the actor is offStage