// loading is not started if the actor is offScene
application.GetScene().Add(imageView);
- application.SendNotification();
- application.Render(16);
- application.Render(16);
- application.SendNotification();
imageView.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT);
- application.SendNotification();
- application.Render(16);
- application.Render(16);
- application.SendNotification();
// loading started, this waits for the loader thread for max 30 seconds
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
imageView.SetProperty(ImageView::Property::IMAGE, asyncLoadingMap);
application.GetScene().Add(imageView);
- application.SendNotification();
- application.Render(16);
- application.Render(16);
- application.SendNotification();
// loading started, this waits for the loader thread for max 30 seconds
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
imageView.SetProperty(ImageView::Property::IMAGE, imageMap);
imageView.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT);
- application.SendNotification();
- application.Render(16);
- application.Render(16);
- application.SendNotification();
// loading started, this waits for the loader thread for max 30 seconds
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
END_TEST;
}
+int UtcDaliImageViewEncodedBufferWithSvg(void)
+{
+ ToolkitTestApplication application;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ const std::vector<GLuint>& textures = gl.GetBoundTextures();
+ size_t numTextures = textures.size();
+
+ // Get encoded raw-buffer svg image and generate url
+ EncodedImageBuffer buffer = ConvertFileToEncodedImageBuffer(TEST_SVG_FILE_NAME, EncodedImageBuffer::ImageType::VECTOR_IMAGE);
+ ImageUrl url = Toolkit::Image::GenerateUrl(buffer);
+
+ // Async loading, no atlasing for big size image
+ ImageView imageView = ImageView::New(url.GetUrl());
+
+ // By default, Aysnc loading is used
+ application.GetScene().Add(imageView);
+ imageView.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
+ imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // Load svg image + rasterize.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+ application.SendNotification();
+
+ const std::vector<GLuint>& textures2 = gl.GetBoundTextures();
+ DALI_TEST_GREATER(textures2.size(), numTextures, TEST_LOCATION);
+
+ // Remove visual, for line coverage.
+ imageView.Unparent();
+ application.SendNotification();
+ application.Render(16);
+
+ END_TEST;
+}
+
+int UtcDaliImageViewEncodedBufferWithAnimatedVectorImage(void)
+{
+ ToolkitTestApplication application;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ const std::vector<GLuint>& textures = gl.GetBoundTextures();
+ size_t numTextures = textures.size();
+
+ // Get encoded raw-buffer lottie image and generate url
+ EncodedImageBuffer buffer = ConvertFileToEncodedImageBuffer(TEST_ANIMATED_VECTOR_IMAGE_FILE_NAME, EncodedImageBuffer::ImageType::ANIMATED_VECTOR_IMAGE);
+ ImageUrl url = Toolkit::Image::GenerateUrl(buffer);
+
+ // Async loading, no atlasing for big size image
+ ImageView imageView = ImageView::New(url.GetUrl());
+
+ // By default, Aysnc loading is used
+ application.GetScene().Add(imageView);
+ imageView.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
+ imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // Load lottie image is sync. Only wait rasterize.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+ application.SendNotification();
+
+ const std::vector<GLuint>& textures2 = gl.GetBoundTextures();
+ DALI_TEST_GREATER(textures2.size(), numTextures, TEST_LOCATION);
+
+ // Remove visual, for line coverage.
+ imageView.Unparent();
+ application.SendNotification();
+ application.Render(16);
+
+ END_TEST;
+}
+
int UtcDaliImageViewAddedTexture(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK(retMap);
// Fitting mode should not be applied at this point
- DALI_TEST_EQUALS(retMap->Find(Visual::Transform::Property::SIZE)->Get<Vector2>(), Vector2::ZERO, TEST_LOCATION);
+ DALI_TEST_EQUALS(retMap->Find(Visual::Transform::Property::SIZE)->Get<Vector2>(), Vector2::ZERO, TEST_LOCATION);
}
int UtcDaliImageViewCheckResourceReady(void)
END_TEST;
}
+int UtcDaliImageViewLoadRemoteLottie(void)
+{
+ tet_infoline("Test load from a remote server. (Note we don't support real download now. Just for line coverage)");
+
+ ToolkitTestApplication application;
+
+ {
+ Toolkit::ImageView imageView;
+ imageView = Toolkit::ImageView::New();
+ imageView.SetImage("https://lottie.json");
+ imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ imageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ imageView.SetProperty(Actor::Property::SIZE, Vector2(300, 300));
+ imageView.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f));
+
+ application.GetScene().Add(imageView);
+
+ DALI_TEST_CHECK(imageView);
+
+ application.SendNotification();
+ application.Render();
+
+ // Do not check anything for here.
+ }
+
+ END_TEST;
+}
+
int UtcDaliImageViewSyncSVGLoading(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK(retMap);
// Image Visual should be positioned depending on ImageView's padding
- DALI_TEST_EQUALS(retMap->Find(Visual::Transform::Property::SIZE)->Get<Vector2>(), Vector2(100, 100), TEST_LOCATION);
+ DALI_TEST_EQUALS(retMap->Find(Visual::Transform::Property::SIZE)->Get<Vector2>(), Vector2(100, 100), TEST_LOCATION);
Vector3 naturalSize = imageView.GetNaturalSize();
DALI_TEST_EQUALS(naturalSize.width, 100.0f, TEST_LOCATION);