{
}
-int UtcDaliGlViewRegisterGlCallbackN(void)
+int UtcDaliGlViewRegisterGlCallbacksN(void)
{
ToolkitTestApplication application;
- tet_infoline("UtcDaliGlViewRegisterGlCallback");
+ tet_infoline("UtcDaliGlViewRegisterGlCallbacksN");
GlView view;
try
{
- view.RegisterGlCallback(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
+ view.RegisterGlCallbacks(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
DALI_TEST_CHECK(false);
}
catch(...)
application.GetScene().Add( view );
view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_2_0);
- view.RegisterGlCallback(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
+ view.RegisterGlCallbacks(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
view.SetResizeCallback(Dali::MakeCallback(resizeCB));
application.SendNotification();
application.GetScene().Add( view );
view.SetRenderingMode(GlView::RenderingMode::CONTINUOUS);
view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_2_0);
- view.RegisterGlCallback(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
+ view.RegisterGlCallbacks(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
application.SendNotification();
application.Render();
application.GetScene().Add( view );
view.SetGraphicsConfig(true, true, 0, GlView::GraphicsApiVersion::GLES_VERSION_2_0);
- view.RegisterGlCallback(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
+ view.RegisterGlCallbacks(Dali::MakeCallback(glInit), Dali::MakeCallback(glRenderFrame), Dali::MakeCallback(glTerminate));
view.SetResizeCallback(Dali::MakeCallback(resizeCB));
view.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
view.SetProperty(Actor::Property::SIZE, Vector2(360.0f, 360.0f));