/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
+
#include <dali-toolkit-test-suite-utils.h>
+
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/gaussian-blur-view/gaussian-blur-view.h>
class TestCallback : public ConnectionTracker
{
public:
- TestCallback( Dali::Toolkit::GaussianBlurView& blurView )
- : mBlurView( blurView )
+ TestCallback(Dali::Toolkit::GaussianBlurView& blurView)
+ : mBlurView(blurView)
{
mFinished = false;
}
void Connect()
{
- mBlurView.FinishedSignal().Connect( this, &TestCallback::OnFinished );
+ mBlurView.FinishedSignal().Connect(this, &TestCallback::OnFinished);
}
- void OnFinished( Dali::Toolkit::GaussianBlurView source )
+ void OnFinished(Dali::Toolkit::GaussianBlurView source)
{
mFinished = true;
}
- bool mFinished;
+ bool mFinished;
Dali::Toolkit::GaussianBlurView& mBlurView;
};
{
// New() must be called to create a GaussianBlurView or it wont be valid.
Actor a = Actor::New();
- view.Add( a );
- DALI_TEST_CHECK( false );
+ view.Add(a);
+ DALI_TEST_CHECK(false);
}
- catch (Dali::DaliException& e)
+ catch(Dali::DaliException& e)
{
// Tests that a negative test of an assertion succeeds
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
DALI_TEST_CHECK(!view);
}
END_TEST;
tet_infoline("UtcDaliGaussianBlurViewNew");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
Toolkit::GaussianBlurView view2 = Toolkit::GaussianBlurView::New(5, 1.5f, Pixel::RGB888, 0.5f, 0.5f, false);
- DALI_TEST_CHECK( view2 );
+ DALI_TEST_CHECK(view2);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurViewDownCast");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- BaseHandle handle(view);
+ BaseHandle handle(view);
- Toolkit::GaussianBlurView gaussianBlurView = Toolkit::GaussianBlurView::DownCast( handle );
- DALI_TEST_CHECK( view );
- DALI_TEST_CHECK( gaussianBlurView );
- DALI_TEST_CHECK( gaussianBlurView == view );
+ Toolkit::GaussianBlurView gaussianBlurView = Toolkit::GaussianBlurView::DownCast(handle);
+ DALI_TEST_CHECK(view);
+ DALI_TEST_CHECK(gaussianBlurView);
+ DALI_TEST_CHECK(gaussianBlurView == view);
END_TEST;
}
-
// Positive test case for a method
int UtcDaliGaussianBlurViewPropertyNames(void)
{
tet_infoline("UtcDaliGaussianBlurViewPropertyNames");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
// Check the names, this names are used in the shader code,
// if they change in the shader code, then it has to be updated here.
- DALI_TEST_EQUALS( view.GetBlurStrengthPropertyIndex(), view.GetPropertyIndex("GaussianBlurStrengthPropertyName"), TEST_LOCATION );
+ DALI_TEST_EQUALS(view.GetBlurStrengthPropertyIndex(), view.GetPropertyIndex("GaussianBlurStrengthPropertyName"), TEST_LOCATION);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurViewAddRemove");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
-
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(actor);
application.GetScene().Add(view);
- DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
+ DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
view.Remove(actor);
- DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurActivateDeactivate");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
RenderTaskList taskList = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
+ DALI_TEST_CHECK(1u == taskList.GetTaskCount());
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.Activate();
RenderTaskList taskList2 = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
- DALI_TEST_CHECK( 2u == view.GetChildCount() );
+ DALI_TEST_CHECK(1u != taskList2.GetTaskCount());
+ DALI_TEST_CHECK(2u == view.GetChildCount());
view.Deactivate();
RenderTaskList taskList3 = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u == taskList3.GetTaskCount() );
- DALI_TEST_CHECK( 1u == view.GetChildCount() );
+ DALI_TEST_CHECK(1u == taskList3.GetTaskCount());
+ DALI_TEST_CHECK(1u == view.GetChildCount());
END_TEST;
}
int UtcDaliGaussianBlurActivateDeactivateRepeat(void)
{
ToolkitTestApplication application;
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
tet_infoline("UtcDaliGaussianBlurActivateDeactivateRepeat");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
- view.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.Activate();
application.SendNotification();
application.Render(20);
- DALI_TEST_CHECK( gl.GetLastGenTextureId() == 3 );
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 3, TEST_LOCATION);
view.Deactivate();
application.SendNotification();
application.Render(20);
- DALI_TEST_CHECK( gl.GetLastGenTextureId() == 3 );
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 3, TEST_LOCATION);
view.Activate();
application.SendNotification();
application.Render(20);
- DALI_TEST_CHECK( gl.GetLastGenTextureId() == 6 );
-
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 6, TEST_LOCATION);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurViewSetGetBackgroundColor");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
view.SetBackgroundColor(Dali::Color::RED);
Vector4 color = view.GetBackgroundColor();
- DALI_TEST_CHECK( color == Dali::Color::RED );
+ DALI_TEST_CHECK(color == Dali::Color::RED);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurViewSetGetRenderTarget");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New(5, 1.5f, Pixel::RGB888, 0.5f, 0.5f, true);
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.Activate();
- PixelData pixels = Toolkit::SyncImageLoader::Load( TEST_IMAGE_FILE_NAME );
- Texture texture = Texture::New( TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight() );
- texture.Upload( pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight() );
+ PixelData pixels = Toolkit::SyncImageLoader::Load(TEST_IMAGE_FILE_NAME);
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, pixels.GetPixelFormat(), pixels.GetWidth(), pixels.GetHeight());
+ texture.Upload(pixels, 0, 0, 0, 0, pixels.GetWidth(), pixels.GetHeight());
- FrameBuffer renderTarget = FrameBuffer::New( 480, 800, FrameBuffer::Attachment::NONE );
+ FrameBuffer renderTarget = FrameBuffer::New(480, 800, FrameBuffer::Attachment::NONE);
view.SetUserImageAndOutputRenderTarget(texture, renderTarget);
- DALI_TEST_CHECK( view.GetBlurredRenderTarget() == renderTarget );
+ DALI_TEST_CHECK(view.GetBlurredRenderTarget() == renderTarget);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurActivateOnce1");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New(5, 1.5f, Pixel::RGB888, 0.5f, 0.5f, true);
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
RenderTaskList taskList = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u == taskList.GetTaskCount() );
+ DALI_TEST_CHECK(1u == taskList.GetTaskCount());
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.ActivateOnce();
RenderTaskList taskList2 = application.GetScene().GetRenderTaskList();
- DALI_TEST_CHECK( 1u != taskList2.GetTaskCount() );
+ DALI_TEST_CHECK(1u != taskList2.GetTaskCount());
application.Render();
END_TEST;
int UtcDaliGaussianBlurActivateOnce2(void)
{
ToolkitTestApplication application;
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
tet_infoline("UtcDaliGaussianBlurActivateOnce2");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New();
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
- view.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.ActivateOnce();
application.SendNotification();
application.Render(20);
- DALI_TEST_CHECK( gl.GetLastGenTextureId() == 3 );
+ DALI_TEST_CHECK(gl.GetLastGenTextureId() == 3);
view.ActivateOnce();
application.SendNotification();
application.Render(20);
- DALI_TEST_CHECK( gl.GetLastGenTextureId() == 6 );
+ DALI_TEST_CHECK(gl.GetLastGenTextureId() == 6);
END_TEST;
}
tet_infoline("UtcDaliGaussianBlurViewFinishedSignalN");
Toolkit::GaussianBlurView view = Toolkit::GaussianBlurView::New(5, 1.5f, Pixel::RGB888, 0.5f, 0.5f, true);
- DALI_TEST_CHECK( view );
+ DALI_TEST_CHECK(view);
- view.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- view.SetProperty( Actor::Property::SIZE, application.GetScene().GetSize());
+ view.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ view.SetProperty(Actor::Property::SIZE, application.GetScene().GetSize());
view.Add(Actor::New());
application.GetScene().Add(view);
view.Activate();
- TestCallback callback( view );
- DALI_TEST_CHECK( callback.mFinished == false );
+ TestCallback callback(view);
+ DALI_TEST_CHECK(callback.mFinished == false);
callback.Connect();
application.SendNotification();
// FinishedSignal is only for ActivateOnce()
- DALI_TEST_CHECK( callback.mFinished == false );
+ DALI_TEST_CHECK(callback.mFinished == false);
END_TEST;
}