/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/actor-devel.h>
using namespace Dali;
using namespace Toolkit;
END_TEST;
}
+int UtcDaliFlexContainerMoveConstructor(void)
+{
+ ToolkitTestApplication application;
+
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_EQUALS( 1, flexContainer.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_DIRECTION, FlexContainer::ROW_REVERSE );
+ DALI_TEST_CHECK( flexContainer.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ) == FlexContainer::ROW_REVERSE );
+
+ FlexContainer moved = std::move( flexContainer );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ) == FlexContainer::ROW_REVERSE );
+ DALI_TEST_CHECK( !flexContainer );
+
+ END_TEST;
+}
+
int UtcDaliToolkitFlexContainerAssignmentOperatorP(void)
{
ToolkitTestApplication application;
END_TEST;
}
+int UtcDaliFlexContainerMoveAssignment(void)
+{
+ ToolkitTestApplication application;
+
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_EQUALS( 1, flexContainer.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_DIRECTION, FlexContainer::ROW_REVERSE );
+ DALI_TEST_CHECK( flexContainer.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ) == FlexContainer::ROW_REVERSE );
+
+ FlexContainer moved;
+ moved = std::move( flexContainer );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( moved.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ) == FlexContainer::ROW_REVERSE );
+ DALI_TEST_CHECK( !flexContainer );
+
+ END_TEST;
+}
+
// Positive test case for a method
int UtcDaliToolkitFlexContainerGetPropertyP(void)
{
DALI_TEST_CHECK( flexContainer );
// Add flex container to the stage
- Stage::GetCurrent().Add( flexContainer );
+ application.GetScene().Add( flexContainer );
// Create two actors and add them to the container
Actor actor1 = Actor::New();
END_TEST;
}
+
+int UtcDaliToolkitFlexContainerSetPropertyEnumP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerSetPropertyEnumP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK( flexContainer );
+
+ // Add flex container to the stage
+ application.GetScene().Add( flexContainer );
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ DALI_TEST_CHECK( actor1 );
+ DALI_TEST_CHECK( actor2 );
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ // Check content direction property.
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "RTL" );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::RTL, TEST_LOCATION );
+
+ // Check flex direction property.
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_DIRECTION, "columnReverse" );
+ DALI_TEST_EQUALS( (FlexContainer::FlexDirection)flexContainer.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ), FlexContainer::COLUMN_REVERSE, TEST_LOCATION );
+
+ // Check flex wrap property.
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_WRAP, "wrap" );
+ DALI_TEST_EQUALS( (FlexContainer::WrapType)flexContainer.GetProperty<int>( FlexContainer::Property::FLEX_WRAP ), FlexContainer::WRAP, TEST_LOCATION );
+
+ // Check justify content property.
+ flexContainer.SetProperty( FlexContainer::Property::JUSTIFY_CONTENT, "spaceBetween" );
+ DALI_TEST_EQUALS( (FlexContainer::Justification)flexContainer.GetProperty<int>( FlexContainer::Property::JUSTIFY_CONTENT ), FlexContainer::JUSTIFY_SPACE_BETWEEN, TEST_LOCATION );
+
+ // Check align items property.
+ flexContainer.SetProperty( FlexContainer::Property::ALIGN_ITEMS, "flexStart" );
+ DALI_TEST_EQUALS( (FlexContainer::Alignment)flexContainer.GetProperty<int>( FlexContainer::Property::ALIGN_ITEMS ), FlexContainer::ALIGN_FLEX_START, TEST_LOCATION );
+
+ // Check align content property.
+ flexContainer.SetProperty( FlexContainer::Property::ALIGN_CONTENT, "stretch" );
+ DALI_TEST_EQUALS( (FlexContainer::Alignment)flexContainer.GetProperty<int>( FlexContainer::Property::ALIGN_CONTENT ), FlexContainer::ALIGN_STRETCH, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliToolkitFlexContainerSetChildPropertyP(void)
{
ToolkitTestApplication application;
DALI_TEST_CHECK( flexContainer );
// Add flex container to the stage
- Stage::GetCurrent().Add( flexContainer );
+ application.GetScene().Add( flexContainer );
// Create an actor and add it to the container
Actor actor = Actor::New();
DALI_TEST_EQUALS( actor.GetProperty<Vector4>( FlexContainer::ChildProperty::FLEX_MARGIN ), Vector4( 10.0f, 10.0f, 10.0f, 10.0f ), TEST_LOCATION );
DALI_TEST_CHECK( actor.GetPropertyIndex( CHILD_PROPERTY_NAME_FLEX_MARGIN ) == FlexContainer::ChildProperty::FLEX_MARGIN );
+ application.SendNotification();
+ application.Render();
+
END_TEST;
}
+
+
+//Functor to test whether RelayoutSignal is emitted
+class RelayoutSignalHandler : public Dali::ConnectionTracker
+{
+public:
+
+ RelayoutSignalHandler( FlexContainer& actor )
+ : mSignalVerified( false ),
+ mActor( actor )
+ {
+ }
+
+ // callback to be connected to RelayoutSignal
+ void RelayoutCallback( Actor actor )
+ {
+ if( mActor == actor )
+ {
+ mSignalVerified = true;
+ }
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ }
+
+ bool mSignalVerified;
+ Actor& mActor;
+};
+
+int UtcDaliToolkitFlexContainerRemoveChildP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerSetPropertyP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK( flexContainer );
+
+ // Add flex container to the stage
+ application.GetScene().Add( flexContainer );
+
+ RelayoutSignalHandler relayoutSignal(flexContainer);
+ flexContainer.OnRelayoutSignal().Connect(&relayoutSignal, &RelayoutSignalHandler::RelayoutCallback );
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ DALI_TEST_CHECK( actor1 );
+ DALI_TEST_CHECK( actor2 );
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( relayoutSignal.mSignalVerified, true, TEST_LOCATION );
+ relayoutSignal.Reset();
+
+ DALI_TEST_CHECK( actor1 );
+ DALI_TEST_CHECK( actor2 );
+
+ flexContainer.Remove(actor1);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( relayoutSignal.mSignalVerified, true, TEST_LOCATION );
+ relayoutSignal.Reset();
+
+ flexContainer.Remove(actor2);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( relayoutSignal.mSignalVerified, true, TEST_LOCATION );
+ relayoutSignal.Reset();
+
+ END_TEST;
+}
+
+namespace
+{
+
+// Functors to test whether PreFocusChange signal is emitted when the keyboard focus is about to change
+class PreFocusChangeCallback : public Dali::ConnectionTracker
+{
+public:
+ PreFocusChangeCallback(bool& signalReceived, Actor firstFocusActor)
+ : mSignalVerified(signalReceived),
+ mFirstFocusActor(firstFocusActor),
+ mDirection(Control::KeyboardFocus::LEFT)
+ {
+ }
+
+ Actor Callback(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction)
+ {
+ tet_infoline("Verifying PreFocusChangeCallback()");
+
+ mSignalVerified = true;
+ mDirection = direction;
+ if( ! proposedActorToFocus )
+ {
+ return mFirstFocusActor;
+ }
+ else
+ {
+ return proposedActorToFocus;
+ }
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ mDirection = Control::KeyboardFocus::LEFT;
+ }
+
+ bool& mSignalVerified;
+ Actor mFirstFocusActor;
+ Control::KeyboardFocus::Direction mDirection;
+};
+
+// Functors to test whether focus changed signal is emitted when the keyboard focus is changed
+class FocusChangedCallback : public Dali::ConnectionTracker
+{
+public:
+ FocusChangedCallback(bool& signalReceived)
+ : mSignalVerified(signalReceived),
+ mOriginalFocusedActor(),
+ mCurrentFocusedActor()
+ {
+ }
+
+ void Callback(Actor originalFocusedActor, Actor currentFocusedActor)
+ {
+ tet_infoline("Verifying FocusChangedCallback()");
+
+ if(originalFocusedActor == mCurrentFocusedActor)
+ {
+ mSignalVerified = true;
+ }
+
+ mOriginalFocusedActor = originalFocusedActor;
+ mCurrentFocusedActor = currentFocusedActor;
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ }
+
+ bool& mSignalVerified;
+ Actor mOriginalFocusedActor;
+ Actor mCurrentFocusedActor;
+};
+
+} // anonymous namespace
+
+
+int UtcDaliToolkitFlexContainerMoveFocus(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerSetPropertyP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK( flexContainer );
+
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_DIRECTION, FlexContainer::ROW );
+
+ // Add flex container to the stage
+ application.GetScene().Add( flexContainer );
+ Size stageSize = application.GetScene().GetSize();
+
+ RelayoutSignalHandler relayoutSignal(flexContainer);
+ flexContainer.OnRelayoutSignal().Connect(&relayoutSignal, &RelayoutSignalHandler::RelayoutCallback );
+ flexContainer.SetProperty( Actor::Property::SIZE, stageSize );
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ actor1.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ actor2.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ DALI_TEST_CHECK( actor1 );
+ DALI_TEST_CHECK( actor2 );
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool preFocusChangeSignalVerified = false;
+ PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified, actor1);
+ manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback );
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+ // Move the focus to the right
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::RIGHT), true, TEST_LOCATION);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor1, TEST_LOCATION);
+ preFocusChangeCallback.Reset();
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor1, TEST_LOCATION);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::RIGHT), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(preFocusChangeCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor2, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor2, TEST_LOCATION);
+
+ preFocusChangeCallback.Reset();
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::LEFT), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(preFocusChangeCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor1, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitFlexContainerRTLSupportP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerRTLSupportP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK( flexContainer );
+
+ Actor actor0 = Actor::New();
+
+ application.GetScene().Add( actor0 );
+ actor0.Add( flexContainer );
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ DALI_TEST_CHECK( actor1 );
+ DALI_TEST_CHECK( actor2 );
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ // Check flex direction property.
+ flexContainer.SetProperty( FlexContainer::Property::FLEX_DIRECTION, "row" );
+ DALI_TEST_EQUALS( (FlexContainer::FlexDirection)flexContainer.GetProperty<int>( FlexContainer::Property::FLEX_DIRECTION ), FlexContainer::ROW, TEST_LOCATION );
+
+ // Check content direction property.
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::INHERIT, TEST_LOCATION );
+
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::RTL, TEST_LOCATION );
+
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "RTL" );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::RTL, TEST_LOCATION );
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "LTR" );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
+
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "inherit" );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::RTL, TEST_LOCATION );
+
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "inherit" );
+ DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "LTR" );
+ application.SendNotification();
+ application.Render();
+
+ flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "RTL" );
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}