RelayoutSignalHandler relayoutSignal(flexContainer);
flexContainer.OnRelayoutSignal().Connect(&relayoutSignal, &RelayoutSignalHandler::RelayoutCallback );
- flexContainer.SetSize( stageSize );
+ flexContainer.SetProperty( Actor::Property::SIZE, stageSize );
// Create two actors and add them to the container
Actor actor1 = Actor::New();
Actor actor2 = Actor::New();
- actor1.SetKeyboardFocusable(true);
- actor2.SetKeyboardFocusable(true);
+ actor1.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
+ actor2.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
DALI_TEST_CHECK( actor1 );
DALI_TEST_CHECK( actor2 );
// Check content direction property.
DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::INHERIT, TEST_LOCATION );
- actor0.SetProperty( Dali::DevelActor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::RTL, TEST_LOCATION );
- actor0.SetProperty( Dali::DevelActor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT );
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT );
DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "RTL" );
flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "LTR" );
DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
- actor0.SetProperty( Dali::DevelActor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
+ actor0.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT );
DALI_TEST_EQUALS( (FlexContainer::ContentDirection)flexContainer.GetProperty<int>( FlexContainer::Property::CONTENT_DIRECTION ), FlexContainer::LTR, TEST_LOCATION );
flexContainer.SetProperty( FlexContainer::Property::CONTENT_DIRECTION, "inherit" );