/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
+
#include <dali-toolkit-test-suite-utils.h>
+
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/actors/actor-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/public-api/transition/transition-set.h>
-#include <dali-toolkit/public-api/transition/transition-base.h>
#include <dali-toolkit/public-api/transition/fade-transition.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali/devel-api/actors/actor-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
transitionSet.AddTransition(fade);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
finishCheck.CheckSignalNotReceived();
DALI_TEST_EQUALS(1.0f, control.GetCurrentProperty<float>(Actor::Property::OPACITY), TEST_LOCATION);
-
+
application.SendNotification();
application.Render(200);
transitionSet.AddTransition(fade);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
float currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
DALI_TEST_CHECK(currentOpacity <= 0.7 && currentOpacity >= 0.5);
-
+
application.SendNotification();
application.Render(200);
transitionSet.AddTransition(fade);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);
float currentOpacity = control.GetCurrentProperty<float>(Actor::Property::OPACITY);
DALI_TEST_CHECK(currentOpacity <= 1.0 && currentOpacity >= 0.8);
-
+
application.SendNotification();
application.Render(200);
END_TEST;
}
-
int UtcDaliFadeTransitionAppearingWithDelay(void)
{
ToolkitTestApplication application;
transitionSet.AddTransition(fade);
transitionSet.Play();
- bool signalReceived(false);
+ bool signalReceived(false);
TransitionFinishCheck finishCheck(signalReceived);
transitionSet.FinishedSignal().Connect(&application, finishCheck);