#include <dali/public-api/rendering/renderer.h>
#include <dali/public-api/rendering/geometry.h>
+#include <dali-toolkit/dali-toolkit.h>
+
#include <toolkit-environment-variable.h> // for setting environment variable: DALI_DEBUG_RENDERING
using namespace Dali;
Property::Map propertyMap;
visual.CreatePropertyMap( propertyMap );
- Property::Value* typeValue = propertyMap.Find( "rendererType", Property::STRING );
+ Property::Value* typeValue = propertyMap.Find( Visual::Property::TYPE, Property::INTEGER );
if ( typeValue )
{
- isDebugVisualType = ( typeValue->Get<std::string>() == "DEBUG" );
+ isDebugVisualType = ( typeValue->Get<int>() == Visual::DEBUG );
}
Actor actor = Actor::New();
// Test that color visual is replaced with debug visual
Property::Map propertyMap1;
- propertyMap1.Insert("rendererType", "COLOR");
- propertyMap1.Insert("mixColor", Color::BLUE);
+ propertyMap1.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap1.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE);
Visual::Base colorVisual = factory.CreateVisual(propertyMap1);
DALI_TEST_CHECK( colorVisual );
DALI_TEST_CHECK( IsDebugVisual( colorVisual ) );
// Test that border visual is replaced with debug visual
Property::Map propertyMap2;
- propertyMap2.Insert("rendererType", "BORDER");
- propertyMap2.Insert("borderColor", Color::BLUE);
- propertyMap2.Insert("borderSize", 2.f);
+ propertyMap2.Insert(Visual::Property::TYPE, Visual::BORDER);
+ propertyMap2.Insert(BorderVisual::Property::COLOR, Color::BLUE);
+ propertyMap2.Insert(BorderVisual::Property::SIZE, 2.f);
Visual::Base borderVisual = factory.CreateVisual(propertyMap2);
DALI_TEST_CHECK( borderVisual );
DALI_TEST_CHECK( IsDebugVisual( borderVisual ) );
// Test that gradient visual is replaced with debug visual
Property::Map propertyMap3;
- propertyMap3.Insert("rendererType", "GRADIENT");
+ propertyMap3.Insert(Visual::Property::TYPE, Visual::GRADIENT);
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
- propertyMap3.Insert("startPosition", start);
- propertyMap3.Insert("endPosition", end);
- propertyMap3.Insert("spreadMethod", "REPEAT");
+ propertyMap3.Insert(GradientVisual::Property::START_POSITION, start);
+ propertyMap3.Insert(GradientVisual::Property::END_POSITION, end);
+ propertyMap3.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT);
Property::Array stopOffsets;
stopOffsets.PushBack( 0.2f );
stopOffsets.PushBack( 0.8f );
- propertyMap3.Insert("stopOffset", stopOffsets);
+ propertyMap3.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets);
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
- propertyMap3.Insert("stopColor", stopColors);
+ propertyMap3.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
Visual::Base gradientVisual = factory.CreateVisual(propertyMap3);
DALI_TEST_CHECK( gradientVisual );
DALI_TEST_CHECK( IsDebugVisual( gradientVisual ) );
// Test that image visual is replaced with debug visual
Property::Map propertyMap4;
- propertyMap4.Insert( "rendererType", "IMAGE" );
- propertyMap4.Insert( "url", TEST_IMAGE_FILE_NAME );
+ propertyMap4.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap4.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
Visual::Base imageVisual = factory.CreateVisual( propertyMap4 );
DALI_TEST_CHECK( imageVisual );
DALI_TEST_CHECK( IsDebugVisual( imageVisual ) );
// Test that n patch visual is replaced with debug visual
Property::Map propertyMap5;
- propertyMap5.Insert( "rendererType", "IMAGE" );
- propertyMap5.Insert( "url", TEST_NPATCH_FILE_NAME );
+ propertyMap5.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap5.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME );
Visual::Base nPatchVisual = factory.CreateVisual( propertyMap4 );
DALI_TEST_CHECK( nPatchVisual );
DALI_TEST_CHECK( IsDebugVisual( nPatchVisual ) );
// Test that color visual is replaced with debug visual
Dali::Property::Map map;
- map[ "rendererType" ] = "COLOR";
- map[ "mixColor" ] = Color::CYAN;
+ map[ Visual::Property::TYPE ] = Visual::COLOR;
+ map[ ColorVisual::Property::MIX_COLOR ] = Color::CYAN;
Visual::Base colorVisual = factory.CreateVisual( map);
DALI_TEST_CHECK( colorVisual );
// Test that border visual is replaced with debug visual
map.Clear();
- map[ "rendererType" ] = "BORDER";
- map[ "borderColor" ] = Color::GREEN;
- map[ "borderSize" ] = 2.f;
+ map[ Visual::Property::TYPE ] = Visual::BORDER;
+ map[ BorderVisual::Property::COLOR ] = Color::GREEN;
+ map[ BorderVisual::Property::SIZE ] = 2.f;
Visual::Base borderVisual = factory.CreateVisual( map );
DALI_TEST_CHECK( borderVisual );
DALI_TEST_CHECK( IsDebugVisual( borderVisual ) );