Property::Value* typeValue = propertyMap.Find( "rendererType", Property::STRING );
if ( typeValue )
{
- isDebugRendererType = ( typeValue->Get<std::string>() == "debugRenderer" );
+ isDebugRendererType = ( typeValue->Get<std::string>() == "debug" );
}
Actor actor = Actor::New();
// Test that color renderer is replaced with debug renderer
Property::Map propertyMap1;
- propertyMap1.Insert("rendererType", "colorRenderer");
+ propertyMap1.Insert("rendererType", "color");
propertyMap1.Insert("blendColor", Color::BLUE);
ControlRenderer colorRenderer = factory.GetControlRenderer(propertyMap1);
DALI_TEST_CHECK( colorRenderer );
// Test that border renderer is replaced with debug renderer
Property::Map propertyMap2;
- propertyMap2.Insert("rendererType", "borderRenderer");
+ propertyMap2.Insert("rendererType", "border");
propertyMap2.Insert("borderColor", Color::BLUE);
propertyMap2.Insert("borderSize", 2.f);
ControlRenderer borderRenderer = factory.GetControlRenderer(propertyMap2);
// Test that gradient renderer is replaced with debug renderer
Property::Map propertyMap3;
- propertyMap3.Insert("rendererType", "gradientRenderer");
+ propertyMap3.Insert("rendererType", "gradient");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
propertyMap3.Insert("gradientStartPosition", start);
// Test that image renderer is replaced with debug renderer
Property::Map propertyMap4;
- propertyMap4.Insert( "rendererType", "imageRenderer" );
- propertyMap4.Insert( "imageUrl", TEST_IMAGE_FILE_NAME );
+ propertyMap4.Insert( "rendererType", "image" );
+ propertyMap4.Insert( "url", TEST_IMAGE_FILE_NAME );
ControlRenderer imageRenderer = factory.GetControlRenderer( propertyMap4 );
DALI_TEST_CHECK( imageRenderer );
DALI_TEST_CHECK( IsDebugRenderer( imageRenderer ) );
// Test that n patch renderer is replaced with debug renderer
Property::Map propertyMap5;
- propertyMap5.Insert( "rendererType", "nPatchRenderer" );
- propertyMap5.Insert( "imageUrl", TEST_NPATCH_FILE_NAME );
+ propertyMap5.Insert( "rendererType", "image" );
+ propertyMap5.Insert( "url", TEST_NPATCH_FILE_NAME );
ControlRenderer nPatchRenderer = factory.GetControlRenderer( propertyMap4 );
DALI_TEST_CHECK( nPatchRenderer );
DALI_TEST_CHECK( IsDebugRenderer( nPatchRenderer ) );
// Reset with a property map of border renderer
// Test that border renderer is replaced with debug renderer
Property::Map propertyMap;
- propertyMap.Insert("rendererType", "borderRenderer");
+ propertyMap.Insert("rendererType", "border");
propertyMap.Insert("borderColor", Color::BLUE);
propertyMap.Insert("borderSize", 2.f);
factory.ResetRenderer( controlRenderer, actor, propertyMap );