#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
-#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
#include <dali/public-api/images/buffer-image.h>
-
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
using namespace Dali;
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- BitmapLoader loader = BitmapLoader::New( "Image.jpg" );
- loader.Load();
- PixelData pixelData = loader.GetPixelData();
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
texture.Upload( pixelData );
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- BitmapLoader loader = BitmapLoader::New( "Image.jpg" );
- loader.Load();
- PixelData pixelData = loader.GetPixelData();
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
texture.Upload( pixelData );