#include <dali-toolkit/devel-api/transition-effects/cube-transition-cross-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
-#include <dali/public-api/images/buffer-image.h>
-
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
using namespace Dali;
class TransitionCompletedCallback : public Dali::ConnectionTracker
{
public:
- TransitionCompletedCallback( bool& signalReceived, CubeTransitionEffect& effect, Image& image )
+ TransitionCompletedCallback( bool& signalReceived, CubeTransitionEffect& effect, Texture& image )
: mSignalVerified( signalReceived ),
mCurrentEffect( effect ),
mActorTransitTo( image )
{
}
- void Callback( CubeTransitionEffect effect, Image image )
+ void Callback( CubeTransitionEffect effect, Texture image )
{
tet_infoline( "Verifying TransitionCompletedSignal" );
bool& mSignalVerified;
CubeTransitionEffect& mCurrentEffect;
- Image& mActorTransitTo;
+ Texture& mActorTransitTo;
};
} // namespace
DALI_TEST_CHECK( !waveEffect );
waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
DALI_TEST_CHECK( waveEffect );
waveEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
registry.ObjectCreatedSignal().Connect( &TestCallback );
{
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
}
DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
END_TEST;
DALI_TEST_CHECK( !crossEffect );
crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
DALI_TEST_CHECK( crossEffect );
crossEffect.Reset();
//Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
registry.ObjectCreatedSignal().Connect( &TestCallback );
{
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
}
DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
END_TEST;
DALI_TEST_CHECK( !foldEffect );
foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
DALI_TEST_CHECK( foldEffect );
foldEffect.Reset();
//Additional check to ensure object is created by checking if it is registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
registry.ObjectCreatedSignal().Connect( &TestCallback );
{
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
}
DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
END_TEST;
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
DALI_TEST_EQUALS( TRANSITION_DURATION, waveEffect.GetTransitionDuration(), TEST_LOCATION );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
DALI_TEST_EQUALS( TRANSITION_DURATION, crossEffect.GetTransitionDuration(), TEST_LOCATION );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_EQUALS( TRANSITION_DURATION, foldEffect.GetTransitionDuration(), TEST_LOCATION );
END_TEST;
tet_infoline(" UtcDaliCubeTransitionEffectSetGetTransitionDuration ");
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS);
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_EQUALS( CUBE_DISPLACEMENT, waveEffect.GetCubeDisplacement(), TEST_LOCATION );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_EQUALS( CUBE_DISPLACEMENT, crossEffect.GetCubeDisplacement(), TEST_LOCATION );
unsigned int totalNum = NUM_ROWS*NUM_COLUMNS;
- Image image = BufferImage::New( 40, 40 ) ;
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
- Stage::GetCurrent().Add( waveEffect );
- waveEffect.SetCurrentImage( image );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ application.GetScene().Add( waveEffect );
+ waveEffect.SetCurrentTexture( texture );
+ waveEffect.SetTargetTexture( texture );
application.SendNotification();
application.Render();
tet_infoline(" UtcDaliCubeTransitionEffectIsTransiting ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = BufferImage::New( 40, 40 ) ;
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
- Stage::GetCurrent().Add( waveEffect );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ application.GetScene().Add( waveEffect );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !waveEffect.IsTransitioning() );
- waveEffect.SetCurrentImage( image );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetCurrentTexture( texture );
+ waveEffect.SetTargetTexture( texture );
//transition is started
waveEffect.StartTransition();
DALI_TEST_CHECK( waveEffect.IsTransitioning() );
DALI_TEST_CHECK( !waveEffect.IsTransitioning() );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
- Stage::GetCurrent().Add( crossEffect );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ application.GetScene().Add( crossEffect );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !crossEffect.IsTransitioning() );
- crossEffect.SetCurrentImage( image );
- crossEffect.SetTargetImage( image );
+ crossEffect.SetCurrentTexture( texture );
+ crossEffect.SetTargetTexture( texture );
//transition is started
crossEffect.StartTransition(false);
DALI_TEST_CHECK( crossEffect.IsTransitioning() );
DALI_TEST_CHECK( !crossEffect.IsTransitioning() );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
- Stage::GetCurrent().Add( foldEffect );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ application.GetScene().Add( foldEffect );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_CHECK( !foldEffect.IsTransitioning() );
- foldEffect.SetCurrentImage( image );
- foldEffect.SetTargetImage( image );
+ foldEffect.SetCurrentTexture( texture );
+ foldEffect.SetTargetTexture( texture );
//transition is started
foldEffect.StartTransition(true);
DALI_TEST_CHECK(foldEffect.IsTransitioning() );
}
//Test common codes in base class
-int UtcDaliCubeTransitionEffectSetCurrentImage(void)
+int UtcDaliCubeTransitionEffectSetCurrentTexture(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliCubeTransitionEffectSetCurrentImage ");
+ tet_infoline(" UtcDaliCubeTransitionEffectSetCurrentTexture ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = BufferImage::New( 40, 40 ) ;
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
- waveEffect.SetCurrentImage( image );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ waveEffect.SetCurrentTexture( texture );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
application.SendNotification();
application.Render();
}
//Test common codes in base class
-int UtcDaliCubeTransitionEffectSetTargetImage(void)
+int UtcDaliCubeTransitionEffectSetTargetTexture(void)
{
ToolkitTestApplication application;
- tet_infoline(" UtcDaliCubeTransitionEffectSetTargetImage ");
+ tet_infoline(" UtcDaliCubeTransitionEffectSetTargetTexture ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = BufferImage::New( 30, 30 );
-
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
- Stage::GetCurrent().Add( waveEffect );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
+ application.GetScene().Add( waveEffect );
- waveEffect.SetCurrentImage( image );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetCurrentTexture( texture );
+ waveEffect.SetTargetTexture( texture );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
application.SendNotification();
application.Render();
tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = ResourceImage::New( "Image.jpg" );
+
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- waveEffect.SetCurrentImage( image );
+ waveEffect.SetCurrentTexture( texture );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
application.SendNotification();
application.Render();
Actor cube = waveEffect.GetChildAt(0).GetChildAt(0);
//check the cube rotation value and color values just before the end of different transitions
- waveEffect.SetTargetImage( image );
+ waveEffect.SetTargetTexture( texture );
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetTargetTexture( texture );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetTargetTexture( texture );
waveEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( image );
+ waveEffect.SetTargetTexture( texture );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
END_TEST;
}
tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = ResourceImage::New( "Image.jpg" );
+
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- crossEffect.SetCurrentImage( image );
- crossEffect.SetTargetImage( image );
+ crossEffect.SetCurrentTexture( texture );
+ crossEffect.SetTargetTexture( texture );
- Stage::GetCurrent().Add( crossEffect );
+ application.GetScene().Add( crossEffect );
application.SendNotification();
application.Render();
//check the cube rotation value and color values just before the end of different transitions
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( image );
+ crossEffect.SetTargetTexture( texture );
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( image );
+ crossEffect.SetTargetTexture( texture );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( image );
+ crossEffect.SetTargetTexture( texture );
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::XAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
END_TEST;
}
tet_infoline(" UtcDaliCubeTransitionFoldEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = BufferImage::New( 30, 30 );
-
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
- foldEffect.SetCurrentImage( image );
- foldEffect.SetTargetImage( image );
+ foldEffect.SetCurrentTexture( texture );
+ foldEffect.SetTargetTexture( texture );
- Stage::GetCurrent().Add( foldEffect );
+ application.GetScene().Add( foldEffect );
application.SendNotification();
application.Render();
//check the cube rotation value and color values just before the end of different transitions
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( image );
+ foldEffect.SetTargetTexture( texture );
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( image );
+ foldEffect.SetTargetTexture( texture );
foldEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( image );
+ foldEffect.SetTargetTexture( texture );
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
END_TEST;
}
tet_infoline(" UtcDaliCubeTransitionEffectSignalTransitionCompleted ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
- Image thirdImage = BufferImage::New( 40, 40 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
+ Texture thirdTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- Stage::GetCurrent().Add( crossEffect );
+ application.GetScene().Add( crossEffect );
CubeTransitionEffect foldEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
- Stage::GetCurrent().Add( foldEffect );
+ application.GetScene().Add( foldEffect );
bool signalVerified = false;
CubeTransitionEffect currentEffect;
- Image actorTransitTo;
+ Texture actorTransitTo;
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
- //check that the wave effect is used to transit to secondImage
+ //check that the wave effect is used to transit to secondTexture
currentEffect = waveEffect;
- actorTransitTo = secondImage;
- waveEffect.SetCurrentImage( firstImage );
- waveEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ waveEffect.SetCurrentTexture( firstTexture );
+ waveEffect.SetTargetTexture( secondTexture );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the wave effect is used to transit to thirdImage
- actorTransitTo = thirdImage;
- waveEffect.SetTargetImage( thirdImage );
+ //check that the wave effect is used to transit to thirdTexture
+ actorTransitTo = thirdTexture;
+ waveEffect.SetTargetTexture( thirdTexture );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the cross effect is used to transit to secondImage
+ //check that the cross effect is used to transit to secondTexture
currentEffect = crossEffect;
- actorTransitTo = secondImage;
- crossEffect.SetCurrentImage( thirdImage );
- crossEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ crossEffect.SetCurrentTexture( thirdTexture );
+ crossEffect.SetTargetTexture( secondTexture );
crossEffect.StartTransition(true);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the cross effect is used to transit to firstImage
- actorTransitTo = firstImage;
- crossEffect.SetTargetImage( firstImage );
+ //check that the cross effect is used to transit to firstTexture
+ actorTransitTo = firstTexture;
+ crossEffect.SetTargetTexture( firstTexture );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the fold effect is used to transit to secondImage
+ //check that the fold effect is used to transit to secondTexture
currentEffect = foldEffect;
- actorTransitTo = secondImage;
- foldEffect.SetCurrentImage( firstImage );
- foldEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ foldEffect.SetCurrentTexture( firstTexture );
+ foldEffect.SetTargetTexture( secondTexture );
foldEffect.StartTransition();
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
callback.Reset();
- //check that the fold effect is used to transit to thirdImage
- actorTransitTo = thirdImage;
- foldEffect.SetTargetImage( thirdImage );
+ //check that the fold effect is used to transit to thirdTexture
+ actorTransitTo = thirdTexture;
+ foldEffect.SetTargetTexture( thirdTexture );
foldEffect.StartTransition( false );
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
tet_infoline(" UtcDaliCubeTransitionEffectPauseResumeTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- Stage::GetCurrent().Add( crossEffect );
+ application.GetScene().Add( crossEffect );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
- Stage::GetCurrent().Add( foldEffect );
+ application.GetScene().Add( foldEffect );
bool signalVerified = false;
CubeTransitionEffect currentEffect;
- Image actorTransitTo;
+ Texture actorTransitTo;
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
currentEffect = waveEffect;
- actorTransitTo = secondImage;
- waveEffect.SetCurrentImage( firstImage );
- waveEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ waveEffect.SetCurrentTexture( firstTexture );
+ waveEffect.SetTargetTexture( secondTexture );
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
callback.Reset();
currentEffect = crossEffect;
- actorTransitTo = firstImage;
- crossEffect.SetCurrentImage( secondImage );
- crossEffect.SetTargetImage( firstImage );
+ actorTransitTo = firstTexture;
+ crossEffect.SetCurrentTexture( secondTexture );
+ crossEffect.SetTargetTexture( firstTexture );
// start transition; transit for 0.25*duration; pause for 0.2*duration;
// resume for 0.5*duration; pause for 0.2*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
callback.Reset();
currentEffect = foldEffect;
- actorTransitTo = secondImage;
- foldEffect.SetCurrentImage( firstImage );
- foldEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ foldEffect.SetCurrentTexture( firstTexture );
+ foldEffect.SetTargetTexture( secondTexture );
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
tet_infoline(" UtcDaliCubeTransitionWaveEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
- waveEffect.SetSize( VIEW_AREA_SIZE );
+ waveEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- waveEffect.SetCurrentImage( firstImage );
- waveEffect.SetTargetImage( secondImage );
+ waveEffect.SetCurrentTexture( firstTexture );
+ waveEffect.SetTargetTexture( secondTexture );
- Stage::GetCurrent().Add( waveEffect );
+ application.GetScene().Add( waveEffect );
application.SendNotification();
application.Render();
waveEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( firstImage );
+ waveEffect.SetTargetTexture( firstTexture );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
waveEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( secondImage );
+ waveEffect.SetTargetTexture( secondTexture );
waveEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
waveEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- waveEffect.SetTargetImage( firstImage );
+ waveEffect.SetTargetTexture( firstTexture );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
waveEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
END_TEST;
}
tet_infoline(" UtcDaliCubeTransitionCrossEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
- crossEffect.SetSize( VIEW_AREA_SIZE );
+ crossEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
- crossEffect.SetCurrentImage( firstImage );
- crossEffect.SetTargetImage( secondImage );
+ crossEffect.SetCurrentTexture( firstTexture );
+ crossEffect.SetTargetTexture( secondTexture );
- Stage::GetCurrent().Add( crossEffect );
+ application.GetScene().Add( crossEffect );
application.SendNotification();
application.Render();
crossEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( firstImage );
+ crossEffect.SetTargetTexture( firstTexture );
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
crossEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( secondImage );
+ crossEffect.SetTargetTexture( secondTexture );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
crossEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::ZERO), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- crossEffect.SetTargetImage( firstImage );
+ crossEffect.SetTargetTexture( firstTexture );
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
crossEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
END_TEST;
}
tet_infoline(" UtcDaliCubeTransitionFoldEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
- foldEffect.SetSize( VIEW_AREA_SIZE );
+ foldEffect.SetProperty( Actor::Property::SIZE, Vector2( VIEW_AREA_SIZE ) );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
- foldEffect.SetCurrentImage( firstImage );
- foldEffect.SetTargetImage( secondImage );
+ foldEffect.SetCurrentTexture( firstTexture );
+ foldEffect.SetTargetTexture( secondTexture );
- Stage::GetCurrent().Add( foldEffect );
+ application.GetScene().Add( foldEffect );
application.SendNotification();
application.Render();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( firstImage );
+ foldEffect.SetTargetTexture( firstTexture );
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
foldEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( secondImage );
+ foldEffect.SetTargetTexture( secondTexture );
foldEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
foldEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::XAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- foldEffect.SetTargetImage( firstImage );
+ foldEffect.SetTargetTexture( firstTexture );
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
foldEffect.StopTransition();
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
- DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetCurrentOrientation(), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
- DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube1.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), Quaternion( Dali::ANGLE_0, Vector3::YAXIS), FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
+ DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
END_TEST;
}