RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
ControlRenderer controlRendererCopy( controlRenderer );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
controlRenderer.SetDepthIndex( 1.f );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
Actor actor = Actor::New();
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer colorRenderer = factory.GetControlRenderer( propertyMap );
Property::Map resultMap;
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<std::string>() == "color" );
- Property::Value* colorValue = resultMap.Find( "blendColor", Property::VECTOR4 );
+ Property::Value* colorValue = resultMap.Find( "mixColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );
factory.ResetRenderer( colorRenderer, actor, Color::CYAN );
colorRenderer.CreatePropertyMap( resultMap );
- colorValue = resultMap.Find( "blendColor", Property::VECTOR4 );
+ colorValue = resultMap.Find( "mixColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );