RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
ControlRenderer controlRendererCopy( controlRenderer );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
controlRenderer.SetDepthIndex( 1.f );
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap );
Actor actor = Actor::New();
RendererFactory factory = RendererFactory::Get();
Property::Map propertyMap;
propertyMap.Insert("rendererType", "color");
- propertyMap.Insert("blendColor", Color::BLUE);
+ propertyMap.Insert("mixColor", Color::BLUE);
ControlRenderer colorRenderer = factory.GetControlRenderer( propertyMap );
Property::Map resultMap;
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<std::string>() == "color" );
- Property::Value* colorValue = resultMap.Find( "blendColor", Property::VECTOR4 );
+ Property::Value* colorValue = resultMap.Find( "mixColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::BLUE );
factory.ResetRenderer( colorRenderer, actor, Color::CYAN );
colorRenderer.CreatePropertyMap( resultMap );
- colorValue = resultMap.Find( "blendColor", Property::VECTOR4 );
+ colorValue = resultMap.Find( "mixColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );
DALI_TEST_CHECK( typeValue );
DALI_TEST_CHECK( typeValue->Get<std::string>() == "border" );
- colorValue = resultMap.Find( "borderColor", Property::VECTOR4 );
+ colorValue = resultMap.Find( "borderColor", Property::VECTOR4 );
DALI_TEST_CHECK( colorValue );
DALI_TEST_CHECK( colorValue->Get<Vector4>() == Color::CYAN );
propertyMap.Insert( "desiredHeight", 30 );
propertyMap.Insert( "fittingMode", "FIT_HEIGHT" );
propertyMap.Insert( "samplingMode", "BOX_THEN_NEAREST" );
+ propertyMap.Insert( "synchronousLoading", true );
ControlRenderer imageRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( imageRenderer );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<int>() == 30 );
+ value = resultMap.Find( "synchronousLoading", Property::BOOLEAN );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<bool>() == true );
+
// Get an image renderer with an image handle, and test the default property values
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
imageRenderer = factory.GetControlRenderer(image);
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<int>() == 200 );
+ value = resultMap.Find( "synchronousLoading", Property::BOOLEAN );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<bool>() == false );
+
END_TEST;
}