// Check gesture actually happens
{
DummyControl dummy = DummyControl::New(true);
- dummy.SetSize( Vector2(100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2(100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
DALI_TEST_EQUALS( dummyImpl.sizeSetCalled, false, TEST_LOCATION ); // Size not set, no onSizeSet called
Vector2 size(100.0f, 200.0f);
- dummy.SetSize( size );
+ dummy.SetProperty( Actor::Property::SIZE, size );
DALI_TEST_EQUALS( dummyImpl.sizeSetCalled, false, TEST_LOCATION ); // Size is going to get negotiated, no onSizeSet called
application.SendNotification();
application.Render();
- dummy.SetSize(size);
+ dummy.SetProperty( Actor::Property::SIZE, size);
application.SendNotification();
application.Render();
DummyControl dummy = DummyControl::New( true );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
{
DummyControl dummy = DummyControl::New();
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
DummyControl dummy = DummyControl::New( true );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
{
DummyControl dummy = DummyControl::New();
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
DummyControl dummy = DummyControl::New( true );
Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
{
DummyControl dummy = DummyControl::New();
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
{
DummyControl dummy = DummyControl::New( true );
- dummy.SetSize( Vector2( 100.0f, 100.0f ) );
+ dummy.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
dummy.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
Stage::GetCurrent().Add(dummy);
DALI_TEST_CHECK( dummyImpl.IsVisualEnabled( TEST_PROPERTY ) == false );
- DALI_TEST_CHECK( dummy.OnStage() == true );
+ DALI_TEST_CHECK( dummy.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == true );
dummyImpl.EnableVisual( TEST_PROPERTY, true );
DALI_TEST_CHECK( dummyImpl.IsVisualEnabled( TEST_PROPERTY ) == true);
- DALI_TEST_CHECK( dummy.OnStage() == true );
+ DALI_TEST_CHECK( dummy.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == true );
dummyImpl.EnableVisual( TEST_PROPERTY, false );
application.Render();
DALI_TEST_CHECK( dummyImpl.IsVisualEnabled( TEST_PROPERTY ) == false );
- DALI_TEST_CHECK( dummy.OnStage() == true );
+ DALI_TEST_CHECK( dummy.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == true );
dummyImpl.EnableVisual( TEST_PROPERTY, true );
// Render and notify
DALI_TEST_CHECK( dummy.GetRendererCount() == 2u );
DALI_TEST_CHECK( dummyImpl.IsVisualEnabled( TEST_PROPERTY1 ) == true );
DALI_TEST_CHECK( dummyImpl.IsVisualEnabled( TEST_PROPERTY1 ) == true);
- DALI_TEST_CHECK( dummy.OnStage() == true );
+ DALI_TEST_CHECK( dummy.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) == true );
dummyImpl.EnableVisual( TEST_PROPERTY2, false );
// Render and notify