#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali-toolkit/devel-api/styling/style-manager.h>
+
#include "dummy-control.h"
using namespace Dali;
{
DummyControl dummy = DummyControl::New( true );
- DummyControlImplOverride& dummyImpl = static_cast<DummyControlImplOverride&>(dummy.GetImplementation());
dummy.SetSize( Vector2( 100.0f, 100.0f ) );
dummy.SetAnchorPoint(AnchorPoint::TOP_LEFT);
}
END_TEST;
}
+
+int UtcDaliControlImplOnStyleChangeN(void)
+{
+ ToolkitTestApplication application;
+ Control dummy = Control::New();
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( dummy );
+
+ // test that style manager is being used, passing an empty handle throws exception
+ try
+ {
+ Dali::Toolkit::StyleManager styleManager;
+ controlImpl.OnStyleChange( styleManager, StyleChange::THEME_CHANGE );
+ tet_result(TET_FAIL);
+ }
+ catch (DaliException &exception)
+ {
+ tet_result(TET_PASS);
+ }
+
+ END_TEST;
+}
+
+
+int UtcDaliControlImplOnAccessibilityPanP(void)
+{
+ ToolkitTestApplication application;
+ Control dummy = Control::New();
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( dummy );
+
+ PanGesture pan;
+ DALI_TEST_EQUALS( false, controlImpl.OnAccessibilityPan( pan ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliControlImplOnAccessibilityTouchP(void)
+{
+ ToolkitTestApplication application;
+ Control dummy = Control::New();
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( dummy );
+ TouchEvent touch;
+ DALI_TEST_EQUALS( false, controlImpl.OnAccessibilityTouch( touch ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliControlImplGetNextKeyboardFocusableActorP(void)
+{
+ ToolkitTestApplication application;
+ Control dummy = Control::New();
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( dummy );
+
+ Actor currentFocusedActor;
+ Actor result = controlImpl.GetNextKeyboardFocusableActor( currentFocusedActor, Control::Left, false );
+
+ DALI_TEST_EQUALS( result, currentFocusedActor, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+
+