ToolkitTestApplication application;
// Ensure the object is registered after creation
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
END_TEST;
}
+int UtcDaliControlMoveConstructor(void)
+{
+ ToolkitTestApplication application;
+
+ Control control = Control::New();
+ DALI_TEST_EQUALS( 1, control.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ control.SetProperty( Actor::Property::SENSITIVE, false );
+ DALI_TEST_CHECK( false == control.GetProperty< bool >( Actor::Property::SENSITIVE ) );
+
+ Control moved = std::move( control );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( false == moved.GetProperty< bool >( Actor::Property::SENSITIVE ) );
+ DALI_TEST_CHECK( !control );
+
+ END_TEST;
+}
+
+int UtcDaliControlMoveAssignment(void)
+{
+ ToolkitTestApplication application;
+
+ Control control = Control::New();
+ DALI_TEST_EQUALS( 1, control.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ control.SetProperty( Actor::Property::SENSITIVE, false );
+ DALI_TEST_CHECK( false == control.GetProperty< bool >( Actor::Property::SENSITIVE ) );
+
+ Control moved;
+ moved = std::move( control );
+ DALI_TEST_CHECK( moved );
+ DALI_TEST_EQUALS( 1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_CHECK( false == moved.GetProperty< bool >( Actor::Property::SENSITIVE ) );
+ DALI_TEST_CHECK( !control );
+
+ END_TEST;
+}
+
int UtcDaliControlDownCast(void)
{
ToolkitTestApplication application;
DummyControl dummy = DummyControlImpl::New();
Actor actor = Actor::New();
- DALI_TEST_EQUALS( actor.OnStageSignal().GetConnectionCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.OnSceneSignal().GetConnectionCount(), 0u, TEST_LOCATION );
Toolkit::Internal::Control& control = Toolkit::Internal::GetImplementation( dummy );
DummyControlImpl* dummyImpl = dynamic_cast<DummyControlImpl*>(&control);
END_TEST;
}
- actor.OnStageSignal().Connect( dummyImpl, &DummyControlImpl::CustomSlot1 );
- DALI_TEST_EQUALS( actor.OnStageSignal().GetConnectionCount(), 1u, TEST_LOCATION );
+ actor.OnSceneSignal().Connect( dummyImpl, &DummyControlImpl::CustomSlot1 );
+ DALI_TEST_EQUALS( actor.OnSceneSignal().GetConnectionCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( dummyImpl->mCustomSlot1Called, false, TEST_LOCATION );
application.GetScene().Add( actor );
DALI_TEST_EQUALS( dummyImpl->mCustomSlot1Called, true, TEST_LOCATION );
dummyImpl->mCustomSlot1Called = false;
- actor.OnStageSignal().Disconnect( dummyImpl, &DummyControlImpl::CustomSlot1 );
- DALI_TEST_EQUALS( actor.OnStageSignal().GetConnectionCount(), 0u, TEST_LOCATION );
+ actor.OnSceneSignal().Disconnect( dummyImpl, &DummyControlImpl::CustomSlot1 );
+ DALI_TEST_EQUALS( actor.OnSceneSignal().GetConnectionCount(), 0u, TEST_LOCATION );
application.GetScene().Remove( actor );
application.GetScene().Add( actor );
DALI_TEST_EQUALS( dummyImpl->mCustomSlot1Called, false, TEST_LOCATION );
END_TEST;
}
- actor.OnStageSignal().Connect( dummyImpl, &DummyControlImpl::CustomSlot1 );
- DALI_TEST_EQUALS( actor.OnStageSignal().GetConnectionCount(), 1u, TEST_LOCATION );
+ actor.OnSceneSignal().Connect( dummyImpl, &DummyControlImpl::CustomSlot1 );
+ DALI_TEST_EQUALS( actor.OnSceneSignal().GetConnectionCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( dummyImpl->mCustomSlot1Called, false, TEST_LOCATION );
application.GetScene().Add( actor );
}
// dummyControl automatically disconnects
- DALI_TEST_EQUALS( actor.OnStageSignal().GetConnectionCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.OnSceneSignal().GetConnectionCount(), 0u, TEST_LOCATION );
const Vector3 ignoredSize( 20, 20, 0 );
actor.SetProperty( Actor::Property::SIZE, ignoredSize );
DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( GetControlBackgroundColor( control ), semiTransparent, TEST_LOCATION );
+ Renderer renderer = control.GetRendererAt( 0 );
+ DALI_TEST_CHECK( renderer );
+
+ tet_infoline( "Set semi transparent alpha with positive RGB values, renderer should not be changed" );
+ const Vector4 newColor( 1.0f, 1.0f, 0.5f, 0.5f );
+ control.SetBackgroundColor( newColor );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), newColor, TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer, control.GetRendererAt( 0 ), TEST_LOCATION );
+
tet_infoline( "Set transparent, ensure no renderers are created" );
control.SetBackgroundColor( Color::TRANSPARENT );
application.SendNotification();