popup.SetFooter( footerActor );
- // Tell the confirmation popup to connect to the signal in our button called "onStage".
- popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+ // Tell the confirmation popup to connect to the signal in our button called "onScene".
+ popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );
std::string resultProperty;
DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED ).Get( resultProperty ) );
- DALI_TEST_EQUALS( resultProperty, "onStage", TEST_LOCATION );
+ DALI_TEST_EQUALS( resultProperty, "onScene", TEST_LOCATION );
// Connect to the confirmation popup's OK signal. This signal is dynamically created upon connection.
gSignalReceivedOK = false;
// Remove the popup from the stage, and connect the cancel signal.
popup.Unparent();
- popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED, "onStage" );
+ popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED, "onScene" );
DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_CANCEL_SELECTED ).Get( resultProperty ) );
- DALI_TEST_EQUALS( resultProperty, "onStage", TEST_LOCATION );
+ DALI_TEST_EQUALS( resultProperty, "onScene", TEST_LOCATION );
popup.ConnectSignal( testTracker, "controlSignalCancel", ConfirmationPopupCancelTestFunctor() );
buttonOK.SetProperty( Dali::Actor::Property::NAME, "controlOkMisnamed" );
popup.SetFooter( buttonOK );
- // Tell the confirmation popup to connect to the signal in our button called "onStage".
- popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+ // Tell the confirmation popup to connect to the signal in our button called "onScene".
+ popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );
// Connect to the confirmation popup's OK signal.
gSignalReceivedOK = false;