/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/text-visual-properties.h>
using namespace Dali;
using namespace Toolkit;
namespace
{
static bool gIsCalledButtonCallback = false;
-
-const int RENDER_FRAME_INTERVAL = 16;
+static bool gIsCalledChildButtonCallback = false;
static bool ButtonCallback( Button button )
{
return false;
}
+static bool ChildButtonCallback( Button button )
+{
+ gIsCalledChildButtonCallback = true;
+ return false;
+}
+
static std::string GetButtonText( Button button )
{
Property::Value value = button.GetProperty( Toolkit::Button::Property::LABEL );
return point;
}
-static float ANIMATION_TIME( 0.5f );
-
} // namespace
int UtcDaliButtonConstructorP(void)
DALI_TEST_EQUALS( isSelected, SELECTED , TEST_LOCATION );
tet_infoline("Set button to DISABLED = false whilst disabled and then set to unselected\n");
- button.SetProperty( Button::Property::DISABLED, false );
+ button.SetProperty( Button::Property::DISABLED, false);
button.SetProperty( Button::Property::SELECTED, !SELECTED );
isSelected = button.GetProperty<bool>( Button::Property::SELECTED );
Button button = PushButton::New();
- button.SetDisabled( true );
+ button.SetProperty( Button::Property::DISABLED, true);
- DALI_TEST_CHECK( button.IsDisabled() );
+ DALI_TEST_EQUALS( button.GetProperty<bool>( Button::Property::DISABLED ), true, TEST_LOCATION );
- button.SetDisabled( false );
+ button.SetProperty( Button::Property::DISABLED, false);
- DALI_TEST_CHECK( !button.IsDisabled() );
+ DALI_TEST_EQUALS( button.GetProperty<bool>( Button::Property::DISABLED ), false, TEST_LOCATION );
END_TEST;
}
DALI_TEST_EQUALS( button.GetProperty<bool>( button.GetPropertyIndex("autoRepeating")), true, TEST_LOCATION );
- button.SetAutoRepeating( false );
-
- DALI_TEST_CHECK( !button.IsAutoRepeating() );
END_TEST;
}
Button button = PushButton::New();
- button.SetAutoRepeating( true );
+ button.SetProperty( Button::Property::AUTO_REPEATING, true);
+
+ DALI_TEST_EQUALS( button.GetProperty<bool>( Button::Property::AUTO_REPEATING ), true, TEST_LOCATION );
- DALI_TEST_CHECK( button.IsAutoRepeating() );
+ button.SetProperty( Button::Property::AUTO_REPEATING, false);
- button.SetAutoRepeating( false );
+ DALI_TEST_EQUALS( button.GetProperty<bool>( Button::Property::AUTO_REPEATING ), false, TEST_LOCATION );
- DALI_TEST_CHECK( !button.IsAutoRepeating() );
END_TEST;
}
const float AUTO_REPEATING_DELAY = 0.15f;
Button button = PushButton::New();
- button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- button.SetParentOrigin( ParentOrigin::TOP_LEFT );
- button.SetPosition( 240, 400 );
- button.SetSize( 100, 100 );
- Stage::GetCurrent().Add( button );
+ button.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ button.SetProperty( Actor::Property::POSITION, Vector2( 240, 400 ));
+ button.SetProperty( Actor::Property::SIZE, Vector2( 100, 100 ) );
+ application.GetScene().Add( button );
application.SendNotification();
application.Render();
END_TEST;
}
-int UtcDaliButtonSetAnimationTimeP(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliButtonSetAnimationTimeP");
-
- Button button = PushButton::New();
-
- button.SetAnimationTime( ANIMATION_TIME );
-
- DALI_TEST_EQUALS( button.GetAnimationTime(), ANIMATION_TIME, TEST_LOCATION );
- END_TEST;
-}
-
int UtcDaliButtonSetLabelStringWithPropertyMapP(void)
{
ToolkitTestApplication application;
Button button = PushButton::New();
button.SetProperty( Toolkit::Button::Property::LABEL,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT )
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
.Add( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f )
.Add( Toolkit::TextVisual::Property::TEXT, "Button Label")
);
tet_infoline(" UtcDaliButtonSetLabelStringWithPropertyMapStringsP Intermediate part of test");
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT );
propertyMap.Insert( Toolkit::TextVisual::Property::TEXT, "error if this is the final text" );
propertyMap.Insert( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f );
// Set default point size for text visual as style sheet not available.
button.SetProperty( Toolkit::Button::Property::LABEL,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT )
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
.Add( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f )
);
Button button = PushButton::New();
button.SetProperty( Toolkit::Button::Property::LABEL,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT )
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
.Add( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f )
.Add( Toolkit::TextVisual::Property::TEXT, TEST_LABEL1 )
);
DALI_TEST_EQUALS( GetButtonText( button ), TEST_LABEL1, TEST_LOCATION );
Property::Map propertyMap;
- propertyMap.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::TEXT );
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT );
propertyMap.Insert( Toolkit::TextVisual::Property::TEXT, TEST_LABEL2 );
propertyMap.Insert( Toolkit::TextVisual::Property::TEXT_COLOR, Color::BLUE );
propertyMap.Insert( Toolkit::TextVisual::Property::POINT_SIZE, 15.0f );
tet_infoline(" UtcDaliButtonPressedSignalP");
Button button = PushButton::New();
- button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- button.SetParentOrigin( ParentOrigin::TOP_LEFT );
- button.SetPosition( 240, 400 );
- button.SetSize( 100, 100 );
+ button.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ button.SetProperty( Actor::Property::POSITION, Vector2( 240, 400 ));
+ button.SetProperty( Actor::Property::SIZE, Vector2( 100, 100 ) );
- Stage::GetCurrent().Add( button );
+ application.GetScene().Add( button );
application.SendNotification();
application.Render();
tet_infoline(" UtcDaliButtonClickedSignalP");
Button button = PushButton::New();
- button.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- button.SetParentOrigin( ParentOrigin::TOP_LEFT );
- button.SetPosition( 240, 400 );
- button.SetSize( 100, 100 );
+ button.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ button.SetProperty( Actor::Property::POSITION, Vector2( 240, 400 ));
+ button.SetProperty( Actor::Property::SIZE, Vector2( 100, 100 ) );
- Stage::GetCurrent().Add( button );
+ application.GetScene().Add( button );
application.SendNotification();
application.Render();
button.SetProperty( Button::Property::TOGGLABLE, true);
- Stage::GetCurrent().Add( button );
+ application.GetScene().Add( button );
application.SendNotification();
application.Render();
END_TEST;
}
-// Deprecated API Tests
-
-int UtcDaliButtonSetDisabledP(void)
+int UtcDaliButtonEventConsumption(void)
{
- ToolkitTestApplication application;
+ /**
+ * [ Parent ]
+ * [ Child ]
+ *
+ * Child parented and positioned under parent.
+ * Touch up and down performed on child.
+ * Should only trigger signal on child.
+ */
- Button button = PushButton::New();
+ ToolkitTestApplication application;
- button.SetDisabled( true );
+ Button parentButton = PushButton::New();
+ parentButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ parentButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ parentButton.SetProperty( Actor::Property::SIZE, Vector2( 20, 20 ) );
+ application.GetScene().Add( parentButton );
- DALI_TEST_CHECK( button.IsDisabled() );
+ Button childButton = PushButton::New();
+ childButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ childButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT );
+ childButton.SetProperty( Actor::Property::SIZE, Vector2( 20, 20 ) );
+ parentButton.Add( childButton );
- button.SetDisabled( false );
+ // Reset signal flags
+ gIsCalledChildButtonCallback = false;
+ gIsCalledButtonCallback = false;
- DALI_TEST_CHECK( !button.IsDisabled() );
+ parentButton.ClickedSignal().Connect( &ButtonCallback );
+ childButton.ClickedSignal().Connect( &ChildButtonCallback );
- button.SetDisabled( true );
+ // Peform a button click at coordinates (10,30) which is the child.
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 30 ) );
+ event.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( event );
- DALI_TEST_CHECK( button.IsDisabled() );
+ event = Dali::Integration::TouchEvent();
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 10, 30 ) );
+ event.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( event );
- button.SetDisabled( false );
+ DALI_TEST_EQUALS( gIsCalledChildButtonCallback, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( ! gIsCalledButtonCallback, true, TEST_LOCATION );
- DALI_TEST_CHECK( !button.IsDisabled() );
END_TEST;
}
-int UtcDaliButtonSetAutoRepeatingP(void)
+int UtcDaliButtonRelease(void)
{
- ToolkitTestApplication application;
+ /**
+ * Down event followed by interrupted event should signal Release.
+ */
- Button button = PushButton::New();
-
- button.SetAutoRepeating( true );
-
- DALI_TEST_CHECK( button.IsAutoRepeating() );
+ ToolkitTestApplication application;
- button.SetAutoRepeating( false );
+ Button parentButton = PushButton::New();
+ parentButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ parentButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ parentButton.SetProperty( Actor::Property::SIZE, Vector2( 20, 20 ) );
+ application.GetScene().Add( parentButton );
+ parentButton.ReleasedSignal().Connect( &ButtonCallback );
- DALI_TEST_CHECK( !button.IsAutoRepeating() );
+ // Reset signal flags
+ gIsCalledButtonCallback = false;
- button.SetAutoRepeating( true );
+ // Peform a button down and then button interrupted at coordinates (10,10).
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ event.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( event );
- DALI_TEST_CHECK( button.IsAutoRepeating() );
+ event = Dali::Integration::TouchEvent();
+ point.SetState( PointState::INTERRUPTED );
+ event.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( event );
- button.SetAutoRepeating( false );
+ DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION );
- DALI_TEST_CHECK( !button.IsAutoRepeating() );
END_TEST;
}
-int UtcDaliButtonSetInitialAutoRepeatingDelayP(void)
+int UtcDaliButtonMultiTouch(void)
{
- ToolkitTestApplication application;
-
- Button button = PushButton::New();
-
- button.SetInitialAutoRepeatingDelay( 0.5f );
-
- DALI_TEST_EQUALS( button.GetInitialAutoRepeatingDelay(), 0.5f, TEST_LOCATION );
-
- button.SetInitialAutoRepeatingDelay( 0.2f );
+ /**
+ * Down event followed by a multi touch point event should signal Release.
+ */
- DALI_TEST_EQUALS( button.GetInitialAutoRepeatingDelay(), 0.2f, TEST_LOCATION );
- END_TEST;
-}
-
-int UtcDaliButtonSetNextAutoRepeatingDelayP(void)
-{
ToolkitTestApplication application;
Button button = PushButton::New();
+ button.SetProperty( Button::Property::TOGGLABLE, true);
- button.SetNextAutoRepeatingDelay( 0.5f );
-
- DALI_TEST_EQUALS( button.GetNextAutoRepeatingDelay(), 0.5f, TEST_LOCATION );
-
- button.SetProperty( Button::Property::NEXT_AUTO_REPEATING_DELAY, 0.2f );
-
- DALI_TEST_EQUALS( button.GetNextAutoRepeatingDelay(), 0.2f, TEST_LOCATION );
- END_TEST;
-}
-
-int UtcDaliButtonSetTogglableButtonP(void)
-{
- ToolkitTestApplication application;
+ button.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+ button.SetProperty( Actor::Property::SIZE, Vector2( 20, 20 ) );
+ application.GetScene().Add( button );
+ button.ReleasedSignal().Connect( &ButtonCallback );
- Button button = PushButton::New();
+ // Reset signal flags
+ gIsCalledButtonCallback = false;
- button.SetTogglableButton( true );
+ // Peform a button down and then button interrupted at coordinates (10,10).
+ Dali::Integration::TouchEvent downEvent;
+ downEvent = Dali::Integration::TouchEvent();
+ Dali::Integration::Point point;
- DALI_TEST_CHECK( button.IsTogglableButton() );
+ // Add Press button
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 15, 15 ) );
+ downEvent.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( downEvent );
- button.SetTogglableButton( false );
+ // Release button
+ Dali::Integration::TouchEvent upEvent;
+ upEvent = Dali::Integration::TouchEvent();
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 15, 15 ) );
+ upEvent.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( upEvent );
- DALI_TEST_CHECK( !button.IsTogglableButton() );
- END_TEST;
-}
+ tet_infoline("Button should now be selected\n");
+ bool isSelected = button.GetProperty<bool>( Button::Property::SELECTED ) ;
+ DALI_TEST_EQUALS( isSelected, true, TEST_LOCATION );
-int UtcDaliButtonSetSelectedP(void)
-{
- ToolkitTestApplication application;
+ // Add first point
+ Dali::Integration::TouchEvent multiEvent;
+ multiEvent = Dali::Integration::TouchEvent();
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ multiEvent.AddPoint( point );
- Button button = PushButton::New();
- button.SetTogglableButton( true );
+ // Add second point
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 15, 15 ) );
+ multiEvent.AddPoint( point );
- button.SetSelected( true );
+ tet_infoline("Before a multi touch event\n");
- DALI_TEST_CHECK( button.IsSelected() );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( multiEvent );
- button.SetSelected( false );
+ DALI_TEST_EQUALS( gIsCalledButtonCallback, true, TEST_LOCATION );
- DALI_TEST_CHECK( !button.IsSelected() );
END_TEST;
}