#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#define STRINGIFY(A)#A
+
using namespace Dali;
using namespace Toolkit;
"[{"
"\"type\": \"Actor\","
"\"size\": [100,100,1],"
- "\"parent-origin\": \"TOP_LEFT\","
- "\"anchor-point\": \"TOP_LEFT\","
+ "\"parentOrigin\": \"TOP_LEFT\","
+ "\"anchorPoint\": \"TOP_LEFT\","
"\"signals\": [{"
"\"name\": \"touched\","
"\"action\": \"quit\""
END_TEST;
}
+
+
+int UtcDaliBuilderAnimationP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ " \"constants\":"
+ " {"
+ " \"ALPHA_FUNCTION\":\"EASE_IN_OUT\""
+ " },"
+ " \"paths\":"
+ " {"
+ " \"path0\":"
+ " {"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+ " \"curvature\":0.35"
+ " }"
+ " },"
+ " \"animations\": {"
+ " \"animate\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"greeting\","
+ " \"property\": \"position\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"{ALPHA_FUNCTION}\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"visible\","
+ " \"alphaFunction\": \"LINEAR\","
+ " \"value\": true"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"sizeWidth\","
+ " \"alphaFunction\": \"REVERSE\","
+ " \"value\": 10.0"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN\","
+ " \"value\": [10.0,20.0,30.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_OUT_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"BOUNCE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"SIN\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT_BACK\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " }"
+ " ]"
+ " },"
+ " \"pathAnimation\": {"
+ " \"duration\": 3.0,"
+ " \"endAction\": \"DISCARD\","
+ " \"disconnectAction\": \"BAKE_FINAL\","
+ " \"properties\": [{"
+ " \"actor\": \"greeting\","
+ " \"path\":\"path0\","
+ " \"forward\":[1,0,0],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }]"
+ " }"
+ " },"
+ " \"stage\": [{"
+ " \"name\": \"greeting\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\","
+ " \"styles\": [\"basicText\"],"
+ " \"position\": [0, -120, 0],"
+ " \"size\": [200, 200, 1],"
+ " \"orientation\": [0, 0, 30],"
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"play\","
+ " \"animation\": \"animate\""
+ " }]"
+ " }]"
+ "}");
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ Animation anim = builder.CreateAnimation("animate");
+
+ DALI_TEST_CHECK( anim );
+
+ Property::Map map;
+ map["ALPHA_FUNCTION"] = "EASE_IN_SQUARE";
+ anim = builder.CreateAnimation("animate", map);
+
+ DALI_TEST_CHECK( anim );
+
+ anim = builder.CreateAnimation("pathAnimation");
+
+ DALI_TEST_CHECK( anim );
+
+ // trigger play
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+
+ END_TEST;
+}
+
+int UtcDaliBuilderAnimationN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ " \"constants\":"
+ " {"
+ " \"TEXT\": \"Touch Me\","
+ " \"NAME\": \"greeting\" "
+ " },"
+ " \"paths\":"
+ " {"
+ " \"path0\":"
+ " {"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+ " \"curvature\":0.35"
+ " }"
+ " },"
+ " \"animations\": {"
+ " \"animate\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"{NAME}\","
+ " \"property\": \"positioninvalid\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }"
+ " ]"
+ " },"
+ " \"animate2\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"{NAME}\","
+ " \"property\": \"positioninvalid\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"EGGS_OVER_EASY\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }"
+ " ]"
+ " },"
+ " \"pathAnimation\": {"
+ " \"duration\": 3.0,"
+ " \"endAction\": \"DISCARD\","
+ " \"disconnectAction\": \"BAKE_FINAL\","
+ " \"properties\": [{"
+ " \"actor\": \"greeting\","
+ " \"path\":\"pathDoesntExist\","
+ " \"forward\":[1,0,0],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }]"
+ " }"
+ " },"
+ " \"stage\": [{"
+ " \"name\": \"greeting\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\","
+ " \"styles\": [\"basicText\"],"
+ " \"position\": [0, -120, 0],"
+ " \"size\": [200, 200, 1],"
+ " \"orientation\": [0, 0, 30],"
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"play\","
+ " \"animation\": \"animate\""
+ " }]"
+ " },"
+ " {"
+ " \"name\": \"greeting2\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\""
+ " }]"
+ "}");
+
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ Animation anim = builder.CreateAnimation("animate");
+
+ // log warning line coverage
+ anim = builder.CreateAnimation("pathAnimation");
+ DALI_TEST_CHECK(anim);
+
+ anim = builder.CreateAnimation("animate");
+ DALI_TEST_CHECK(anim);
+
+ anim = builder.CreateAnimation("animate2");
+ DALI_TEST_CHECK(anim);
+
+ // create referencing a different actor aka animation templates
+ Property::Map map;
+ map["NAME"] = "greeting2";
+ anim = builder.CreateAnimation("animate2", map);
+ DALI_TEST_CHECK(anim);
+
+ // alternative actor to use for FindChildByName
+ anim = builder.CreateAnimation("animate2", Dali::Stage::GetCurrent().GetRootLayer());
+ DALI_TEST_CHECK(anim);
+
+ // alternative actor to use for FindChildByName
+ anim = builder.CreateAnimation("animate2", map, Dali::Stage::GetCurrent().GetRootLayer());
+ DALI_TEST_CHECK(anim);
+
+
+ END_TEST;
+
+}
+
+int UtcDaliBuilderConstantsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ "\"constants\":"
+ "{"
+ " \"IMAGE_PATH\": \"apath\","
+ " \"WIDTH\": 22.3,"
+ " \"ANCHOR\": \"TOP_LEFT\","
+ " \"PADDING\": [1,2,3,4]"
+ "},"
+ "\"stage\":"
+ "[{"
+ " \"type\": \"ImageActor\","
+ " \"name\": \"{NAME}\","
+ " \"size\": [100,100,1],"
+ " \"parentOrigin\": \"TOP_LEFT\","
+ " \"anchorPoint\": \"{ANCHOR}\","
+ " \"padding\": \"{PADDING}\","
+ " \"image\": { \"filename\": \"dir/{IMAGE_PATH}\" },"
+ " \"sizeWidth\": \"{WIDTH}\","
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"quit\""
+ " }]"
+ "}]"
+ "}"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ builder.AddConstant( "NAME", "image" );
+
+ Property::Map map = builder.GetConstants();
+
+ Dali::Property::Value* pValue = map.Find( "NAME" );
+
+ DALI_TEST_CHECK( pValue );
+
+ pValue = map.Find( "IMAGE_PATH" );
+
+ DALI_TEST_CHECK( pValue );
+
+ Dali::Property::Value value = builder.GetConstant( "WIDTH" );
+
+ DALI_TEST_CHECK( value.GetType() != Property::NONE );
+
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+ DALI_TEST_CHECK( builder );
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("image");
+ DALI_TEST_CHECK( actor );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderTemplatesAndStylesP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"constants\":"
+ "{"
+ " \"SIZE\": [10,20,30]"
+ "},"
+ "\"styles\":\n"
+ "{\n"
+ " \"imageStyle\": \n"
+ " {\n"
+ " \"color\": [1,0,0,1],\n"
+ " \"actors\": {\n"
+ " \"childImage\": {\n"
+ " \"color\": [0,1,0,1]\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "},\n"
+ "\"templates\":\n"
+ "{\n"
+ " \"imageTree\": { \n"
+ " \"type\": \"ImageActor\",\n"
+ " \"styles\": [\"imageStyle\"],\n"
+ " \"name\": \"image\",\n"
+ " \"size\": \"{SIZE}\",\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageActor\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "},\n"
+ "\"stage\":"
+ "[{"
+ " \"type\": \"imageTree\","
+ " \"size\": [100,100,1]"
+ "}]"
+ "}\n"
+ );
+
+ std::string stylejson(
+ "{\n"
+ " \"color\": [1,0,0,1],\n"
+ " \"actors\": {\n"
+ " \"childImage\": {\n"
+ " \"color\": [0,1,0,1]\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ );
+
+ std::string templatejson(
+ "{ \n"
+ " \"type\": \"ImageActor\",\n"
+ " \"styles\": [\"imageStyle\"],\n"
+ " \"name\": \"image\",\n"
+ " \"size\": \"{SIZE}\",\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageActor\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+ DALI_TEST_CHECK( actor );
+
+ Dali::Property::Map map;
+ map["SIZE"] = Vector3(100,100,1);
+ actor = ImageActor::DownCast( builder.Create( "imageTree", map ) );
+ DALI_TEST_CHECK( actor );
+
+ // create from json snippet
+ actor = ImageActor::DownCast( builder.CreateFromJson( templatejson ) );
+ DALI_TEST_CHECK( actor );
+
+
+ // NB: already applied in create
+ DALI_TEST_CHECK( builder.ApplyStyle( "imageStyle", actor ) );
+
+ // apply from json snippet
+ DALI_TEST_CHECK( builder.ApplyFromJson( actor, stylejson ) );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderRenderTasksP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"renderTasks\":\n"
+ "{\n"
+ " \"task0\": {\n"
+ " \"sourceActor\": \"image\",\n"
+ " \"cameraActor\": \"camera\" \n"
+ " }\n"
+ "},\n"
+ "\"stage\":\n"
+ "[\n"
+ " { \n"
+ " \"type\": \"CameraActor\",\n"
+ " \"name\": \"image\"\n"
+ " }, \n"
+ " { \n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageActor\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
+
+ // coverage
+ builder.CreateRenderTask( "task0" );
+
+ DALI_TEST_CHECK( count <
+ Stage::GetCurrent().GetRenderTaskList().GetTaskCount() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderChildActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\",\n"
+ " \"actor\": \"actor\",\n"
+ " \"childActor\": \"subActor\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderSetPropertyActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"set\",\n"
+ " \"actor\": \"subActor\",\n"
+ " \"property\": \"visible\",\n"
+ " \"value\": false\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderGenericActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\"\n"
+ " }],\n"
+ " \"notifications\": [{\n"
+ " \"property\": \"visible\",\n"
+ " \"condition\": \"False\",\n"
+ " \"action\": \"show\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderCustomPropertyP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"templates\":\n"
+ "{\n"
+ " \"imageTree\": { \n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"customProperties\": {\n"
+ " \"newproperty\": true\n"
+ " },\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageActor\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "}\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ ImageActor actor = ImageActor::DownCast( builder.Create( "imageTree" ) );
+ DALI_TEST_CHECK( actor );
+
+ // NB: already applied in create
+ Property::Index index = actor.GetPropertyIndex("newproperty");
+ DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+ Property::Value value = actor.GetProperty(index);
+ DALI_TEST_CHECK( value.Get<bool>() == true );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderShaderEffectP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"position\": [\n"
+ " 0.40461349487305,\n"
+ " 0.9150390625,\n"
+ " 0.0\n"
+ " ],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+ " \"width\": 200,\n"
+ " \"height\": 80,\n"
+ " \"loadPolicy\": \"IMMEDIATE\",\n"
+ " \"releasePolicy\": \"NEVER\"\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"Animation_1\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ],\n"
+ " \"paths\": {},\n"
+ " \"animations\": {\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " },\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " }\n"
+ "}\n"
+
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ ShaderEffect effect = builder.GetShaderEffect("Ripple2D");
+
+ // coverage
+ DALI_TEST_CHECK( effect );
+
+ END_TEST;
+}
+
+
+int UtcDaliBuilderLoadFromStringN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "asdfsadf dsf asdf asdf {"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"Actor\","
+ "\"size\": [100,100,1],"
+ "\"parentOrigin\": \"TOP_LEFT\","
+ "\"anchorPoint\": \"TOP_LEFT\","
+ "\"signals\": [{"
+ "\"name\": \"touched\","
+ "\"action\": \"quit\""
+ "}]"
+ "}]"
+ "}"
+ );
+ Builder builder = Builder::New();
+
+ bool assert1 = false;
+
+ try
+ {
+ builder.LoadFromString( json );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_EQUALS(e.condition, "!\"Cannot parse JSON\"", TEST_LOCATION);
+ assert1 = true;
+ }
+
+ DALI_TEST_CHECK( assert1 );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderShaderEffect2P(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"templates\":\n"
+ "{\n"
+ " \"imageTree\": { \n"
+ " \"type\": \"ImageActor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"position\": [\n"
+ " 0.40461349487305,\n"
+ " 0.9150390625,\n"
+ " 0.0\n"
+ " ],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageActor\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "},\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"imageTree\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": \"offscreen\""
+ " }\n"
+ " ],\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " },\n"
+ " \"frameBufferImages\": {\n"
+ " \"offscreen\": {\n"
+ " \"type\": \"FrameBufferImage\","
+ " \"pixelFormat\":\"RGBA8888\","
+ " \"width\": 400,"
+ " \"height\": 400"
+ " }"
+ " }"
+ "}\n"
+
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ // coverage
+ DALI_TEST_CHECK( true );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderAddActorsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"arbitarysection\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\",\n"
+ " \"visible\": false\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\",\n"
+ " \"actor\": \"actor\",\n"
+ " \"childActor\": \"subActor\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( "arbitarysection", Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderFrameBufferP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"constants\":\n"
+ " {\n"
+ " \"FB_WIDTH\": 200.0,\n"
+ " \"FB_HEIGHT\": 200.0,\n"
+ " \"FB_SIZE\": [200,200],\n"
+ " \"FB_ASPECT_RATIO\": 1\n"
+ " },\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"fbOnStage\",\n"
+ " \"position\": [\n"
+ " 0.40461349487305,\n"
+ " 0.9150390625,\n"
+ " 0.0\n"
+ " ],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"size\": [300, 300, 0],\n"
+ " \"image\": \"fb0\",\n"
+ " \"clearColor\": [1,0,0,1]\n"
+ " },\n"
+ " {\n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+ " \"width\": 200,\n"
+ " \"height\": 80,\n"
+ " \"loadPolicy\": \"IMMEDIATE\",\n"
+ " \"releasePolicy\": \"NEVER\"\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"Animation_1\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"type\":\"CameraActor\",\n"
+ " \"name\":\"fbCam\",\n"
+ " \"aspectRatio\": \"{FB_ASPECT_RATIO}\",\n"
+ " \"projectionMode\": \"PERSPECTIVE_PROJECTION\",\n"
+ " \"fieldOfView\": 0.785,\n"
+ " \"invertYAxis\": true\n"
+ " }\n"
+ " ],\n"
+ " \"frameBufferImages\":\n"
+ " {\n"
+ " \"fb0\":\n"
+ " {\n"
+ " \"type\": \"FrameBufferImage\",\n"
+ " \"width\": { \"typeCast\":\"float\", \"value\":\"{FB_WIDTH}\" },\n"
+ " \"height\": { \"typeCast\":\"float\", \"value\":\"{FB_HEIGHT}\" }\n"
+ " }\n"
+ " },\n"
+ " \"renderTasks\":\n"
+ " {\n"
+ " \"stage\":\n"
+ " [\n"
+ " {\n"
+ " \"sourceActor\": \"fbOnStage\"\n"
+ " },\n"
+ " {\n"
+ " \"sourceActor\": \"Image1\",\n"
+ " \"targetFrameBuffer\": \"fb0\",\n"
+ " \"viewportSize\":\"{FB_SIZE}\",\n"
+ " \"cameraActor\":\"fbCam\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " \"paths\": {},\n"
+ " \"animations\": {\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " },\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " }\n"
+ "}\n");
+
+ Builder builder = Builder::New();
+
+ // frame buffer coverage
+ builder.LoadFromString( json );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Dali::FrameBufferImage frameBuffer = builder.GetFrameBufferImage( "fb0" );
+ DALI_TEST_CHECK( frameBuffer );
+
+ Dali::FrameBufferImage frameBuffer2 = builder.GetFrameBufferImage( "fb0" );
+ DALI_TEST_CHECK( frameBuffer2 );
+ DALI_TEST_CHECK( frameBuffer == frameBuffer2 );
+
+ DALI_TEST_CHECK( true );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderPathConstraintsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"constants\":\n"
+ " {\n"
+ " \"FB_WIDTH\": 200.0,\n"
+ " \"FB_HEIGHT\": 200.0,\n"
+ " \"FB_SIZE\": [200,200],\n"
+ " \"FB_ASPECT_RATIO\": 1\n"
+ " },\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageActor\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"filename\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+ " \"width\": 200,\n"
+ " \"height\": 80,\n"
+ " \"loadPolicy\": \"IMMEDIATE\",\n"
+ " \"releasePolicy\": \"NEVER\"\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"pathAnimation\"\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"applyConstraint\",\n"
+ " \"constrainer\": \"constrainer0\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorRed\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"applyConstraint\",\n"
+ " \"constrainer\": \"constrainer1\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorBlue\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ],\n"
+ " \"paths\":\n"
+ " {\n"
+ " \"path0\":\n"
+ " {\n"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],\n"
+ " \"curvature\":0.35\n"
+ " }\n"
+ " },\n"
+ " \"constrainers\":\n"
+ " {\n"
+ " \"constrainer0\":\n"
+ " {\n"
+ " \"type\": \"PathConstrainer\",\n"
+ " \"points\": [ [0, 0, 0], [0,0,0], [0,0,0] ],\n"
+ " \"controlPoints\": [ [0, 0, 0], [0,0,0], [0,0,0] ]\n"
+ " },\n"
+ " \"constrainer1\":\n"
+ " {\n"
+ " \"type\": \"LinearConstrainer\",\n"
+ " \"value\": [ 0, 0, 0 ]\n"
+ " }\n"
+ " },\n"
+ " \"animations\": {\n"
+ " \"pathAnimation\": {\n"
+ " \"duration\": 3.0,\n"
+ " \"properties\":\n"
+ " [{\n"
+ " \"actor\": \"Image1\",\n"
+ " \"path\":\"path0\",\n"
+ " \"forward\":[1,0,0],\n"
+ " \"alphaFunction\": \"EASE_IN_OUT\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 3\n"
+ " }\n"
+ " },\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }]\n"
+ " },\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " },\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " }\n"
+ "}\n");
+
+ Builder builder = Builder::New();
+
+ // frame buffer coverage
+ builder.LoadFromString( json );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Dali::Path path = builder.GetPath( "path0" );
+ DALI_TEST_CHECK( path );
+
+ Dali::Path path2 = builder.GetPath( "path0" );
+ DALI_TEST_CHECK( path2 );
+ DALI_TEST_CHECK( path == path2 );
+
+ Dali::PathConstrainer constrainer0 = builder.GetPathConstrainer( "constrainer0" );
+ DALI_TEST_CHECK( constrainer0 );
+
+ Dali::PathConstrainer constrainer0_2 = builder.GetPathConstrainer( "constrainer0" );
+ DALI_TEST_CHECK( constrainer0_2 );
+ DALI_TEST_CHECK( constrainer0 == constrainer0_2 );
+
+ Dali::LinearConstrainer constrainer1 = builder.GetLinearConstrainer( "constrainer1" );
+ DALI_TEST_CHECK( constrainer1 );
+
+ Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
+ DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+
+ END_TEST;
+}