/*
- * Copyright (c) 2014-2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
using namespace Dali;
using namespace Toolkit;
+namespace BuilderControlProperty
+{
+
+enum
+{
+ INTEGER_PROPERTY = Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1,
+ MATRIX3_PROPERTY,
+ MATRIX_PROPERTY,
+ NONE_PROPERTY
+};
+
namespace
{
-std::string ReplaceQuotes(const std::string &in_s)
+BaseHandle Create()
+{
+ return Toolkit::Control::New();
+}
+
+int gSetPropertyCalledCount = 0;
+
+void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+ ++gSetPropertyCalledCount;
+}
+
+Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex )
{
- std::string s(in_s);
- // wrong as no embedded quote but had regex link problems
- std::replace(s.begin(), s.end(), '\'', '"');
- return s;
+ return Property::Value();
+}
+
+} // unnamed namespace
+
+// Properties
+Dali::TypeRegistration typeRegistration( "BuilderControl", typeid( Toolkit::Control ), Create );
+
+Dali::PropertyRegistration propertyInteger( typeRegistration, "integerProperty", INTEGER_PROPERTY, Property::INTEGER, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix3( typeRegistration, "matrix3Property", MATRIX3_PROPERTY, Property::MATRIX3, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix( typeRegistration, "matrixProperty", MATRIX_PROPERTY, Property::MATRIX, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyNone( typeRegistration, "noneProperty", NONE_PROPERTY, Property::NONE, &SetProperty, &GetProperty );
+
}
+namespace
+{
+
struct BuilderFunctor
{
BuilderFunctor( bool& called ) : mCalled( called )
" \"name\": \"greeting\","
" \"type\": \"TextLabel\","
" \"text\": \"Touch me\","
- " \"styles\": [\"basicText\"],"
+ " \"inherit\": [\"basicText\"],"
" \"position\": [0, -120, 0],"
" \"size\": [200, 200, 1],"
" \"orientation\": [0, 0, 30],"
" \"name\": \"greeting\","
" \"type\": \"TextLabel\","
" \"text\": \"Touch me\","
- " \"styles\": [\"basicText\"],"
+ " \"inherit\": [\"basicText\"],"
" \"position\": [0, -120, 0],"
" \"size\": [200, 200, 1],"
" \"orientation\": [0, 0, 30],"
" \"property\": \"visible\",\n"
" \"condition\": \"False\",\n"
" \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionX\",\n"
+ " \"condition\": \"LessThan\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionY\",\n"
+ " \"condition\": \"GreaterThan\",\n"
+ " \"arg0\": 200.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Inside\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"arg1\": 10.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Outside\",\n"
+ " \"arg0\": 40.0,\n"
+ " \"arg1\": 50.0,\n"
+ " \"action\": \"show\"\n"
" }]\n"
" }]\n"
"}\n"
END_TEST;
}
+int UtcDaliBuilderPropertyNotificationN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"notifications\": [{\n"
+ " \"property\": \"visible\",\n"
+ " \"condition\": \"ErrorCondition\",\n"
+ " \"action\": \"show\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ try
+ {
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+
+
int UtcDaliBuilderCustomPropertyP(void)
{
ToolkitTestApplication application;
" }\n"
" ]\n"
" }\n"
- " },\n"
- " \"shaderEffects\": {\n"
- " \"Ripple2D\": {\n"
- " \"program\": {\n"
- " \"vertexPrefix\": \"\",\n"
- " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
- " \"fragmentPrefix\": \"\",\n"
- " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
- " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
- " },\n"
- " \"geometryHints\": \"HINT_NONE\",\n"
- " \"gridDensity\": 0,\n"
- " \"loop\": true,\n"
- " \"uAmplitude\": 0.02,\n"
- " \"uTime\": 0.0\n"
- " }\n"
" }\n"
"}\n");
" \"range\": [-300,300]\n"
" }\n"
" ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer0\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorRed\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer1\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorBlue\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
" }\n"
" ]\n"
" }\n"
" }\n"
" ]\n"
" }\n"
- " },\n"
- " \"shaderEffects\": {\n"
- " \"Ripple2D\": {\n"
- " \"program\": {\n"
- " \"vertexPrefix\": \"\",\n"
- " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
- " \"fragmentPrefix\": \"\",\n"
- " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
- " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
- " },\n"
- " \"geometryHints\": \"HINT_NONE\",\n"
- " \"gridDensity\": 0,\n"
- " \"loop\": true,\n"
- " \"uAmplitude\": 0.02,\n"
- " \"uTime\": 0.0\n"
- " }\n"
" }\n"
"}\n");
Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+ // For coverage
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+ builder.AddActors( actor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ actor.GetChildAt( 0 ).Unparent();
+
END_TEST;
}
"\"sensitive\": { \"typeCast\":\"boolean\", \"value\":false },"
"\"orientation\": { \"typeCast\":\"rotation\", \"value\":[10,10,10,10] },"
"\"colorMode\": { \"typeCast\":\"string\", \"value\":\"USE_OWN_MULTIPLY_PARENT_COLOR\" },"
- "\"clippingBox\": { \"typeCast\":\"rect\", \"value\":[10,10,10,10] }"
+ "\"clippingBox\": { \"typeCast\":\"rect\", \"value\":[10,10,10,10] },"
+ "\"padding\": { \"typeCast\":\"extents\", \"value\":[10,10,10,10] }"
"}]"
"}"
);
END_TEST;
}
+
+int UtcDaliBuilderBuilderControl(void)
+{
+ ToolkitTestApplication application;
+
+ std::string json(
+ "{"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"BuilderControl\","
+ "\"integerProperty\": 10,"
+ "\"matrix3Property\": [ 1,2,3,4,5,6,7,8,9 ],"
+ "\"matrixProperty\": [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ],"
+ "\"noneProperty\": 10"
+ "}]"
+ "}"
+ );
+
+ Actor rootActor = Actor::New();
+ Stage::GetCurrent().Add( rootActor );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( rootActor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( BuilderControlProperty::gSetPropertyCalledCount, 4, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderActionsWithParams(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"stage\":\n"
+ "[\n"
+ " { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touch\",\n"
+ " \"action\": \"show\",\n"
+ " \"parameters\": {\n"
+ " \"property1\" : 10,\n"
+ " \"property2\" : [1,2],\n"
+ " \"property3\" : [1,2,3],\n"
+ " \"property4\" : [1,2,3,4]\n"
+ " }\n"
+ " }]\n"
+ " }\n"
+ "]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ DALI_TEST_CHECK( true ); // For Coverage
+
+ END_TEST;
+}
+
+int UtcDaliBuilderConfigurationP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"config\":\n"
+ " {\n"
+ " \"alwaysShowFocus\":true\n"
+ " }\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ Property::Map map = builder.GetConfigurations();
+
+ Dali::Property::Value* pValue = map.Find( "alwaysShowFocus" );
+
+ DALI_TEST_CHECK( pValue );
+
+ bool value = pValue->Get<bool>();
+
+ DALI_TEST_CHECK( value );
+
+ END_TEST;
+}