/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2014-2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <iostream>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
-#include <dali-toolkit/public-api/builder/builder.h>
+#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/object/type-registry-helper.h>
+#include <test-button.h>
+#include <test-animation-data.h>
+
+#define STRINGIFY(A)#A
using namespace Dali;
using namespace Toolkit;
"[{"
"\"type\": \"Actor\","
"\"size\": [100,100,1],"
- "\"parent-origin\": \"TOP_LEFT\","
- "\"anchor-point\": \"TOP_LEFT\","
+ "\"parentOrigin\": \"TOP_LEFT\","
+ "\"anchorPoint\": \"TOP_LEFT\","
"\"signals\": [{"
"\"name\": \"touched\","
"\"action\": \"quit\""
END_TEST;
}
+
+
+int UtcDaliBuilderAnimationP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ " \"constants\":"
+ " {"
+ " \"ALPHA_FUNCTION\":\"EASE_IN_OUT\""
+ " },"
+ " \"paths\":"
+ " {"
+ " \"path0\":"
+ " {"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+ " \"curvature\":0.35"
+ " }"
+ " },"
+ " \"animations\": {"
+ " \"animate\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"greeting\","
+ " \"property\": \"position\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"{ALPHA_FUNCTION}\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"visible\","
+ " \"alphaFunction\": \"LINEAR\","
+ " \"value\": true"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"sizeWidth\","
+ " \"alphaFunction\": \"REVERSE\","
+ " \"value\": 10.0"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN\","
+ " \"value\": [10.0,20.0,30.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_IN_OUT_SINE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"BOUNCE\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"SIN\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " },"
+ " {"
+ " \"actor\": \"greeting\","
+ " \"property\": \"orientation\","
+ " \"alphaFunction\": \"EASE_OUT_BACK\","
+ " \"value\": [0.0, 0.0, 0.0, 1.0]"
+ " }"
+ " ]"
+ " },"
+ " \"pathAnimation\": {"
+ " \"duration\": 3.0,"
+ " \"endAction\": \"DISCARD\","
+ " \"disconnectAction\": \"BAKE_FINAL\","
+ " \"properties\": [{"
+ " \"actor\": \"greeting\","
+ " \"path\":\"path0\","
+ " \"forward\":[1,0,0],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }]"
+ " }"
+ " },"
+ " \"stage\": [{"
+ " \"name\": \"greeting\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\","
+ " \"styles\": [\"basicText\"],"
+ " \"position\": [0, -120, 0],"
+ " \"size\": [200, 200, 1],"
+ " \"orientation\": [0, 0, 30],"
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"play\","
+ " \"animation\": \"animate\""
+ " }]"
+ " }]"
+ "}");
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ Animation anim = builder.CreateAnimation("animate");
+
+ DALI_TEST_CHECK( anim );
+
+ Property::Map map;
+ map["ALPHA_FUNCTION"] = "EASE_IN_SQUARE";
+ anim = builder.CreateAnimation("animate", map);
+
+ DALI_TEST_CHECK( anim );
+
+ anim = builder.CreateAnimation("pathAnimation");
+
+ DALI_TEST_CHECK( anim );
+
+ // trigger play
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+
+ END_TEST;
+}
+
+int UtcDaliBuilderAnimationN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ " \"constants\":"
+ " {"
+ " \"TEXT\": \"Touch Me\","
+ " \"NAME\": \"greeting\" "
+ " },"
+ " \"paths\":"
+ " {"
+ " \"path0\":"
+ " {"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],"
+ " \"curvature\":0.35"
+ " }"
+ " },"
+ " \"animations\": {"
+ " \"animate\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"{NAME}\","
+ " \"property\": \"positioninvalid\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }"
+ " ]"
+ " },"
+ " \"animate2\": {"
+ " \"loop\": true,"
+ " \"endAction\": \"BAKE\","
+ " \"disconnectAction\": \"BAKE\","
+ " \"properties\":"
+ " [{"
+ " \"actor\": \"{NAME}\","
+ " \"property\": \"positioninvalid\","
+ " \"value\": [300, 300, -1000],"
+ " \"alphaFunction\": \"EGGS_OVER_EASY\","
+ " \"relative\": true,"
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }"
+ " ]"
+ " },"
+ " \"pathAnimation\": {"
+ " \"duration\": 3.0,"
+ " \"endAction\": \"DISCARD\","
+ " \"disconnectAction\": \"BAKE_FINAL\","
+ " \"properties\": [{"
+ " \"actor\": \"greeting\","
+ " \"path\":\"pathDoesntExist\","
+ " \"forward\":[1,0,0],"
+ " \"alphaFunction\": \"EASE_IN_OUT\","
+ " \"timePeriod\": {"
+ " \"delay\": 0,"
+ " \"duration\": 3"
+ " }"
+ " }]"
+ " }"
+ " },"
+ " \"stage\": [{"
+ " \"name\": \"greeting\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\","
+ " \"styles\": [\"basicText\"],"
+ " \"position\": [0, -120, 0],"
+ " \"size\": [200, 200, 1],"
+ " \"orientation\": [0, 0, 30],"
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"play\","
+ " \"animation\": \"animate\""
+ " }]"
+ " },"
+ " {"
+ " \"name\": \"greeting2\","
+ " \"type\": \"TextLabel\","
+ " \"text\": \"Touch me\""
+ " }]"
+ "}");
+
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ Animation anim = builder.CreateAnimation("animate");
+
+ // log warning line coverage
+ anim = builder.CreateAnimation("pathAnimation");
+ DALI_TEST_CHECK(anim);
+
+ anim = builder.CreateAnimation("animate");
+ DALI_TEST_CHECK(anim);
+
+ anim = builder.CreateAnimation("animate2");
+ DALI_TEST_CHECK(anim);
+
+ // create referencing a different actor aka animation templates
+ Property::Map map;
+ map["NAME"] = "greeting2";
+ anim = builder.CreateAnimation("animate2", map);
+ DALI_TEST_CHECK(anim);
+
+ // alternative actor to use for FindChildByName
+ anim = builder.CreateAnimation("animate2", Dali::Stage::GetCurrent().GetRootLayer());
+ DALI_TEST_CHECK(anim);
+
+ // alternative actor to use for FindChildByName
+ anim = builder.CreateAnimation("animate2", map, Dali::Stage::GetCurrent().GetRootLayer());
+ DALI_TEST_CHECK(anim);
+
+
+ END_TEST;
+
+}
+
+int UtcDaliBuilderConstantsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{"
+ "\"constants\":"
+ "{"
+ " \"IMAGE_PATH\": \"apath\","
+ " \"WIDTH\": 22.3,"
+ " \"ANCHOR\": \"TOP_LEFT\","
+ " \"PADDING\": [1,2,3,4]"
+ "},"
+ "\"stage\":"
+ "[{"
+ " \"type\": \"ImageView\","
+ " \"name\": \"{NAME}\","
+ " \"size\": [100,100,1],"
+ " \"parentOrigin\": \"TOP_LEFT\","
+ " \"anchorPoint\": \"{ANCHOR}\","
+ " \"padding\": \"{PADDING}\","
+ " \"image\": { \"url\": \"dir/{IMAGE_PATH}\" },"
+ " \"sizeWidth\": \"{WIDTH}\","
+ " \"signals\": [{"
+ " \"name\": \"touched\","
+ " \"action\": \"quit\""
+ " }]"
+ "}]"
+ "}"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ builder.AddConstant( "NAME", "image" );
+
+ Property::Map map = builder.GetConstants();
+
+ Dali::Property::Value* pValue = map.Find( "NAME" );
+
+ DALI_TEST_CHECK( pValue );
+
+ pValue = map.Find( "IMAGE_PATH" );
+
+ DALI_TEST_CHECK( pValue );
+
+ Dali::Property::Value value = builder.GetConstant( "WIDTH" );
+
+ DALI_TEST_CHECK( value.GetType() != Property::NONE );
+
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+ DALI_TEST_CHECK( builder );
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("image");
+ DALI_TEST_CHECK( actor );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderTemplatesAndStylesP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"constants\":"
+ "{"
+ " \"SIZE\": [10,20,30]"
+ "},"
+ "\"styles\":\n"
+ "{\n"
+ " \"imageStyle\": \n"
+ " {\n"
+ " \"color\": [1,0,0,1],\n"
+ " \"actors\": {\n"
+ " \"childImage\": {\n"
+ " \"color\": [0,1,0,1]\n"
+ " }\n"
+ " }\n"
+ " }\n"
+ "},\n"
+ "\"templates\":\n"
+ "{\n"
+ " \"imageTree\": { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"styles\": [\"imageStyle\"],\n"
+ " \"name\": \"image\",\n"
+ " \"size\": \"{SIZE}\",\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageView\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "},\n"
+ "\"stage\":"
+ "[{"
+ " \"type\": \"imageTree\","
+ " \"size\": [100,100,1]"
+ "}]"
+ "}\n"
+ );
+
+ std::string stylejson(
+ "{\n"
+ " \"color\": [1,0,0,1],\n"
+ " \"actors\": {\n"
+ " \"childImage\": {\n"
+ " \"color\": [0,1,0,1]\n"
+ " }\n"
+ " }\n"
+ "}\n"
+ );
+
+ std::string templatejson(
+ "{ \n"
+ " \"type\": \"ImageView\",\n"
+ " \"styles\": [\"imageStyle\"],\n"
+ " \"name\": \"image\",\n"
+ " \"size\": \"{SIZE}\",\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageView\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
+ DALI_TEST_CHECK( actor );
+
+ Dali::Property::Map map;
+ map["SIZE"] = Vector3(100,100,1);
+ actor = ImageView::DownCast( builder.Create( "imageTree", map ) );
+ DALI_TEST_CHECK( actor );
+
+ // create from json snippet
+ actor = ImageView::DownCast( builder.CreateFromJson( templatejson ) );
+ DALI_TEST_CHECK( actor );
+
+
+ // NB: already applied in create
+ DALI_TEST_CHECK( builder.ApplyStyle( "imageStyle", actor ) );
+
+ // apply from json snippet
+ DALI_TEST_CHECK( builder.ApplyFromJson( actor, stylejson ) );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderRenderTasksP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"renderTasks\":\n"
+ "{\n"
+ " \"task0\": {\n"
+ " \"sourceActor\": \"image\",\n"
+ " \"cameraActor\": \"camera\" \n"
+ " }\n"
+ "},\n"
+ "\"stage\":\n"
+ "[\n"
+ " { \n"
+ " \"type\": \"CameraActor\",\n"
+ " \"name\": \"image\"\n"
+ " }, \n"
+ " { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageView\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ unsigned int count = Stage::GetCurrent().GetRenderTaskList().GetTaskCount();
+
+ // coverage
+ builder.CreateRenderTask( "task0" );
+
+ DALI_TEST_CHECK( count <
+ Stage::GetCurrent().GetRenderTaskList().GetTaskCount() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderChildActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\",\n"
+ " \"actor\": \"actor\",\n"
+ " \"childActor\": \"subActor\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderSetPropertyActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"set\",\n"
+ " \"actor\": \"subActor\",\n"
+ " \"property\": \"visible\",\n"
+ " \"value\": false\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderGenericActionP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderPropertyNotificationP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\"\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\"\n"
+ " }],\n"
+ " \"notifications\": [{\n"
+ " \"property\": \"visible\",\n"
+ " \"condition\": \"False\",\n"
+ " \"action\": \"show\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit touch event and check that our quit method is called
+ Integration::TouchEvent touchEvent;
+ touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ application.ProcessEvent( touchEvent );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("actor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderCustomPropertyP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"templates\":\n"
+ "{\n"
+ " \"imageTree\": { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"quit\"\n"
+ " }],\n"
+ " \"properties\": {\n"
+ " \"newproperty\": true\n"
+ " },\n"
+ " \"animatableProperties\": {\n"
+ " \"newAnimatableproperty\": 3\n"
+ " },\n"
+ " \"actors\": [\n"
+ " {\n"
+ " \"type\":\"ImageView\",\n"
+ " \"name\":\"childImage\" \n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ "}\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ ImageView actor = ImageView::DownCast( builder.Create( "imageTree" ) );
+ DALI_TEST_CHECK( actor );
+
+ // NB: already applied in create
+ Property::Index index = actor.GetPropertyIndex("newproperty");
+ DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+ Property::Value value = actor.GetProperty(index);
+ DALI_TEST_CHECK( value.Get<bool>() == true );
+
+ index = actor.GetPropertyIndex("newAnimatableproperty");
+ DALI_TEST_CHECK( Property::INVALID_INDEX != index );
+ value = actor.GetProperty(index);
+ DALI_TEST_CHECK( value.Get<int>() == 3 );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderCustomShaderP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"position\": [\n"
+ " 0.40461349487305,\n"
+ " 0.9150390625,\n"
+ " 0.0\n"
+ " ],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\",\n"
+ " \"desiredWidth\": 200,\n"
+ " \"desiredHeight\": 80,\n"
+ " \"shader\": {\n"
+ " \"fragmentShader\": \"precision mediump float;\\nuniform sampler2D sTexture;\\nuniform vec4 uColor;\\nuniform float uAmplitude;\\nuniform float uTime;\\nvarying vec2 vTexCoord;\\nvoid main()\\n{\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude;\\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;}\\n\\n\"\n"
+ " }\n"
+ " },\n"
+ " \"customAnimatableProperties\": {\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"Animation_1\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ],\n"
+ " \"animations\": {\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " }\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " }\n"
+ "}\n"
+
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ builder.AddActors ( "stage", Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("Image1");
+
+ // coverage
+ DALI_TEST_CHECK( actor );
+
+ END_TEST;
+}
+
+
+int UtcDaliBuilderLoadFromStringN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "asdfsadf dsf asdf asdf {"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"Actor\","
+ "\"size\": [100,100,1],"
+ "\"parentOrigin\": \"TOP_LEFT\","
+ "\"anchorPoint\": \"TOP_LEFT\","
+ "\"signals\": [{"
+ "\"name\": \"touched\","
+ "\"action\": \"quit\""
+ "}]"
+ "}]"
+ "}"
+ );
+ Builder builder = Builder::New();
+
+ bool assert1 = false;
+
+ try
+ {
+ builder.LoadFromString( json );
+ }
+ catch( Dali::DaliException& e )
+ {
+ DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_EQUALS(e.condition, "!\"Cannot parse JSON\"", TEST_LOCATION);
+ assert1 = true;
+ }
+
+ DALI_TEST_CHECK( assert1 );
+
+ END_TEST;
+}
+
+
+int UtcDaliBuilderAddActorsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"arbitarysection\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"actor\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"parentOrigin\": \"TOP_LEFT\",\n"
+ " \"anchorPoint\": \"TOP_LEFT\",\n"
+ " \"actors\": [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"name\": \"subActor\",\n"
+ " \"visible\": false\n"
+ " }],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touched\",\n"
+ " \"action\": \"hide\",\n"
+ " \"actor\": \"actor\",\n"
+ " \"childActor\": \"subActor\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( "arbitarysection", Stage::GetCurrent().GetRootLayer() );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Actor actor = Stage::GetCurrent().GetRootLayer().FindChildByName("subActor");
+ DALI_TEST_CHECK( actor );
+
+ DALI_TEST_CHECK( !actor.IsVisible() );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderFrameBufferP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"constants\":\n"
+ " {\n"
+ " \"FB_WIDTH\": 200.0,\n"
+ " \"FB_HEIGHT\": 200.0,\n"
+ " \"FB_SIZE\": [200,200],\n"
+ " \"FB_ASPECT_RATIO\": 1\n"
+ " },\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"fbOnStage\",\n"
+ " \"position\": [\n"
+ " 0.40461349487305,\n"
+ " 0.9150390625,\n"
+ " 0.0\n"
+ " ],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"size\": [300, 300, 0],\n"
+ " \"image\": \"fb0\",\n"
+ " \"clearColor\": [1,0,0,1]\n"
+ " },\n"
+ " {\n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"Animation_1\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"type\":\"CameraActor\",\n"
+ " \"name\":\"fbCam\",\n"
+ " \"aspectRatio\": \"{FB_ASPECT_RATIO}\",\n"
+ " \"projectionMode\": \"PERSPECTIVE_PROJECTION\",\n"
+ " \"fieldOfView\": 0.785,\n"
+ " \"invertYAxis\": true\n"
+ " }\n"
+ " ],\n"
+ " \"frameBufferImages\":\n"
+ " {\n"
+ " \"fb0\":\n"
+ " {\n"
+ " \"type\": \"FrameBufferImage\",\n"
+ " \"width\": { \"typeCast\":\"float\", \"value\":\"{FB_WIDTH}\" },\n"
+ " \"height\": { \"typeCast\":\"float\", \"value\":\"{FB_HEIGHT}\" }\n"
+ " }\n"
+ " },\n"
+ " \"renderTasks\":\n"
+ " {\n"
+ " \"stage\":\n"
+ " [\n"
+ " {\n"
+ " \"sourceActor\": \"fbOnStage\"\n"
+ " },\n"
+ " {\n"
+ " \"sourceActor\": \"Image1\",\n"
+ " \"targetFrameBuffer\": \"fb0\",\n"
+ " \"viewportSize\":\"{FB_SIZE}\",\n"
+ " \"cameraActor\":\"fbCam\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " \"paths\": {},\n"
+ " \"animations\": {\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " },\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " }\n"
+ "}\n");
+
+ Builder builder = Builder::New();
+
+ // frame buffer coverage
+ builder.LoadFromString( json );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Dali::FrameBufferImage frameBuffer = builder.GetFrameBufferImage( "fb0" );
+ DALI_TEST_CHECK( frameBuffer );
+
+ Dali::FrameBufferImage frameBuffer2 = builder.GetFrameBufferImage( "fb0" );
+ DALI_TEST_CHECK( frameBuffer2 );
+ DALI_TEST_CHECK( frameBuffer == frameBuffer2 );
+
+ DALI_TEST_CHECK( true );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderPathConstraintsP(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"constants\":\n"
+ " {\n"
+ " \"FB_WIDTH\": 200.0,\n"
+ " \"FB_HEIGHT\": 200.0,\n"
+ " \"FB_SIZE\": [200,200],\n"
+ " \"FB_ASPECT_RATIO\": 1\n"
+ " },\n"
+ " \"stage\": [\n"
+ " {\n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"Image1\",\n"
+ " \"size\": [200, 200, 0],\n"
+ " \"parentOrigin\": [0.5, 0.5, 0.5],\n"
+ " \"effect\": \"Ripple2D\",\n"
+ " \"image\": {\n"
+ " \"url\": \"{DALI_IMAGE_DIR}gallery-medium-25.jpg\"\n"
+ " },\n"
+ " \"signals\": [\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"play\",\n"
+ " \"animation\": \"pathAnimation\"\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"applyConstraint\",\n"
+ " \"constrainer\": \"constrainer0\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorRed\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"onStage\",\n"
+ " \"action\": \"applyConstraint\",\n"
+ " \"constrainer\": \"constrainer1\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorBlue\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " ],\n"
+ " \"paths\":\n"
+ " {\n"
+ " \"path0\":\n"
+ " {\n"
+ " \"points\":[ [-150, -50, 0], [0.0,70.0,0.0], [190.0,-150.0,0.0] ],\n"
+ " \"curvature\":0.35\n"
+ " }\n"
+ " },\n"
+ " \"constrainers\":\n"
+ " {\n"
+ " \"constrainer0\":\n"
+ " {\n"
+ " \"type\": \"PathConstrainer\",\n"
+ " \"points\": [ [0, 0, 0], [0,0,0], [0,0,0] ],\n"
+ " \"controlPoints\": [ [0, 0, 0], [0,0,0], [0,0,0] ]\n"
+ " },\n"
+ " \"constrainer1\":\n"
+ " {\n"
+ " \"type\": \"LinearConstrainer\",\n"
+ " \"value\": [ 0, 0, 0 ]\n"
+ " }\n"
+ " },\n"
+ " \"animations\": {\n"
+ " \"pathAnimation\": {\n"
+ " \"duration\": 3.0,\n"
+ " \"properties\":\n"
+ " [{\n"
+ " \"actor\": \"Image1\",\n"
+ " \"path\":\"path0\",\n"
+ " \"forward\":[1,0,0],\n"
+ " \"alphaFunction\": \"EASE_IN_OUT\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 3\n"
+ " }\n"
+ " },\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }]\n"
+ " },\n"
+ " \"Animation_1\": {\n"
+ " \"loop\":true,\n"
+ " \"properties\": [\n"
+ " {\n"
+ " \"actor\": \"Image1\",\n"
+ " \"property\": \"uTime\",\n"
+ " \"value\": 10.0,\n"
+ " \"alphaFunction\": \"LINEAR\",\n"
+ " \"timePeriod\": {\n"
+ " \"delay\": 0,\n"
+ " \"duration\": 10.0\n"
+ " },\n"
+ " \"gui-builder-timeline-color\": \"#8dc0da\"\n"
+ " }\n"
+ " ]\n"
+ " }\n"
+ " },\n"
+ " \"shaderEffects\": {\n"
+ " \"Ripple2D\": {\n"
+ " \"program\": {\n"
+ " \"vertexPrefix\": \"\",\n"
+ " \"vertex\": \"void main(void)\\n{\\n gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\\n vTexCoord = aTexCoord;\\n}\\n\\n\",\n"
+ " \"fragmentPrefix\": \"\",\n"
+ " \"fragment\": \"precision mediump float;\\nuniform float uAmplitude; // 0.02; (< 1)\\nuniform float uTime;\\nvoid main()\\n{\\n highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\\n highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\\n highp float len = length(pos);\\n highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude; \\n gl_FragColor = texture2D(sTexture, texCoord) * uColor;\\n}\\n\\n\\n\",\n"
+ " \"geometryType\": \"GEOMETRY_TYPE_IMAGE\"\n"
+ " },\n"
+ " \"geometryHints\": \"HINT_NONE\",\n"
+ " \"gridDensity\": 0,\n"
+ " \"loop\": true,\n"
+ " \"uAmplitude\": 0.02,\n"
+ " \"uTime\": 0.0\n"
+ " }\n"
+ " }\n"
+ "}\n");
+
+ Builder builder = Builder::New();
+
+ // frame buffer coverage
+ builder.LoadFromString( json );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Dali::Path path = builder.GetPath( "path0" );
+ DALI_TEST_CHECK( path );
+
+ Dali::Path path2 = builder.GetPath( "path0" );
+ DALI_TEST_CHECK( path2 );
+ DALI_TEST_CHECK( path == path2 );
+
+ Dali::PathConstrainer constrainer0 = builder.GetPathConstrainer( "constrainer0" );
+ DALI_TEST_CHECK( constrainer0 );
+
+ Dali::PathConstrainer constrainer0_2 = builder.GetPathConstrainer( "constrainer0" );
+ DALI_TEST_CHECK( constrainer0_2 );
+ DALI_TEST_CHECK( constrainer0 == constrainer0_2 );
+
+ Dali::LinearConstrainer constrainer1 = builder.GetLinearConstrainer( "constrainer1" );
+ DALI_TEST_CHECK( constrainer1 );
+
+ Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
+ DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+
+ END_TEST;
+}
+
+#define CHECK_MAP_ELEMENT( xMap, xKey, xType, xPropType, xExpected, xLocation ) \
+ { \
+ Property::Value* value = xMap->Find( xKey ); \
+ DALI_TEST_EQUALS( value==NULL, false, xLocation); \
+ if( value != NULL ) \
+ { \
+ DALI_TEST_EQUALS( value->GetType(), xPropType, xLocation ); \
+ xType result; \
+ value->Get(result); \
+ DALI_TEST_EQUALS( result, xExpected, TEST_LOCATION ); \
+ std::ostringstream oss; \
+ oss << "Animation element " << xKey << "= " << result << std::endl; \
+ tet_printf( oss.str().c_str() ); \
+ } \
+ else \
+ { \
+ tet_printf("Can't find map element " xKey "\n"); \
+ } \
+ }
+
+
+int UtcDaliBuilderMapping01(void)
+{
+ ToolkitTestApplication application;
+
+ const char* json =
+ "{\n"
+ " \"mappings\":\n"
+ " {\n"
+ " \"buttonPressFadeOut\":{\n"
+ " \"alphaFunction\":\"EASE_OUT\",\n"
+ " \"timePeriod\":{\n"
+ " \"delay\":0.0,\n"
+ " \"duration\":0.4\n"
+ " }\n"
+ " },\n"
+ " \"buttonPressFadeIn\":{\n"
+ " \"alphaFunction\":\"EASE_IN\",\n"
+ " \"timePeriod\":{\n"
+ " \"delay\":0.4,\n"
+ " \"duration\":0.5\n"
+ " }\n"
+ " },\n"
+ " \"transition:buttonPressed\":\n"
+ " [\n"
+ " {\n"
+ " \"target\": \"unselectedBackgroundRenderer\",\n"
+ " \"property\": \"opacity\",\n"
+ " \"value\": 0,\n"
+ " \"animator\":\"<buttonPressFadeOut>\"\n"
+ " }\n"
+ " ],\n"
+ " \"transition:buttonReleased\":\n"
+ " [\n"
+ " {\n"
+ " \"target\": \"unselectedBackgroundRenderer\",\n"
+ " \"property\": \"opacity\",\n"
+ " \"value\": 1,\n"
+ " \"animator\":\"<buttonPressFadeIn>\"\n"
+ " },\n"
+ " {\n"
+ " \"target\": \"unselectedForegroundRenderer\",\n"
+ " \"property\": \"scale\",\n"
+ " \"value\": [ 1, 1, 1 ],\n"
+ " \"animator\":\"<buttonPressFadeIn>\"\n"
+ " },\n"
+ " {\n"
+ " \"target\": \"selectedBackgroundRenderer\",\n"
+ " \"property\": \"opacity\",\n"
+ " \"value\": 0,\n"
+ " \"animator\": \"<buttonPressFadeOut>\"\n"
+ " },\n"
+ " {\n"
+ " \"target\": \"selectedForegroundRenderer\",\n"
+ " \"property\": \"scale\",\n"
+ " \"value\": [ 0, 0, 0 ],\n"
+ " \"animator\":\"<buttonPressFadeOut>\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " \"styles\":\n"
+ " {\n"
+ " \"testbutton\":\n"
+ " {\n"
+ " \"pressTransition\":\"<transition:buttonPressed>\",\n"
+ " \"releaseTransition\":\"<transition:buttonReleased>\"\n"
+ " }\n"
+ " }\n"
+ "}\n";
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ Test::TestButton testButton = Test::TestButton::New();
+ Stage::GetCurrent().Add( testButton );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+ // Now check that it has loaded the transition correctly:
+ Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+ DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+ Property::Array* array = transition.GetArray();
+
+ DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+ Property::Value element = array->GetElementAt(0);
+ DALI_TEST_CHECK( element.GetType() == Property::MAP );
+ Property::Map* map = element.GetMap();
+
+ CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "unselectedBackgroundRenderer", TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "opacity", TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "alphaFunction", int, Property::INTEGER, (int)Dali::AlphaFunction::EASE_OUT, TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "timePeriodDelay", float, Property::FLOAT, 0.0f, TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.4f, TEST_LOCATION);
+
+ END_TEST;
+}
+
+
+int UtcDaliBuilderMappingCycleCheck(void)
+{
+ ToolkitTestApplication application;
+
+ std::string json(
+ "{\n"
+ " \"mappings\":\n"
+ " {\n"
+ " \"cyclicKey1\":\"<cyclicKey1>\",\n"
+ " \"cyclicKey2\":\"<cyclicKey3>\",\n"
+ " \"cyclicKey3\":\"<cyclicKey2>\",\n"
+ " \"FadeOut\":{\n"
+ " \"alphaFunction\":\"EASE_IN\",\n"
+ " \"timePeriod\":{\n"
+ " \"delay\":\"<cyclicKey3>\",\n"
+ " \"duration\":0.6\n"
+ " }\n"
+ " },\n"
+ " \"transition:buttonPressed\":\n"
+ " [\n"
+ " {\n"
+ " \"target\": \"<cyclicKey1>\",\n"
+ " \"property\": \"<cyclicKey2>\",\n"
+ " \"value\": 0,\n"
+ " \"animator\":\"<FadeOut>\"\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " \"styles\":\n"
+ " {\n"
+ " \"testbutton\":\n"
+ " {\n"
+ " \"pressTransition\":\"<transition:buttonPressed>\",\n"
+ " \"releaseTransition\":\"<cyclicKey2>\",\n"
+ " \"disabledTransition\":\"<cyclicKey3>\",\n"
+ " \"enabledTransition\":\"<unknownKey>\"\n"
+ " }\n"
+ " }\n"
+ "}\n");
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+
+ Test::TestButton testButton = Test::TestButton::New();
+ Stage::GetCurrent().Add( testButton );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( builder.ApplyStyle( "testbutton", testButton ) );
+
+ // Now check that it has loaded the transition correctly:
+ Property::Value transition = testButton.GetProperty(Test::TestButton::Property::PRESS_TRANSITION);
+ DALI_TEST_EQUALS( transition.GetType(), Property::ARRAY, TEST_LOCATION );
+ Property::Array* array = transition.GetArray();
+
+ DALI_TEST_EQUALS( array->Size(), 1, TEST_LOCATION );
+ Property::Value element = array->GetElementAt(0);
+ DALI_TEST_CHECK( element.GetType() == Property::MAP );
+ Property::Map* map = element.GetMap();
+
+ CHECK_MAP_ELEMENT(map, "target", std::string, Property::STRING, "", TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "property", std::string, Property::STRING, "", TEST_LOCATION);
+ CHECK_MAP_ELEMENT(map, "timePeriodDuration", float, Property::FLOAT, 0.6f, TEST_LOCATION);
+
+ END_TEST;
+}