#include <dali-toolkit/devel-api/builder/builder.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/devel-api/object/type-registry-helper.h>
#include <test-button.h>
#include <test-animation-data.h>
using namespace Dali;
using namespace Toolkit;
+namespace BuilderControlProperty
+{
+
+enum
+{
+ INTEGER_PROPERTY = Toolkit::Control::CONTROL_PROPERTY_END_INDEX + 1,
+ MATRIX3_PROPERTY,
+ MATRIX_PROPERTY,
+ NONE_PROPERTY
+};
+
+namespace
+{
+
+BaseHandle Create()
+{
+ return Toolkit::Control::New();
+}
+
+int gSetPropertyCalledCount = 0;
+
+void SetProperty( BaseObject* object, Property::Index propertyIndex, const Property::Value& value )
+{
+ ++gSetPropertyCalledCount;
+}
+
+Property::Value GetProperty( BaseObject* object, Property::Index propertyIndex )
+{
+ return Property::Value();
+}
+
+} // unnamed namespace
+
+// Properties
+Dali::TypeRegistration typeRegistration( "BuilderControl", typeid( Toolkit::Control ), Create );
+
+Dali::PropertyRegistration propertyInteger( typeRegistration, "integerProperty", INTEGER_PROPERTY, Property::INTEGER, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix3( typeRegistration, "matrix3Property", MATRIX3_PROPERTY, Property::MATRIX3, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyMatrix( typeRegistration, "matrixProperty", MATRIX_PROPERTY, Property::MATRIX, &SetProperty, &GetProperty );
+Dali::PropertyRegistration propertyNone( typeRegistration, "noneProperty", NONE_PROPERTY, Property::NONE, &SetProperty, &GetProperty );
+
+}
+
namespace
{
"{"
"\"stage\":"
"[{"
- "\"type\": \"Actor\","
+ "\"type\": \"Layer\","
"\"size\": [100,100,1],"
"\"parentOrigin\": \"TOP_LEFT\","
"\"anchorPoint\": \"TOP_LEFT\","
+ "\"maximumSize\": [100,100],"
+ "\"orientation\": [10,10,10,10],"
+ "\"clippingBox\": [10,10,10,10],"
"\"signals\": [{"
- "\"name\": \"touched\","
+ "\"name\": \"touch\","
"\"action\": \"quit\""
"}]"
"}]"
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
DALI_TEST_CHECK( functorCalled );
" \"size\": [200, 200, 1],"
" \"orientation\": [0, 0, 30],"
" \"signals\": [{"
- " \"name\": \"touched\","
+ " \"name\": \"touch\","
" \"action\": \"play\","
" \"animation\": \"animate\""
" }]"
// trigger play
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
" \"size\": [200, 200, 1],"
" \"orientation\": [0, 0, 30],"
" \"signals\": [{"
- " \"name\": \"touched\","
+ " \"name\": \"touch\","
" \"action\": \"play\","
" \"animation\": \"animate\""
" }]"
" \"image\": { \"url\": \"dir/{IMAGE_PATH}\" },"
" \"sizeWidth\": \"{WIDTH}\","
" \"signals\": [{"
- " \"name\": \"touched\","
+ " \"name\": \"touch\","
" \"action\": \"quit\""
" }]"
"}]"
" \"color\": [1,0,0,1],\n"
" \"actors\": {\n"
" \"childImage\": {\n"
- " \"color\": [0,1,0,1]\n"
+ " \"color\": \"34\"\n"
" }\n"
" }\n"
" }\n"
"},\n"
"\"templates\":\n"
"{\n"
+ " \"imageViewTemplate\": { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"styles\": [\"imageStyle\"]\n"
+ " },\n"
" \"imageTree\": { \n"
" \"type\": \"ImageView\",\n"
" \"styles\": [\"imageStyle\"],\n"
" \"name\": \"image\",\n"
" \"size\": \"{SIZE}\",\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"quit\"\n"
" }],\n"
" \"actors\": [\n"
" {\n"
" \"type\":\"ImageView\",\n"
- " \"name\":\"childImage\" \n"
+ " \"name\":\"childImage\", \n"
+ " \"color\": \n"
+ " {\n"
+ " \"r\": 10,\n"
+ " \"g\": 10,\n"
+ " \"b\": 10,\n"
+ " \"a\": 100\n"
+ " }\n"
+ " },\n"
+ " {\n"
+ " \"type\":\"imageViewTemplate\",\n"
+ " \"name\":\"childImage2\"\n"
" }\n"
" ]\n"
" }\n"
" \"color\": [1,0,0,1],\n"
" \"actors\": {\n"
" \"childImage\": {\n"
- " \"color\": [0,1,0,1]\n"
+ " \"color\": \"#344353\"\n"
" }\n"
" }\n"
"}\n"
" \"name\": \"image\",\n"
" \"size\": \"{SIZE}\",\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"quit\"\n"
" }],\n"
" \"actors\": [\n"
"[\n"
" { \n"
" \"type\": \"CameraActor\",\n"
- " \"name\": \"image\"\n"
+ " \"name\": \"camera\"\n"
" }, \n"
" { \n"
" \"type\": \"ImageView\",\n"
" \"name\": \"image\",\n"
" \"size\": [100,100,1],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"quit\"\n"
" }],\n"
" \"actors\": [\n"
" \"name\": \"subActor\"\n"
" }],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"hide\",\n"
" \"actor\": \"actor\",\n"
" \"childActor\": \"subActor\"\n"
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
" \"name\": \"subActor\"\n"
" }],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"set\",\n"
" \"actor\": \"subActor\",\n"
" \"property\": \"visible\",\n"
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
" \"name\": \"subActor\"\n"
" }],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"hide\"\n"
" }]\n"
" }]\n"
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
" \"name\": \"subActor\"\n"
" }],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"hide\"\n"
" }],\n"
" \"notifications\": [{\n"
" \"property\": \"visible\",\n"
" \"condition\": \"False\",\n"
" \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionX\",\n"
+ " \"condition\": \"LessThan\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionY\",\n"
+ " \"condition\": \"GreaterThan\",\n"
+ " \"arg0\": 200.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Inside\",\n"
+ " \"arg0\": 0.0,\n"
+ " \"arg1\": 10.0,\n"
+ " \"action\": \"show\"\n"
+ " },\n"
+ " {\n"
+ " \"property\": \"positionZ\",\n"
+ " \"condition\": \"Outside\",\n"
+ " \"arg0\": 40.0,\n"
+ " \"arg1\": 50.0,\n"
+ " \"action\": \"show\"\n"
" }]\n"
" }]\n"
"}\n"
// Emit touch event and check that our quit method is called
Integration::TouchEvent touchEvent;
- touchEvent.points.push_back( TouchPoint ( 0, TouchPoint::Down, 10.0f, 10.0f ) );
+ Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+ touchEvent.points.push_back( point );
application.ProcessEvent( touchEvent );
// Render and notify
END_TEST;
}
+int UtcDaliBuilderPropertyNotificationN(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ " \"stage\":\n"
+ " [{\n"
+ " \"type\": \"Actor\",\n"
+ " \"notifications\": [{\n"
+ " \"property\": \"visible\",\n"
+ " \"condition\": \"ErrorCondition\",\n"
+ " \"action\": \"show\"\n"
+ " }]\n"
+ " }]\n"
+ "}\n"
+ );
+
+ try
+ {
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors ( Stage::GetCurrent().GetRootLayer() );
+ DALI_TEST_CHECK( false );
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( true );
+ }
+
+ END_TEST;
+}
+
+
+
int UtcDaliBuilderCustomPropertyP(void)
{
ToolkitTestApplication application;
" \"name\": \"image\",\n"
" \"size\": [100,100,1],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"quit\"\n"
" }],\n"
" \"properties\": {\n"
"\"parentOrigin\": \"TOP_LEFT\","
"\"anchorPoint\": \"TOP_LEFT\","
"\"signals\": [{"
- "\"name\": \"touched\","
+ "\"name\": \"touch\","
"\"action\": \"quit\""
"}]"
"}]"
" \"visible\": false\n"
" }],\n"
" \"signals\": [{\n"
- " \"name\": \"touched\",\n"
+ " \"name\": \"touch\",\n"
" \"action\": \"hide\",\n"
" \"actor\": \"actor\",\n"
" \"childActor\": \"subActor\"\n"
" \"range\": [-300,300]\n"
" }\n"
" ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer0\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorRed\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
+ " },\n"
+ " {\n"
+ " \"name\": \"offStage\",\n"
+ " \"action\": \"removeConstraints\",\n"
+ " \"constrainer\": \"constrainer1\",\n"
+ " \"properties\":\n"
+ " [\n"
+ " {\n"
+ " \"source\": \"Image1\",\n"
+ " \"sourceProperty\": \"positionX\",\n"
+ " \"target\": \"Image1\",\n"
+ " \"targetProperty\": \"colorBlue\",\n"
+ " \"range\": [-300,300]\n"
+ " }\n"
+ " ]\n"
" }\n"
" ]\n"
" }\n"
Dali::LinearConstrainer constrainer1_2 = builder.GetLinearConstrainer( "constrainer1" );
DALI_TEST_CHECK( constrainer1 == constrainer1_2 );
+ // For coverage
+
+ Actor actor = Actor::New();
+ Stage::GetCurrent().Add( actor );
+ builder.AddActors( actor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ actor.GetChildAt( 0 ).Unparent();
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliBuilderTypeCasts(void)
+{
+ ToolkitTestApplication application;
+
+ std::string json(
+ "{"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"Layer\","
+ "\"maximumSize\": { \"typeCast\":\"vector2\", \"value\":[100,15] },"
+ "\"position\": { \"typeCast\":\"vector3\", \"value\":[100,10,1] },"
+ "\"color\": { \"typeCast\":\"vector4\", \"value\":[0.5,0.5,0.5,1] },"
+ "\"sensitive\": { \"typeCast\":\"boolean\", \"value\":false },"
+ "\"orientation\": { \"typeCast\":\"rotation\", \"value\":[10,10,10,10] },"
+ "\"colorMode\": { \"typeCast\":\"string\", \"value\":\"USE_OWN_MULTIPLY_PARENT_COLOR\" },"
+ "\"clippingBox\": { \"typeCast\":\"rect\", \"value\":[10,10,10,10] }"
+ "}]"
+ "}"
+ );
+
+ Actor rootActor = Actor::New();
+ Stage::GetCurrent().Add( rootActor );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( rootActor );
+
+ application.SendNotification();
+ application.Render();
+
+ Actor createdActor = rootActor.GetChildAt( 0 );
+ DALI_TEST_EQUALS( createdActor.GetMaximumSize(), Vector2(100.0f,15.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetCurrentPosition(), Vector3(100.0f,10.0f,1.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetCurrentColor(), Vector4(0.5f,0.5f,0.5f,1.0f), TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.IsSensitive(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( createdActor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderBuilderControl(void)
+{
+ ToolkitTestApplication application;
+
+ std::string json(
+ "{"
+ "\"stage\":"
+ "[{"
+ "\"type\": \"BuilderControl\","
+ "\"integerProperty\": 10,"
+ "\"matrix3Property\": [ 1,2,3,4,5,6,7,8,9 ],"
+ "\"matrixProperty\": [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ],"
+ "\"noneProperty\": 10"
+ "}]"
+ "}"
+ );
+
+ Actor rootActor = Actor::New();
+ Stage::GetCurrent().Add( rootActor );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( rootActor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( BuilderControlProperty::gSetPropertyCalledCount, 4, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliBuilderActionsWithParams(void)
+{
+ ToolkitTestApplication application;
+
+ // JSON with a quit event when the actor is touched
+ std::string json(
+ "{\n"
+ "\"stage\":\n"
+ "[\n"
+ " { \n"
+ " \"type\": \"ImageView\",\n"
+ " \"name\": \"image\",\n"
+ " \"size\": [100,100,1],\n"
+ " \"signals\": [{\n"
+ " \"name\": \"touch\",\n"
+ " \"action\": \"show\",\n"
+ " \"parameters\": {\n"
+ " \"property1\" : 10,\n"
+ " \"property2\" : [1,2],\n"
+ " \"property3\" : [1,2,3],\n"
+ " \"property4\" : [1,2,3,4]\n"
+ " }\n"
+ " }]\n"
+ " }\n"
+ "]\n"
+ "}\n"
+ );
+
+ Builder builder = Builder::New();
+ builder.LoadFromString( json );
+ builder.AddActors( Stage::GetCurrent().GetRootLayer() );
+
+ DALI_TEST_CHECK( true ); // For Coverage
+
+ END_TEST;
+}