/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit-test-suite-utils.h>
#include <dali.h>
+#include <dali/public-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
using namespace Dali;
using namespace Dali::Toolkit;
return time;
}
-static Image CreateSolidColorImage( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height )
+static Texture CreateSolidColorTexture( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height )
{
- BitmapImage imageData = BitmapImage::New( width, height, Pixel::RGBA8888 );
-
- // Create the image
- PixelBuffer* pixbuf = imageData.GetBuffer();
- unsigned int size = width * height;
-
- for( size_t i = 0; i < size; i++ )
- {
- pixbuf[i*4+0] = 0xFF * color.r;
- pixbuf[i*4+1] = 0xFF * color.g;
- pixbuf[i*4+2] = 0xFF * color.b;
- pixbuf[i*4+3] = 0xFF * color.a;
- }
- imageData.Update();
-
- application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- application.SendNotification();
- application.Render(RENDER_FRAME_INTERVAL);
- application.Render(RENDER_FRAME_INTERVAL);
- application.SendNotification();
-
- return imageData;
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height );
+ return texture;
}
}//namespace
DALI_TEST_CHECK( !emitter );
// Test object creation
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
DALI_TEST_CHECK( emitter );
END_TEST;
}
+int UtcDaliBubbleEmitterDownCast01(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliBubbleEmitterDownCast01 ");
+
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+
+ BaseHandle handle(emitter);
+ BubbleEmitter emitter2 = BubbleEmitter::DownCast(handle);
+ DALI_TEST_EQUALS( (bool)emitter2, true, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliBubbleEmitterDownCast02(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliBubbleEmitterDownCast02 ");
+
+ Handle handle = Handle::New(); // Create a custom object
+ BubbleEmitter emitter = BubbleEmitter::DownCast(handle);
+ DALI_TEST_EQUALS( (bool)emitter, false, TEST_LOCATION );
+ END_TEST;
+}
+
int UtcDaliBubbleEmitterGetRootActor(void)
{
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterGetRootActor " );
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 270, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
DALI_TEST_CHECK( root );
- DALI_TEST_CHECK( root.GetChildCount() == 3 );
+ DALI_TEST_CHECK( root.GetChildCount() == 0 );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBackground " );
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
unsigned int taskCount = taskList.GetTaskCount();
- Image bgImage = CreateSolidColorImage( application, Color::RED, 50, 50 );
+ Texture bgImage = CreateSolidColorTexture( application, Color::RED, 50, 50 );
emitter.SetBackground( bgImage, Vector3(0.f, 0.f, 0.5f) );
DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount+1 );
END_TEST;
}
-int UtcDaliBubbleEmitterSetShapeImage(void)
+//TODO: test case for BubbleEmitter::SetShapeImage(Image)
+// To test that the bubble-shape image is successfully switched in the sampler
+/*int UtcDaliBubbleEmitterSetShapeImage(void)
{
- ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetShapeImage " );
-
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
-
- Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
- Material material = bubbleMesh.GetMaterial();
-
- DALI_TEST_CHECK( material.GetDiffuseTexture() == shapeImage1 );
-
- Image shapeImage2 = CreateSolidColorImage( application, Color::RED, 8, 8 );
- emitter.SetShapeImage( shapeImage2 );
-
- DALI_TEST_CHECK( material.GetDiffuseTexture() == shapeImage2 );
- END_TEST;
-}
+}*/
int UtcDaliBubbleEmitterSetBubbleScale(void)
{
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBubbleScale " );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
-
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
+ DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
- ShaderEffect effect = bubbleMesh.GetShaderEffect();
- DALI_TEST_CHECK( effect );
+ Stage::GetCurrent().Add( root );
+ root.SetPosition( Vector3::ZERO );
+ root.SetParentOrigin( ParentOrigin::CENTER );
+ root.SetAnchorPoint( AnchorPoint::CENTER );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Wait(application);
- Property::Index scalePropertyIndex = effect.GetPropertyIndex( "uDynamicScale" );
float scaleValue;
- (effect.GetProperty(scalePropertyIndex)).Get( scaleValue );
- DALI_TEST_EQUALS(scaleValue, 1.f, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
+ DALI_TEST_EQUALS( scaleValue, 1.f, TEST_LOCATION );
emitter.SetBubbleScale( 2.f );
- application.SendNotification();
- application.Render();
- (effect.GetProperty(scalePropertyIndex)).Get( scaleValue );
- DALI_TEST_EQUALS(scaleValue, 2.f, TEST_LOCATION );
+ Wait(application);
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
+ DALI_TEST_EQUALS( scaleValue, 2.f, TEST_LOCATION );
emitter.SetBubbleScale( 0.5f );
- application.SendNotification();
- application.Render();
- (effect.GetProperty(scalePropertyIndex)).Get( scaleValue );
- DALI_TEST_EQUALS(scaleValue, 0.5f, TEST_LOCATION );
+ Wait(application);
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
+ DALI_TEST_EQUALS( scaleValue, 0.5f, TEST_LOCATION );
+
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
try
{
}
catch(Dali::DaliException& e)
{
- tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
+ DALI_TEST_PRINT_ASSERT( e );
DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
}
END_TEST;
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
try
{
}
catch(Dali::DaliException& e)
{
- tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
+ DALI_TEST_PRINT_ASSERT( e );
DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
}
END_TEST;
}
-int UtcDaliBubbleEmitterSetBlendMode(void)
-{
- ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBlendMode " );
-
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
-
- Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
-
- BlendingFactor::Type srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha;
-
- emitter.SetBlendMode( true );
- bubbleMesh.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE );
- DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ZERO );
- DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE );
-
- emitter.SetBlendMode( false );
- bubbleMesh.GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
- DALI_TEST_CHECK( srcFactorRgb == BlendingFactor::SRC_ALPHA );
- DALI_TEST_CHECK( destFactorRgb == BlendingFactor::ONE_MINUS_SRC_ALPHA );
- DALI_TEST_CHECK( srcFactorAlpha == BlendingFactor::ONE );
- DALI_TEST_CHECK( destFactorAlpha == BlendingFactor::ONE_MINUS_SRC_ALPHA );
- END_TEST;
-}
-
int UtcDaliBubbleEmitterEmitBubble(void)
{
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterEmitBubble " );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
+ Texture shapeImage1 = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
- ShaderEffect effect = bubbleMesh.GetShaderEffect();
- DALI_TEST_CHECK( effect );
+ Renderer bubbleRenderer = root.GetRendererAt( 0 );
+ Stage::GetCurrent().Add( root );
+ DALI_TEST_CHECK( bubbleRenderer );
- Property::Index propertyIndex0 = effect.GetPropertyIndex( "uPercentage[0]" );
- Property::Index propertyIndex1 = effect.GetPropertyIndex( "uPercentage[1]" );
+ Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
+ Property::Index propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
float value0, value1;
Animation animation = Animation::New( 0.5f );
emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );
emitter.EmitBubble( animation, Vector2(10.f,10.f), Vector2(5.f,5.f), Vector2(30.f,30.f) );
- (effect.GetProperty(propertyIndex0)).Get( value0 );
- (effect.GetProperty(propertyIndex1)).Get( value1 );
+ (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 );
+ (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
+ DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
+ DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
animation.Play();
Wait(application, 300);
- (effect.GetProperty(propertyIndex0)).Get( value0 );
- (effect.GetProperty(propertyIndex1)).Get( value1 );
+ propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
+ propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_CHECK( value0 >= 0.6f );
DALI_TEST_CHECK( value1 >= 0.6f );
- Wait(application, 600);
- (effect.GetProperty(propertyIndex0)).Get( value0 );
- (effect.GetProperty(propertyIndex1)).Get( value1 );
+ Wait(application,500);
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
END_TEST;
}
-int UtcDaliBubbleEmitterStartExplosion(void)
+int UtcDaliBubbleEmitterRestore(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterStartExplosion " );
+ tet_infoline( " UtcDaliBubbleEmitterRestore " );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
+ Vector2 movementArea(50.f,50.f);
+ Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
+ BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
- ShaderEffect effect = bubbleMesh.GetShaderEffect();
- DALI_TEST_CHECK( effect );
-
- Property::Index propertyIndex = effect.GetPropertyIndex( "uMagnification" );
- float value;
- (effect.GetProperty(propertyIndex)).Get( value );
- DALI_TEST_EQUALS(value, 1.f, TEST_LOCATION );
-
- emitter.StartExplosion( 0.4, 4.f );
+ Stage::GetCurrent().Add( root );
+ root.SetPosition( Vector3::ZERO );
+ root.SetParentOrigin( ParentOrigin::CENTER );
+ root.SetAnchorPoint( AnchorPoint::CENTER );
- Wait(application, 200); // 0.2s
- (effect.GetProperty(propertyIndex)).Get( value );
- DALI_TEST_CHECK( value >= 2.f );
+ Renderer renderer = root.GetRendererAt( 0 );
+ DALI_TEST_CHECK( renderer );
- Wait(application, 100); // 0.3s
- (effect.GetProperty(propertyIndex)).Get( value );
- DALI_TEST_CHECK( value >= 3.f );
+ TestGlAbstraction& gl = application.GetGlAbstraction();
- Wait(application, 100); // 0.4s
- (effect.GetProperty(propertyIndex)).Get( value );
- DALI_TEST_EQUALS(value, 1.f, TEST_LOCATION );
- END_TEST;
-}
+ float percentageValue;
+ Vector4 startEndPosValue;
-int UtcDaliBubbleEmitterRestore(void)
-{
- ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterRestore " );
+ Animation animation = Animation::New( 0.5f );
+ emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
- Actor root = emitter.GetRootActor();
- MeshActor bubbleMesh = MeshActor::DownCast( root.GetChildAt( 0 ) );
- ShaderEffect effect = bubbleMesh.GetShaderEffect();
- DALI_TEST_CHECK( effect );
+ Wait(application);
- Property::Index percentagePropertyIndex = effect.GetPropertyIndex( "uPercentage[0]" );
- float percentage;
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
+ DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
- Animation animation = Animation::New( 0.5f );
- emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );
- (effect.GetProperty(percentagePropertyIndex)).Get( percentage );
- DALI_TEST_EQUALS(percentage, 0.f, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
+ DALI_TEST_EQUALS( startEndPosValue.x, 40.f - movementArea.x*0.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( startEndPosValue.y, 40.f- movementArea.x*0.5f, TEST_LOCATION );
animation.Play();
Wait(application, 200);
animation.Clear();
- (effect.GetProperty(percentagePropertyIndex)).Get( percentage );
- DALI_TEST_CHECK( percentage < 0.5f && percentage >= 0.4);
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
+ DALI_TEST_CHECK( percentageValue < 0.5f && percentageValue >= 0.4);
+
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
+ DALI_TEST_EQUALS( startEndPosValue.x, 40.f- movementArea.x*0.5f, TEST_LOCATION );
+ DALI_TEST_EQUALS( startEndPosValue.y, 40.f- movementArea.x*0.5f, TEST_LOCATION );
emitter.Restore();
application.SendNotification();
application.Render();
- (effect.GetProperty(percentagePropertyIndex)).Get( percentage );
- DALI_TEST_EQUALS(percentage, 1.f, TEST_LOCATION );
+ DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
+ DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
+
+ DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
+ DALI_TEST_EQUALS( startEndPosValue, Vector4::ZERO, TEST_LOCATION );
+
END_TEST;
}