#include <dali.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/mesh-actor.h>
+#include <dali/devel-api/modeling/material.h>
+#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
using namespace Dali;
using namespace Dali::Toolkit;
static Image CreateSolidColorImage( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height )
{
- BitmapImage imageData = BitmapImage::New( width, height, Pixel::RGBA8888 );
+ BufferImage imageData = BufferImage::New( width, height, Pixel::RGBA8888 );
// Create the image
PixelBuffer* pixbuf = imageData.GetBuffer();
}
catch(Dali::DaliException& e)
{
- tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
+ DALI_TEST_PRINT_ASSERT( e );
DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
}
END_TEST;
}
catch(Dali::DaliException& e)
{
- tet_printf("Assertion %s failed at %s\n", e.mCondition.c_str(), e.mLocation.c_str());
+ DALI_TEST_PRINT_ASSERT( e );
DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
}
END_TEST;