/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
DALI_TEST_CHECK( emitter );
// Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
registry.ObjectCreatedSignal().Connect( &TestCallback );
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTaskList taskList = application.GetScene().GetRenderTaskList();
unsigned int taskCount = taskList.GetTaskCount();
Texture bgImage = CreateSolidColorTexture( application, Color::RED, 50, 50 );
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterSetBubbleScale " );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uDynamicScale", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
+ application.GetScene().Add( root );
+ root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
catch(Dali::DaliException& e)
{
DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
+ DALI_TEST_ASSERT(e, "density > 0 && density <= 9", TEST_LOCATION );
}
END_TEST;
}
Actor root = emitter.GetRootActor();
Renderer bubbleRenderer = root.GetRendererAt( 0 );
- Stage::GetCurrent().Add( root );
+ application.GetScene().Add( root );
DALI_TEST_CHECK( bubbleRenderer );
Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
int UtcDaliBubbleEmitterRestore(void)
{
+#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( " UtcDaliBubbleEmitterRestore " );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uPercentage[0]", Property::Type::FLOAT),
+ UniformData("uStartEndPosition[0]", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
Vector2 movementArea(50.f,50.f);
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
+ application.GetScene().Add( root );
+ root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
DALI_TEST_EQUALS( startEndPosValue, Vector4::ZERO, TEST_LOCATION );
+#else
+ tet_result(TET_PASS);
+#endif
END_TEST;
}