#include <dali.h>
#include <dali/public-api/rendering/renderer.h>
-#include <dali/devel-api/object/handle-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
Actor root = emitter.GetRootActor();
Stage::GetCurrent().Add( root );
root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
TestGlAbstraction& gl = application.GetGlAbstraction();
(bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
Wait(application, 300);
propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_CHECK( value0 >= 0.6f );
DALI_TEST_CHECK( value1 >= 0.6f );
Wait(application,500);
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value0 );
- ( DevelHandle::GetCurrentProperty( bubbleRenderer, propertyIndex0 ) ).Get( value1 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
END_TEST;
Actor root = emitter.GetRootActor();
Stage::GetCurrent().Add( root );
root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Renderer renderer = root.GetRendererAt( 0 );
DALI_TEST_CHECK( renderer );