/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
#include <stdlib.h>
+#include <iostream>
// Need to override adaptor classes for toolkit test harness, so include
// test harness headers before dali headers.
#include <dali-toolkit-test-suite-utils.h>
-#include <dali.h>
-#include <dali/devel-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.h>
+#include <dali.h>
+#include <dali/public-api/rendering/renderer.h>
using namespace Dali;
using namespace Dali::Toolkit;
test_return_value = TET_PASS;
}
-
namespace
{
-
const int RENDER_FRAME_INTERVAL = 16;
static bool gObjectCreatedCallBackCalled;
{
int time = 0;
- for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++)
+ for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++)
{
application.SendNotification();
application.Render(RENDER_FRAME_INTERVAL);
return time;
}
-static Image CreateSolidColorImage( ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height )
+static Texture CreateSolidColorTexture(ToolkitTestApplication& application, const Vector4& color, unsigned int width, unsigned int height)
{
- BufferImage imageData = BufferImage::New( width, height, Pixel::RGBA8888 );
-
- // Create the image
- PixelBuffer* pixbuf = imageData.GetBuffer();
- unsigned int size = width * height;
-
- for( size_t i = 0; i < size; i++ )
- {
- pixbuf[i*4+0] = 0xFF * color.r;
- pixbuf[i*4+1] = 0xFF * color.g;
- pixbuf[i*4+2] = 0xFF * color.b;
- pixbuf[i*4+3] = 0xFF * color.a;
- }
- imageData.Update();
-
- application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- application.SendNotification();
- application.Render(RENDER_FRAME_INTERVAL);
- application.Render(RENDER_FRAME_INTERVAL);
- application.SendNotification();
-
- return imageData;
+ Texture texture = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
+ return texture;
}
-}//namespace
-
+} //namespace
int UtcDaliBubbleEmitterNew(void)
{
// Test default constructor
BubbleEmitter emitter;
- DALI_TEST_CHECK( !emitter );
+ DALI_TEST_CHECK(!emitter);
// Test object creation
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
- DALI_TEST_CHECK( emitter );
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
+ DALI_TEST_CHECK(emitter);
// Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
- DALI_TEST_CHECK( registry );
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+ DALI_TEST_CHECK(registry);
gObjectCreatedCallBackCalled = false;
- registry.ObjectCreatedSignal().Connect( &TestCallback );
+ registry.ObjectCreatedSignal().Connect(&TestCallback);
{
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
}
- DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
+ DALI_TEST_CHECK(gObjectCreatedCallBackCalled);
// Test copy constructor
- BubbleEmitter emitterCopy( emitter );
- DALI_TEST_CHECK( emitterCopy );
+ BubbleEmitter emitterCopy(emitter);
+ DALI_TEST_CHECK(emitterCopy);
// Test down cast
Handle handleEmitter;
- handleEmitter = emitter;
- BubbleEmitter downCastEmitter = BubbleEmitter::DownCast( handleEmitter );
- DALI_TEST_CHECK( downCastEmitter );
+ handleEmitter = emitter;
+ BubbleEmitter downCastEmitter = BubbleEmitter::DownCast(handleEmitter);
+ DALI_TEST_CHECK(downCastEmitter);
END_TEST;
}
tet_infoline(" UtcDaliBubbleEmitterDownCast01 ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
- BaseHandle handle(emitter);
+ BaseHandle handle(emitter);
BubbleEmitter emitter2 = BubbleEmitter::DownCast(handle);
- DALI_TEST_EQUALS( (bool)emitter2, true, TEST_LOCATION );
+ DALI_TEST_EQUALS((bool)emitter2, true, TEST_LOCATION);
END_TEST;
}
tet_infoline(" UtcDaliBubbleEmitterDownCast02 ");
- Handle handle = Handle::New(); // Create a custom object
+ Handle handle = Handle::New(); // Create a custom object
BubbleEmitter emitter = BubbleEmitter::DownCast(handle);
- DALI_TEST_EQUALS( (bool)emitter, false, TEST_LOCATION );
+ DALI_TEST_EQUALS((bool)emitter, false, TEST_LOCATION);
END_TEST;
}
int UtcDaliBubbleEmitterGetRootActor(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterGetRootActor " );
+ tet_infoline(" UtcDaliBubbleEmitterGetRootActor ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 270, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 270, Vector2(5.f, 10.f));
Actor root = emitter.GetRootActor();
- DALI_TEST_CHECK( root );
- DALI_TEST_CHECK( root.GetChildCount() == 3 );
+ DALI_TEST_CHECK(root);
+ DALI_TEST_CHECK(root.GetChildCount() == 0);
END_TEST;
}
int UtcDaliBubbleEmitterSetBackground(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBackground " );
+ tet_infoline(" UtcDaliBubbleEmitterSetBackground ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- unsigned int taskCount = taskList.GetTaskCount();
+ RenderTaskList taskList = application.GetScene().GetRenderTaskList();
+ unsigned int taskCount = taskList.GetTaskCount();
- Image bgImage = CreateSolidColorImage( application, Color::RED, 50, 50 );
- emitter.SetBackground( bgImage, Vector3(0.f, 0.f, 0.5f) );
+ Texture bgImage = CreateSolidColorTexture(application, Color::RED, 50, 50);
+ emitter.SetBackground(bgImage, Vector3(0.f, 0.f, 0.5f));
- DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount+1 );
+ DALI_TEST_CHECK(taskList.GetTaskCount() == taskCount + 1);
Wait(application, 500);
- DALI_TEST_CHECK( taskList.GetTaskCount() == taskCount );
+ DALI_TEST_CHECK(taskList.GetTaskCount() == taskCount);
END_TEST;
}
int UtcDaliBubbleEmitterSetBubbleScale(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBubbleScale " );
+ tet_infoline(" UtcDaliBubbleEmitterSetBubbleScale ");
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uDynamicScale", Property::Type::FLOAT),
+ };
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 150, Vector2(5.f, 10.f));
DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ application.GetScene().Add(root);
+ root.SetProperty(Actor::Property::POSITION, Vector3::ZERO);
+ root.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ root.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
TestGlAbstraction& gl = application.GetGlAbstraction();
Wait(application);
float scaleValue;
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
- DALI_TEST_EQUALS( scaleValue, 1.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uDynamicScale", scaleValue));
+ DALI_TEST_EQUALS(scaleValue, 1.f, TEST_LOCATION);
- emitter.SetBubbleScale( 2.f );
+ emitter.SetBubbleScale(2.f);
Wait(application);
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
- DALI_TEST_EQUALS( scaleValue, 2.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uDynamicScale", scaleValue));
+ DALI_TEST_EQUALS(scaleValue, 2.f, TEST_LOCATION);
- emitter.SetBubbleScale( 0.5f );
+ emitter.SetBubbleScale(0.5f);
Wait(application);
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
- DALI_TEST_EQUALS( scaleValue, 0.5f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uDynamicScale", scaleValue));
+ DALI_TEST_EQUALS(scaleValue, 0.5f, TEST_LOCATION);
END_TEST;
}
int UtcDaliBubbleEmitterSetBubbleDensity01(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " );
+ tet_infoline(" UtcDaliBubbleEmitterSetBubbleDensity ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
try
{
- emitter.SetBubbleDensity( 3.f );
+ emitter.SetBubbleDensity(3.f);
DALI_TEST_CHECK(true);
}
catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION);
}
END_TEST;
}
int UtcDaliBubbleEmitterSetBubbleDensity02(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBubbleDensity " );
+ tet_infoline(" UtcDaliBubbleEmitterSetBubbleDensity ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage, 200, Vector2(5.f, 10.f));
try
{
- emitter.SetBubbleDensity( 10.f );
+ emitter.SetBubbleDensity(10.f);
}
catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT(e, "density>0 && density<=9", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "density > 0 && density <= 9", TEST_LOCATION);
}
END_TEST;
}
-int UtcDaliBubbleEmitterSetBlendMode(void)
-{
- ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterSetBlendMode " );
-
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
- DALI_TEST_CHECK(emitter);
- Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
-
- TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
- Wait(application);
- DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
- emitter.SetBlendMode( true );
- Wait(application);
- DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ZERO, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
- emitter.SetBlendMode( false );
- Wait(application);
- DALI_TEST_EQUALS( (GLenum)GL_SRC_ALPHA, glAbstraction.GetLastBlendFuncSrcRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstRgb(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE, glAbstraction.GetLastBlendFuncSrcAlpha(), TEST_LOCATION );
- DALI_TEST_EQUALS( (GLenum)GL_ONE_MINUS_SRC_ALPHA, glAbstraction.GetLastBlendFuncDstAlpha(), TEST_LOCATION );
-
- END_TEST;
-}
-
int UtcDaliBubbleEmitterEmitBubble(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterEmitBubble " );
-
- Image shapeImage1 = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage1, 200, Vector2( 5.f, 10.f ));
-
- Actor root = emitter.GetRootActor();
- Actor bubbleMesh = root.GetChildAt( 0 );
- Stage::GetCurrent().Add( root );
- DALI_TEST_CHECK( bubbleMesh );
-
- Property::Index propertyIndex0 = bubbleMesh.GetPropertyIndex( "uPercentage[0]" );
- Property::Index propertyIndex1 = bubbleMesh.GetPropertyIndex( "uPercentage[1]" );
- float value0, value1;
-
- Animation animation = Animation::New( 0.5f );
- emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );
- emitter.EmitBubble( animation, Vector2(10.f,10.f), Vector2(5.f,5.f), Vector2(30.f,30.f) );
- (bubbleMesh.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleMesh.GetProperty(propertyIndex1)).Get( value1 );
- DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
- DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
+ tet_infoline(" UtcDaliBubbleEmitterEmitBubble ");
+
+ Texture shapeImage1 = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(Vector2(50.f, 50.f), shapeImage1, 200, Vector2(5.f, 10.f));
+
+ Actor root = emitter.GetRootActor();
+ Renderer bubbleRenderer = root.GetRendererAt(0);
+ application.GetScene().Add(root);
+ DALI_TEST_CHECK(bubbleRenderer);
+
+ Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex("uPercentage[0]");
+ Property::Index propertyIndex1 = bubbleRenderer.GetPropertyIndex("uPercentage[1]");
+ float value0, value1;
+
+ Animation animation = Animation::New(0.5f);
+ emitter.EmitBubble(animation, Vector2(40.f, 40.f), Vector2(-5.f, -5.f), Vector2(30.f, 30.f));
+ emitter.EmitBubble(animation, Vector2(10.f, 10.f), Vector2(5.f, 5.f), Vector2(30.f, 30.f));
+ (bubbleRenderer.GetProperty(propertyIndex0)).Get(value0);
+ (bubbleRenderer.GetProperty(propertyIndex1)).Get(value1);
+ DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION);
+ DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION);
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value0);
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value1);
+ DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION);
+ DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION);
animation.Play();
Wait(application, 300);
- propertyIndex0 = bubbleMesh.GetPropertyIndex( "uPercentage[0]" );
- propertyIndex1 = bubbleMesh.GetPropertyIndex( "uPercentage[1]" );
- (bubbleMesh.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleMesh.GetProperty(propertyIndex1)).Get( value1 );
- DALI_TEST_CHECK( value0 >= 0.6f );
- DALI_TEST_CHECK( value1 >= 0.6f );
-
- Wait(application,500);
- (bubbleMesh.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleMesh.GetProperty(propertyIndex1)).Get( value1 );
- DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
- DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
+ propertyIndex0 = bubbleRenderer.GetPropertyIndex("uPercentage[0]");
+ propertyIndex1 = bubbleRenderer.GetPropertyIndex("uPercentage[1]");
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value0);
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value1);
+ DALI_TEST_CHECK(value0 >= 0.6f);
+ DALI_TEST_CHECK(value1 >= 0.6f);
+
+ Wait(application, 500);
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value0);
+ (bubbleRenderer.GetCurrentProperty(propertyIndex0)).Get(value1);
+ DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION);
+ DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION);
END_TEST;
}
int UtcDaliBubbleEmitterRestore(void)
{
ToolkitTestApplication application;
- tet_infoline( " UtcDaliBubbleEmitterRestore " );
+ tet_infoline(" UtcDaliBubbleEmitterRestore ");
- Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
- BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 90, Vector2( 5.f, 10.f ));
- Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uPercentage[90]", Property::Type::FLOAT),
+ UniformData("uStartEndPosition[90]", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ Vector2 movementArea(50.f, 50.f);
+ Texture shapeImage = CreateSolidColorTexture(application, Color::GREEN, 5, 5);
+ BubbleEmitter emitter = BubbleEmitter::New(movementArea, shapeImage, 90, Vector2(5.f, 10.f));
+ Actor root = emitter.GetRootActor();
+ application.GetScene().Add(root);
+ root.SetProperty(Actor::Property::POSITION, Vector3::ZERO);
+ root.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ root.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- Actor bubbleMesh = root.GetChildAt( 0 );
- Renderer renderer = bubbleMesh.GetRendererAt( 0 );
- DALI_TEST_CHECK( renderer );
+ Renderer renderer = root.GetRendererAt(0);
+ DALI_TEST_CHECK(renderer);
TestGlAbstraction& gl = application.GetGlAbstraction();
- float percentageValue;
+ float percentageValue;
Vector4 startEndPosValue;
- Animation animation = Animation::New( 0.5f );
- emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );
+ Animation animation = Animation::New(0.5f);
+ emitter.EmitBubble(animation, Vector2(40.f, 40.f), Vector2(-5.f, -5.f), Vector2(30.f, 30.f));
Wait(application);
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
- DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uPercentage[0]", percentageValue));
+ DALI_TEST_EQUALS(percentageValue, 0.f, TEST_LOCATION);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
- DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
- DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("uStartEndPosition[0]", startEndPosValue));
+ DALI_TEST_EQUALS(startEndPosValue.x, 40.f - movementArea.x * 0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS(startEndPosValue.y, 40.f - movementArea.x * 0.5f, TEST_LOCATION);
animation.Play();
Wait(application, 200);
animation.Clear();
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
- DALI_TEST_CHECK( percentageValue < 0.5f && percentageValue >= 0.4);
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uPercentage[0]", percentageValue));
+ DALI_TEST_CHECK(percentageValue < 0.5f && percentageValue >= 0.4);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
- DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
- DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("uStartEndPosition[0]", startEndPosValue));
+ DALI_TEST_EQUALS(startEndPosValue.x, 40.f - movementArea.x * 0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS(startEndPosValue.y, 40.f - movementArea.x * 0.5f, TEST_LOCATION);
emitter.Restore();
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
- DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<float>("uPercentage[0]", percentageValue));
+ DALI_TEST_EQUALS(percentageValue, 0.f, TEST_LOCATION);
- DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
- DALI_TEST_EQUALS( startEndPosValue, Vector4::ZERO, TEST_LOCATION );
+ DALI_TEST_CHECK(gl.GetUniformValue<Vector4>("uStartEndPosition[0]", startEndPosValue));
+ DALI_TEST_EQUALS(startEndPosValue, Vector4::ZERO, TEST_LOCATION);
END_TEST;
}