Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
+ DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
Stage::GetCurrent().Add( root );
+ root.SetPosition( Vector3::ZERO );
+ root.SetParentOrigin( ParentOrigin::CENTER );
+ root.SetAnchorPoint( AnchorPoint::CENTER );
TestGlAbstraction& gl = application.GetGlAbstraction();
Wait(application);
DALI_TEST_CHECK( gl.GetUniformValue<float>( "uDynamicScale", scaleValue ) );
DALI_TEST_EQUALS( scaleValue, 0.5f, TEST_LOCATION );
+
END_TEST;
}
Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
+ DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
Stage::GetCurrent().Add( root );
+ root.SetPosition( Vector3::ZERO );
+ root.SetParentOrigin( ParentOrigin::CENTER );
+ root.SetAnchorPoint( AnchorPoint::CENTER );
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
Wait(application);
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
Stage::GetCurrent().Add( root );
+ root.SetPosition( Vector3::ZERO );
+ root.SetParentOrigin( ParentOrigin::CENTER );
+ root.SetAnchorPoint( AnchorPoint::CENTER );
Actor bubbleMesh = root.GetChildAt( 0 );
Renderer renderer = bubbleMesh.GetRendererAt( 0 );
DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
DALI_TEST_EQUALS( startEndPosValue, Vector4::ZERO, TEST_LOCATION );
+
END_TEST;
}