/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
DALI_TEST_CHECK( emitter );
// Additional check to ensure object is created by checking if it's registered
- ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+ ObjectRegistry registry = application.GetCore().GetObjectRegistry();
DALI_TEST_CHECK( registry );
gObjectCreatedCallBackCalled = false;
registry.ObjectCreatedSignal().Connect( &TestCallback );
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
- RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTaskList taskList = application.GetScene().GetRenderTaskList();
unsigned int taskCount = taskList.GetTaskCount();
Texture bgImage = CreateSolidColorTexture( application, Color::RED, 50, 50 );
BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 150, Vector2( 5.f, 10.f ));
DALI_TEST_CHECK(emitter);
Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ application.GetScene().Add( root );
+ root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
+ root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
TestGlAbstraction& gl = application.GetGlAbstraction();
Actor root = emitter.GetRootActor();
Renderer bubbleRenderer = root.GetRendererAt( 0 );
- Stage::GetCurrent().Add( root );
+ application.GetScene().Add( root );
DALI_TEST_CHECK( bubbleRenderer );
Property::Index propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
(bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
+ DALI_TEST_EQUALS(value0, 0.f, TEST_LOCATION );
+ DALI_TEST_EQUALS(value1, 0.f, TEST_LOCATION );
animation.Play();
Wait(application, 300);
propertyIndex0 = bubbleRenderer.GetPropertyIndex( "uPercentage[0]" );
propertyIndex1 = bubbleRenderer.GetPropertyIndex( "uPercentage[1]" );
- (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_CHECK( value0 >= 0.6f );
DALI_TEST_CHECK( value1 >= 0.6f );
Wait(application,500);
- (bubbleRenderer.GetProperty(propertyIndex0)).Get( value0 );
- (bubbleRenderer.GetProperty(propertyIndex1)).Get( value1 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value0 );
+ ( bubbleRenderer.GetCurrentProperty( propertyIndex0 ) ).Get( value1 );
DALI_TEST_EQUALS(value0, 1.f, TEST_LOCATION );
DALI_TEST_EQUALS(value1, 1.f, TEST_LOCATION );
END_TEST;
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
- Stage::GetCurrent().Add( root );
- root.SetPosition( Vector3::ZERO );
- root.SetParentOrigin( ParentOrigin::CENTER );
- root.SetAnchorPoint( AnchorPoint::CENTER );
+ application.GetScene().Add( root );
+ root.SetProperty( Actor::Property::POSITION, Vector3::ZERO );
+ root.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+ root.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
Renderer renderer = root.GetRendererAt( 0 );
DALI_TEST_CHECK( renderer );