/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*/
-#include <iostream>
-#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali/devel-api/rendering/renderer-devel.h>
+#include <stdlib.h>
+#include <iostream>
#include "dummy-control.h"
using namespace Dali;
int UtcDaliVisualFactoryGetArcVisual01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetArcVisual01: Request arc visual with a Property::Map" );
+ tet_infoline("UtcDaliVisualFactoryGetArcVisual01: Request arc visual with a Property::Map");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
- .Add( Visual::Property::MIX_COLOR, Color::RED )
- .Add( DevelArcVisual::Property::THICKNESS, 20.0f );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ARC)
+ .Add(Visual::Property::MIX_COLOR, Color::RED)
+ .Add(DevelArcVisual::Property::THICKNESS, 20.0f);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliVisualFactoryGetArcVisual02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetArcVisual02: Request arc visual with a Property::Map" );
+ tet_infoline("UtcDaliVisualFactoryGetArcVisual02: Request arc visual with a Property::Map");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
- .Add( Visual::Property::MIX_COLOR, Color::RED )
- .Add( DevelArcVisual::Property::THICKNESS, 20.0f )
- .Add( DevelArcVisual::Property::START_ANGLE, 0.0f )
- .Add( DevelArcVisual::Property::SWEEP_ANGLE, 90.0f )
- .Add( DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND );
-
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ARC)
+ .Add(Visual::Property::MIX_COLOR, Color::RED)
+ .Add(DevelArcVisual::Property::THICKNESS, 20.0f)
+ .Add(DevelArcVisual::Property::START_ANGLE, 0.0f)
+ .Add(DevelArcVisual::Property::SWEEP_ANGLE, 90.0f)
+ .Add(DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliArcVisualGetPropertyMap01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliArcVisualGetPropertyMap01" );
+ tet_infoline("UtcDaliArcVisualGetPropertyMap01");
- float thickness = 20.0f;
+ float thickness = 20.0f;
float startAngle = 0.0f, sweepAngle = 90.0f;
Property::Map propertyMap;
- propertyMap.Add( "visualType", DevelVisual::ARC )
- .Add( "mixColor", Color::RED )
- .Add( "thickness", thickness )
- .Add( "startAngle", startAngle )
- .Add( "sweepAngle", sweepAngle )
- .Add( "cap", DevelArcVisual::Cap::ROUND );
-
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ propertyMap.Add("visualType", DevelVisual::ARC)
+ .Add("mixColor", Color::RED)
+ .Add("thickness", thickness)
+ .Add("startAngle", startAngle)
+ .Add("sweepAngle", sweepAngle)
+ .Add("cap", DevelArcVisual::Cap::ROUND);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
Property::Map resultMap;
- visual.CreatePropertyMap( resultMap );
+ visual.CreatePropertyMap(resultMap);
// check the property values from the returned map from a visual
- Property::Value* value = resultMap.Find( Visual::Property::MIX_COLOR, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), Color::RED, TEST_LOCATION );
+ Property::Value* value = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), Color::RED, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::THICKNESS, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), thickness, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::START_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), startAngle, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), sweepAngle, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::ROUND );
+ value = resultMap.Find(DevelArcVisual::Property::CAP, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelArcVisual::Cap::ROUND);
// Test wrong values
- propertyMap[DevelArcVisual::Property::THICKNESS] = "3.0f";
+ propertyMap[DevelArcVisual::Property::THICKNESS] = "3.0f";
propertyMap[DevelArcVisual::Property::START_ANGLE] = "0.0f";
propertyMap[DevelArcVisual::Property::SWEEP_ANGLE] = "90.0f";
- propertyMap[DevelArcVisual::Property::CAP] = "1";
+ propertyMap[DevelArcVisual::Property::CAP] = "1";
- visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- visual.CreatePropertyMap( resultMap );
+ visual.CreatePropertyMap(resultMap);
- value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), 0.0f, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::THICKNESS, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), 0.0f, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), 0.0f, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::START_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), 0.0f, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), 360.0f, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), 360.0f, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::BUTT );
+ value = resultMap.Find(DevelArcVisual::Property::CAP, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelArcVisual::Cap::BUTT);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliArcVisualGetPropertyMap02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliArcVisualGetPropertyMap02" );
+ tet_infoline("UtcDaliArcVisualGetPropertyMap02");
- float thickness = 20.0f;
+ float thickness = 20.0f;
float startAngle = 0.0f, sweepAngle = 90.0f;
Property::Map propertyMap;
propertyMap.Add(Visual::Property::TYPE, DevelVisual::ARC)
- .Add(Visual::Property::MIX_COLOR, Color::RED)
- .Add(DevelArcVisual::Property::THICKNESS, thickness )
- .Add(DevelArcVisual::Property::START_ANGLE, startAngle )
- .Add(DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle )
- .Add(DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND );
+ .Add(Visual::Property::MIX_COLOR, Color::RED)
+ .Add(DevelArcVisual::Property::THICKNESS, thickness)
+ .Add(DevelArcVisual::Property::START_ANGLE, startAngle)
+ .Add(DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle)
+ .Add(DevelArcVisual::Property::CAP, DevelArcVisual::Cap::ROUND);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
Property::Map resultMap;
- visual.CreatePropertyMap( resultMap );
+ visual.CreatePropertyMap(resultMap);
// check the property values from the returned map from a visual
- Property::Value* value = resultMap.Find( Visual::Property::MIX_COLOR, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), Color::RED, TEST_LOCATION );
+ Property::Value* value = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), Color::RED, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::THICKNESS, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), thickness, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::START_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), startAngle, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION );
+ value = resultMap.Find(DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), sweepAngle, TEST_LOCATION);
- value = resultMap.Find( DevelArcVisual::Property::CAP, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelArcVisual::Cap::ROUND );
+ value = resultMap.Find(DevelArcVisual::Property::CAP, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelArcVisual::Cap::ROUND);
END_TEST;
}
int UtcDaliArcVisualUpdateProperty(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliArcVisualUpdateProperty" );
+ tet_infoline("UtcDaliArcVisualUpdateProperty");
static std::vector<UniformData> customUniforms =
- {
- UniformData("thickness", Property::Type::FLOAT),
- UniformData("startAngle", Property::Type::FLOAT),
- UniformData("sweepAngle", Property::Type::FLOAT),
- };
+ {
+ UniformData("thickness", Property::Type::FLOAT),
+ UniformData("startAngle", Property::Type::FLOAT),
+ UniformData("sweepAngle", Property::Type::FLOAT),
+ };
TestGraphicsController& graphics = application.GetGraphicsController();
graphics.AddCustomUniforms(customUniforms);
TestGlAbstraction& gl = application.GetGlAbstraction();
- float thickness = 20.0f;
+ float thickness = 20.0f;
float startAngle = 0.0f;
float sweepAngle = 90.0f;
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ARC )
- .Add( Visual::Property::MIX_COLOR, Color::RED )
- .Add( DevelArcVisual::Property::THICKNESS, thickness )
- .Add( DevelArcVisual::Property::START_ANGLE, startAngle )
- .Add( DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ARC)
+ .Add(Visual::Property::MIX_COLOR, Color::RED)
+ .Add(DevelArcVisual::Property::THICKNESS, thickness)
+ .Add(DevelArcVisual::Property::START_ANGLE, startAngle)
+ .Add(DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "thickness", thickness ), true, TEST_LOCATION );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelArcVisual::Property::THICKNESS, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), thickness, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("thickness", thickness), true, TEST_LOCATION);
- value = map.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "startAngle", startAngle ), true, TEST_LOCATION );
+ value = map.Find(DevelArcVisual::Property::START_ANGLE, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), startAngle, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("startAngle", startAngle), true, TEST_LOCATION);
- value = map.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "sweepAngle", sweepAngle ), true, TEST_LOCATION );
+ value = map.Find(DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), sweepAngle, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("sweepAngle", sweepAngle), true, TEST_LOCATION);
- thickness = 10.0f;
+ thickness = 10.0f;
startAngle = 90.0f;
sweepAngle = 180.0f;
Property::Map attributes;
- attributes.Add( DevelArcVisual::Property::THICKNESS, thickness )
- .Add( DevelArcVisual::Property::START_ANGLE, startAngle )
- .Add( DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle );
+ attributes.Add(DevelArcVisual::Property::THICKNESS, thickness)
+ .Add(DevelArcVisual::Property::START_ANGLE, startAngle)
+ .Add(DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelArcVisual::Property::THICKNESS, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), thickness, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "thickness", thickness ), true, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelArcVisual::Property::THICKNESS, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), thickness, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("thickness", thickness), true, TEST_LOCATION);
- value = map.Find( DevelArcVisual::Property::START_ANGLE, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), startAngle, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "startAngle", startAngle ), true, TEST_LOCATION );
+ value = map.Find(DevelArcVisual::Property::START_ANGLE, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), startAngle, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("startAngle", startAngle), true, TEST_LOCATION);
- value = map.Find( DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT );
- DALI_TEST_EQUALS( value->Get< float >(), sweepAngle, TEST_LOCATION );
- DALI_TEST_EQUALS( gl.CheckUniformValue< float >( "sweepAngle", sweepAngle ), true, TEST_LOCATION );
+ value = map.Find(DevelArcVisual::Property::SWEEP_ANGLE, Property::FLOAT);
+ DALI_TEST_EQUALS(value->Get<float>(), sweepAngle, TEST_LOCATION);
+ DALI_TEST_EQUALS(gl.CheckUniformValue<float>("sweepAngle", sweepAngle), true, TEST_LOCATION);
END_TEST;
}