#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/arc-visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/arc-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali/devel-api/rendering/renderer-devel.h>
#include "dummy-control.h"
ToolkitTestApplication application;
tet_infoline( "UtcDaliArcVisualUpdateProperty" );
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("thickness", Property::Type::FLOAT),
+ UniformData("startAngle", Property::Type::FLOAT),
+ UniformData("sweepAngle", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
TestGlAbstraction& gl = application.GetGlAbstraction();
float thickness = 20.0f;
.Add( DevelArcVisual::Property::START_ANGLE, startAngle )
.Add( DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelArcVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes );
application.SendNotification();
application.Render();