{
const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
+const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json";
bool gAnimationFinishedSignalFired = false;
propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
.Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
.Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+ .Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
+ .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f );
Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" );
int startFrame = 1, endFrame = 3;
+ float cornerRadius = 50.0f;
Property::Array playRange;
playRange.PushBack( startFrame );
playRange.PushBack( endFrame );
.Add( "playRange", playRange )
.Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME )
.Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE )
- .Add( "redrawInScalingDown", false );
+ .Add( "redrawInScalingDown", false )
+ .Add( "cornerRadius", cornerRadius );
Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get< bool >() == false );
+ value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), cornerRadius, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE );
+
actor.Unparent( );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
tet_infoline( "UtcDaliAnimatedVectorImageVisualGetPropertyMap01" );
int startFrame = 1, endFrame = 3;
+ float cornerRadius = 50.0f;
Property::Array playRange;
playRange.PushBack( startFrame );
playRange.PushBack( endFrame );
propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
.Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
.Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+ .Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
+ .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius )
+ .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE);
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get< bool >() == true ); // Check default value
+ value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), cornerRadius, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE );
+
// request AnimatedVectorImageVisual with an URL
Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}