[dali_2.3.19] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / automated-tests / src / dali-toolkit / utc-Dali-AnimatedVectorImageVisual.cpp
index 775c5fa..72a4966 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,6 +24,7 @@
 #include <toolkit-timer.h>
 #include <toolkit-vector-animation-renderer.h>
 #include "dummy-control.h"
+#include "test-native-image-source.h"
 
 #include <dali-toolkit/dali-toolkit.h>
 
@@ -390,7 +391,7 @@ int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
   value = resultMap.Find(DevelImageVisual::Property::MARKER_INFO, Property::MAP);
   DALI_TEST_CHECK(value);
 
-  value = resultMap.Find(DevelImageVisual::Property::USE_FIXED_CACHE, Property::BOOLEAN);
+  value = resultMap.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE, Property::BOOLEAN);
   DALI_TEST_CHECK(value);
   DALI_TEST_CHECK(value->Get<bool>() == false); // Check default value
 
@@ -1107,7 +1108,7 @@ int UtcDaliAnimatedVectorImageVisualUsedFixedCache(void)
   Property::Map propertyMap;
   propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
     .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
-    .Add(DevelImageVisual::Property::USE_FIXED_CACHE, true)
+    .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
     .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
 
   Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
@@ -1140,7 +1141,7 @@ int UtcDaliAnimatedVectorImageVisualUsedFixedCache(void)
   DALI_TEST_CHECK(renderer);
 
   Property::Map    map   = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
-  Property::Value* value = map.Find(DevelImageVisual::Property::USE_FIXED_CACHE);
+  Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
   DALI_TEST_CHECK(value->Get<bool>() == true);
 
   END_TEST;
@@ -1154,7 +1155,7 @@ int UtcDaliAnimatedVectorImageVisualUsedFixedCacheFailed(void)
   Property::Map propertyMap;
   propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
     .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME)
-    .Add(DevelImageVisual::Property::USE_FIXED_CACHE, true)
+    .Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
     .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
 
   Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
@@ -1180,14 +1181,14 @@ int UtcDaliAnimatedVectorImageVisualUsedFixedCacheFailed(void)
   DALI_TEST_CHECK(renderer);
 
   propertyMap.Clear();
-  propertyMap.Add(DevelImageVisual::Property::USE_FIXED_CACHE, true)
+  propertyMap.Add(DevelImageVisual::Property::ENABLE_FRAME_CACHE, true)
     .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
     .Add(ImageVisual::Property::DESIRED_WIDTH, 100)
     .Add(ImageVisual::Property::DESIRED_HEIGHT, 100);
   DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, propertyMap);
 
   Property::Map    map   = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
-  Property::Value* value = map.Find(DevelImageVisual::Property::USE_FIXED_CACHE);
+  Property::Value* value = map.Find(DevelImageVisual::Property::ENABLE_FRAME_CACHE);
   DALI_TEST_CHECK(value->Get<bool>() == true);
 
   END_TEST;
@@ -2501,4 +2502,48 @@ int UtcDaliAnimatedVectorImageVisualFlushAction(void)
   dummyControl.Unparent();
 
   END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageNativeTextureChangeShader(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline("UtcDaliAnimatedVectorImageNativeTextureChangeShader");
+
+  VisualFactory factory = VisualFactory::Get();
+  Visual::Base  visual  = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+  DALI_TEST_CHECK(visual);
+
+  DummyControl      actor     = DummyControl::New(true);
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+  // Make we use native texture now.
+  Test::VectorAnimationRenderer::UseNativeImageTexture(true);
+
+  application.GetScene().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+
+  // Trigger count is 1 - resource ready
+  DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+  application.SendNotification();
+  application.Render();
+
+  Renderer        renderer = actor.GetRendererAt(0);
+  Shader          shader   = renderer.GetShader();
+  Property::Value value    = shader.GetProperty(Shader::Property::PROGRAM);
+  Property::Map*  map      = value.GetMap();
+  DALI_TEST_CHECK(map);
+
+  std::string      resultFragmentShader, resultVertexShader;
+  Property::Value* fragment = map->Find("fragment"); // fragment key name from shader-impl.cpp
+  fragment->Get(resultFragmentShader);
+  DALI_TEST_CHECK(resultFragmentShader.find(NativeImageSourceTest::GetCustomFragmentPrefix()) != std::string::npos);
+
+  // Reset to make we use normal texture again.
+  Test::VectorAnimationRenderer::UseNativeImageTexture(false);
+
+  END_TEST;
 }
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