{
const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
+const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json";
const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json";
-const char* TEST_VECTOR_IMAGE_RIVE_FILE_NAME = TEST_RESOURCE_DIR "/juice.riv";
+const char* TEST_VECTOR_IMAGE_RIVE_FILE_NAME = TEST_RESOURCE_DIR "/shape.riv";
const char* TEST_VECTOR_IMAGE_INVALID_RIVE_FILE_NAME = "invalid.riv";
bool gAnimationFinishedSignalFired = false;
.Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
.Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
.Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
- .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f );
+ .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f )
+ .Add( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f );
Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
int startFrame = 1, endFrame = 3;
float cornerRadius = 22.0f;
+ float borderlineWidth = 2.0f;
+ Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
+ float borderlineOffset = 0.1f;
Property::Array playRange;
playRange.PushBack( startFrame );
playRange.PushBack( endFrame );
.Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME )
.Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE )
.Add( "redrawInScalingDown", false )
- .Add( "cornerRadius", cornerRadius );
+ .Add( "cornerRadius", cornerRadius )
+ .Add( "borderlineWidth", borderlineWidth )
+ .Add( "borderlineColor", borderlineColor )
+ .Add( "borderlineOffset", borderlineOffset );
Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
DALI_TEST_CHECK( visual );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE );
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+
actor.Unparent( );
DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
int startFrame = 1, endFrame = 3;
Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
+ float borderlineWidth = 2.3f;
+ Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
+ float borderlineOffset = 0.3f;
Property::Array playRange;
playRange.PushBack( startFrame );
playRange.PushBack( endFrame );
.Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
.Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
.Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius )
- .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE);
+ .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
+ .Add( DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth )
+ .Add( DevelVisual::Property::BORDERLINE_COLOR, borderlineColor )
+ .Add( DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset );
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE );
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, "borderlineWidth" );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+
+ value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+
// request AnimatedVectorImageVisual with an URL
Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
END_TEST;
}
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render the first frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Make delay to drop frames
+ Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+
+ // Check dropped frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
+ DALI_TEST_CHECK(frames >= 9);
+
+ END_TEST;
+}
+
int UtcDaliAnimatedVectorImageVisualLoadRiveFileP(void)
{
ToolkitTestApplication application;