#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
#include "dummy-control.h"
using namespace Dali;
const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
+bool gAnimationFinishedSignalFired = false;
+
+void VisualEventSignal( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId )
+{
+ if( visualIndex == DummyControl::Property::TEST_VISUAL && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED )
+ {
+ gAnimationFinishedSignalFired = true;
+ }
+}
+
}
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void)
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
- // test
+ Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
tet_infoline( "Test Pause action" );
DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
application.SendNotification();
application.Render(16);
- // test
+ map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
- tet_infoline( "Test Resume action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::RESUME, attributes );
+ tet_infoline( "Test Play action" );
+ DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
application.SendNotification();
application.Render(16);
- // test
+ map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
tet_infoline( "Test Stop action" );
DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
application.SendNotification();
application.Render(16);
- // test
+ map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
tet_infoline( "Test Stop action again" );
DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
application.SendNotification();
application.Render(16);
- // test
+ map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
tet_infoline( "Test Play action" );
DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
application.SendNotification();
application.Render(16);
- // test
+ map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
- dummyControl.SetSize( 100.0f, 100.0f );
+ // Change Size
+ Vector3 newSize( 100.0f, 100.0f, 0.0f );
+ dummyControl.SetSize( newSize );
application.SendNotification();
application.Render(16);
- // test
// Size should be changed
+ Vector3 naturalSize = dummyControl.GetNaturalSize();
+ DALI_TEST_CHECK( naturalSize == newSize );
dummyControl.Unparent();
}
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ // Trigger count is 2 - resource ready and animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
// renderer is added to actor
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for animation finish
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
+
+ DALI_TEST_EQUALS( gAnimationFinishedSignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}