/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*/
-#include <iostream>
#include <stdlib.h>
#include <chrono>
+#include <iostream>
#include <thread>
+
#include <dali-toolkit-test-suite-utils.h>
-#include <toolkit-timer.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-timer.h>
#include <toolkit-vector-animation-renderer.h>
+#include "dummy-control.h"
+
#include <dali-toolkit/dali-toolkit.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
-#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali/devel-api/adaptor-framework/window-devel.h>
-#include "dummy-control.h"
+#include <dali/devel-api/rendering/renderer-devel.h>
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
-
-const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
+const char* TEST_VECTOR_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insta_camera.json";
const char* TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP = "framedrop.json";
-const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json";
+const char* TEST_VECTOR_IMAGE_INVALID_FILE_NAME = "invalid.json";
bool gAnimationFinishedSignalFired = false;
-void VisualEventSignal( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId )
+void VisualEventSignal(Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId)
{
- if( visualIndex == DummyControl::Property::TEST_VISUAL && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED )
+ if(visualIndex == DummyControl::Property::TEST_VISUAL && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED)
{
gAnimationFinishedSignalFired = true;
}
}
-}
+} // namespace
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual01: Request animated vector image visual with a json url" );
+ tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual01: Request animated vector image visual with a json url");
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
// Test SetOffScene().
actor.Unparent();
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual02: Request animated vector image visual with a Property::Map" );
+ tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual02: Request animated vector image visual with a Property::Map");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual03(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual03: Request animated vector image visual with a Property::Map" );
+ tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual03: Request animated vector image visual with a Property::Map");
- int startFrame = 1, endFrame = 3;
+ int startFrame = 1, endFrame = 3;
Property::Array playRange;
- playRange.PushBack( startFrame );
- playRange.PushBack( endFrame );
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
- .Add( DevelVisual::Property::CORNER_RADIUS, 50.0f )
- .Add( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f );
-
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(DevelVisual::Property::CORNER_RADIUS, 50.0f)
+ .Add(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliVisualFactoryGetAnimatedVectorImageVisual04(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map" );
+ tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map");
- int startFrame = 1, endFrame = 3;
- float cornerRadius = 22.0f;
- float borderlineWidth = 2.0f;
- Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
- float borderlineOffset = 0.1f;
+ int startFrame = 1, endFrame = 3;
+ float cornerRadius = 22.0f;
+ float borderlineWidth = 2.0f;
+ Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
+ float borderlineOffset = 0.1f;
Property::Array playRange;
- playRange.PushBack( startFrame );
- playRange.PushBack( endFrame );
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
Property::Map propertyMap;
- propertyMap.Add( "visualType", DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( "url", TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( "loopCount", 3 )
- .Add( "playRange", playRange )
- .Add( "stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME )
- .Add( "loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE )
- .Add( "redrawInScalingDown", false )
- .Add( "cornerRadius", cornerRadius )
- .Add( "borderlineWidth", borderlineWidth )
- .Add( "borderlineColor", borderlineColor )
- .Add( "borderlineOffset", borderlineOffset );
-
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
-
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- actor.SetProperty( Actor::Property::SIZE, Vector2( 200.0f, 200.0f ) );
- application.GetScene().Add( actor );
+ propertyMap.Add("visualType", DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add("url", TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add("loopCount", 3)
+ .Add("playRange", playRange)
+ .Add("stopBehavior", DevelImageVisual::StopBehavior::FIRST_FRAME)
+ .Add("loopingMode", DevelImageVisual::LoopingMode::AUTO_REVERSE)
+ .Add("redrawInScalingDown", false)
+ .Add("cornerRadius", cornerRadius)
+ .Add("borderlineWidth", borderlineWidth)
+ .Add("borderlineColor", borderlineColor)
+ .Add("borderlineOffset", borderlineOffset);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(200.0f, 200.0f));
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// Trigger count is 1 - render a frame
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
Property::Map resultMap;
- visual.CreatePropertyMap( resultMap );
+ visual.CreatePropertyMap(resultMap);
// check the property values from the returned map from a visual
- Property::Value* value = resultMap.Find( ImageVisual::Property::URL, Property::STRING );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< std::string >() == TEST_VECTOR_IMAGE_FILE_NAME );
+ Property::Value* value = resultMap.Find(ImageVisual::Property::URL, Property::STRING);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<std::string>() == TEST_VECTOR_IMAGE_FILE_NAME);
- value = resultMap.Find( DevelImageVisual::Property::LOOP_COUNT, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == 3 );
+ value = resultMap.Find(DevelImageVisual::Property::LOOP_COUNT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == 3);
- value = resultMap.Find( DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY );
- DALI_TEST_CHECK( value );
+ value = resultMap.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
Property::Array* result = value->GetArray();
- DALI_TEST_CHECK( result );
+ DALI_TEST_CHECK(result);
- DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
- DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+ DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
+ DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
- value = resultMap.Find( DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::StopBehavior::FIRST_FRAME );
+ value = resultMap.Find(DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::StopBehavior::FIRST_FRAME);
- value = resultMap.Find( DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::AUTO_REVERSE );
+ value = resultMap.Find(DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::LoopingMode::AUTO_REVERSE);
- value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< bool >() == false );
+ value = resultMap.Find(DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == false);
- value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius), TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::ABSOLUTE );
+ value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy");
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == Visual::Transform::Policy::ABSOLUTE);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), borderlineWidth, TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), borderlineColor, TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
- actor.Unparent( );
- DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+ actor.Unparent();
+ DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualGetPropertyMap01(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualGetPropertyMap01" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualGetPropertyMap01");
- int startFrame = 1, endFrame = 3;
- Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
- float borderlineWidth = 2.3f;
- Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
- float borderlineOffset = 0.3f;
+ int startFrame = 1, endFrame = 3;
+ Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
+ float borderlineWidth = 2.3f;
+ Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
+ float borderlineOffset = 0.3f;
Property::Array playRange;
- playRange.PushBack( startFrame );
- playRange.PushBack( endFrame );
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::PLAY_RANGE, playRange )
- .Add( DevelVisual::Property::CORNER_RADIUS, cornerRadius )
- .Add( DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
- .Add( DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth )
- .Add( DevelVisual::Property::BORDERLINE_COLOR, borderlineColor )
- .Add( DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(DevelVisual::Property::CORNER_RADIUS, cornerRadius)
+ .Add(DevelVisual::Property::CORNER_RADIUS_POLICY, Visual::Transform::Policy::RELATIVE)
+ .Add(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth)
+ .Add(DevelVisual::Property::BORDERLINE_COLOR, borderlineColor)
+ .Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset);
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( propertyMap );
+ Visual::Base visual = factory.CreateVisual(propertyMap);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
Property::Map resultMap;
- resultMap = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ resultMap = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
// check the property values from the returned map from a visual
- Property::Value* value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelVisual::ANIMATED_VECTOR_IMAGE );
+ Property::Value* value = resultMap.Find(Toolkit::Visual::Property::TYPE, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelVisual::ANIMATED_VECTOR_IMAGE);
- value = resultMap.Find( ImageVisual::Property::URL, Property::STRING );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< std::string >() == TEST_VECTOR_IMAGE_FILE_NAME );
+ value = resultMap.Find(ImageVisual::Property::URL, Property::STRING);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<std::string>() == TEST_VECTOR_IMAGE_FILE_NAME);
- value = resultMap.Find( DevelImageVisual::Property::LOOP_COUNT, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == 3 );
+ value = resultMap.Find(DevelImageVisual::Property::LOOP_COUNT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == 3);
- value = resultMap.Find( DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY );
- DALI_TEST_CHECK( value );
+ value = resultMap.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
Property::Array* result = value->GetArray();
- DALI_TEST_CHECK( result );
+ DALI_TEST_CHECK(result);
- DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
- DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+ DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
+ DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
- value = resultMap.Find( DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::StopBehavior::CURRENT_FRAME );
+ value = resultMap.Find(DevelImageVisual::Property::STOP_BEHAVIOR, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::StopBehavior::CURRENT_FRAME);
- value = resultMap.Find( DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::LoopingMode::RESTART );
+ value = resultMap.Find(DevelImageVisual::Property::LOOPING_MODE, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::LoopingMode::RESTART);
- value = resultMap.Find( DevelImageVisual::Property::CONTENT_INFO, Property::MAP );
- DALI_TEST_CHECK( value );
+ value = resultMap.Find(DevelImageVisual::Property::CONTENT_INFO, Property::MAP);
+ DALI_TEST_CHECK(value);
- value = resultMap.Find( DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< bool >() == true ); // Check default value
+ value = resultMap.Find(DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, Property::BOOLEAN);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<bool>() == true); // Check default value
- value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), cornerRadius, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), cornerRadius, TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy" );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == Visual::Transform::Policy::RELATIVE );
+ value = resultMap.Find(DevelVisual::Property::CORNER_RADIUS_POLICY, "cornerRadiusPolicy");
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == Visual::Transform::Policy::RELATIVE);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, "borderlineWidth" );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), borderlineWidth, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, "borderlineWidth");
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), borderlineWidth, TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< Vector4 >(), borderlineColor, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<Vector4>(), borderlineColor, TEST_LOCATION);
- value = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT );
- DALI_TEST_CHECK( value );
- DALI_TEST_EQUALS( value->Get< float >(), borderlineOffset, TEST_LOCATION );
+ value = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
// request AnimatedVectorImageVisual with an URL
- Visual::Base visual2 = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
+ Visual::Base visual2 = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
resultMap.Clear();
- visual2.CreatePropertyMap( resultMap );
+ visual2.CreatePropertyMap(resultMap);
// check the property values from the returned map from a visual
- value = resultMap.Find( Toolkit::Visual::Property::TYPE, Property::INTEGER );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< int >() == DevelVisual::ANIMATED_VECTOR_IMAGE );
+ value = resultMap.Find(Toolkit::Visual::Property::TYPE, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<int>() == DevelVisual::ANIMATED_VECTOR_IMAGE);
- value = resultMap.Find( ImageVisual::Property::URL, Property::STRING );
- DALI_TEST_CHECK( value );
- DALI_TEST_CHECK( value->Get< std::string >() == TEST_VECTOR_IMAGE_FILE_NAME );
+ value = resultMap.Find(ImageVisual::Property::URL, Property::STRING);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_CHECK(value->Get<std::string>() == TEST_VECTOR_IMAGE_FILE_NAME);
END_TEST;
}
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayback" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPlayback");
{
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual(
+ Visual::Base visual = factory.CreateVisual(
Property::Map()
- .Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME ) );
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME));
- DummyControl dummyControl = DummyControl::New( true );
- Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummyControl.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
- dummyControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
Property::Map attributes;
- tet_infoline( "Test Play action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ tet_infoline("Test Play action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
- application.GetScene().Add( dummyControl );
+ application.GetScene().Add(dummyControl);
application.SendNotification();
- application.Render( 16 );
+ application.Render(16);
- Property::Map map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+ Property::Map map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::PLAYING);
- tet_infoline( "Test Pause action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
+ tet_infoline("Test Pause action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PAUSED );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::PAUSED);
- tet_infoline( "Test Play action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ tet_infoline("Test Play action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::PLAYING);
- tet_infoline( "Test Stop action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+ tet_infoline("Test Stop action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- tet_infoline( "Test Stop action again" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+ tet_infoline("Test Stop action again");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- tet_infoline( "Test Play action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ tet_infoline("Test Play action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::PLAYING);
- tet_infoline( "Off stage" );
+ tet_infoline("Off stage");
dummyControl.Unparent();
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- tet_infoline( "On stage again" );
- application.GetScene().Add( dummyControl );
+ tet_infoline("On stage again");
+ application.GetScene().Add(dummyControl);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- tet_infoline( "Test Play action" );
- DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ tet_infoline("Test Play action");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render(16);
- map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::PLAYING );
+ map = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::PLAYING);
// Change Size
- Vector3 newSize( 100.0f, 100.0f, 0.0f );
- dummyControl.SetProperty( Actor::Property::SIZE, newSize );
+ Vector3 newSize(100.0f, 100.0f, 0.0f);
+ dummyControl.SetProperty(Actor::Property::SIZE, newSize);
application.SendNotification();
application.Render(16);
// Size should be changed
Vector3 naturalSize = dummyControl.GetNaturalSize();
- DALI_TEST_CHECK( naturalSize == newSize );
+ DALI_TEST_CHECK(naturalSize == newSize);
dummyControl.Unparent();
}
int UtcDaliAnimatedVectorImageVisualCustomShader(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualCustomShader Test custom shader" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualCustomShader Test custom shader");
- VisualFactory factory = VisualFactory::Get();
- Property::Map properties;
- Property::Map shader;
- const std::string vertexShader = "Foobar";
- const std::string fragmentShader = "Foobar sampler2D Foobar";
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar sampler2D Foobar";
shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
- shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
- properties[Visual::Property::TYPE] = Visual::IMAGE;
- properties[Visual::Property::SHADER] = shader;
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME;
- Visual::Base visual = factory.CreateVisual( properties );
+ Visual::Base visual = factory.CreateVisual(properties);
// trigger creation through setting on stage
- DummyControl dummy = DummyControl::New( true );
- Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl dummy = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
- dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- application.GetScene().Add( dummy );
+ dummy.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+ dummy.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ application.GetScene().Add(dummy);
application.SendNotification();
application.Render();
- Renderer renderer = dummy.GetRendererAt( 0 );
- Shader shader2 = renderer.GetShader();
- Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
- Property::Map* map = value.GetMap();
- DALI_TEST_CHECK( map );
+ Renderer renderer = dummy.GetRendererAt(0);
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty(Shader::Property::PROGRAM);
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK(map);
- std::string resultFragmentShader, resultVertexShader;
- Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
- fragment->Get( resultFragmentShader );
- DALI_TEST_CHECK( resultFragmentShader.find( fragmentShader ) != std::string::npos );
+ std::string resultFragmentShader, resultVertexShader;
+ Property::Value* fragment = map->Find("fragment"); // fragment key name from shader-impl.cpp
+ fragment->Get(resultFragmentShader);
+ DALI_TEST_CHECK(resultFragmentShader.find(fragmentShader) != std::string::npos);
- Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
- vertex->Get( resultVertexShader );
- DALI_TEST_CHECK( resultVertexShader.find( vertexShader ) != std::string::npos );
+ Property::Value* vertex = map->Find("vertex"); // vertex key name from shader-impl.cpp
+ vertex->Get(resultVertexShader);
+ DALI_TEST_CHECK(resultVertexShader.find(vertexShader) != std::string::npos);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualNaturalSize(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualNaturalSize" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualNaturalSize");
VisualFactory factory = VisualFactory::Get();
- Visual::Base visual = factory.CreateVisual( TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions() );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
+ Vector2 controlSize(20.f, 30.f);
Vector2 naturalSize;
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- visual.GetNaturalSize( naturalSize );
+ visual.GetNaturalSize(naturalSize);
- DALI_TEST_EQUALS( naturalSize, Vector2( 100.0f, 100.0f ), TEST_LOCATION ); // 100x100 is the content default size.
+ DALI_TEST_EQUALS(naturalSize, Vector2(100.0f, 100.0f), TEST_LOCATION); // 100x100 is the content default size.
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
application.SendNotification();
application.Render();
- visual.GetNaturalSize( naturalSize );
+ visual.GetNaturalSize(naturalSize);
- DALI_TEST_EQUALS( naturalSize, controlSize, TEST_LOCATION );
+ DALI_TEST_EQUALS(naturalSize, controlSize, TEST_LOCATION);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualLoopCount(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualLoopCount" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualLoopCount");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - render a frame
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualPlayRange(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRange" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPlayRange");
- int startFrame = 1, endFrame = 3;
+ int startFrame = 1, endFrame = 3;
Property::Array array;
- array.PushBack( endFrame );
- array.PushBack( startFrame );
+ array.PushBack(endFrame);
+ array.PushBack(startFrame);
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::PLAY_RANGE, array );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
- int resultStartFrame, resultEndFrame;
+ int resultStartFrame, resultEndFrame;
Property::Array* result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( startFrame, resultStartFrame, TEST_LOCATION );
- DALI_TEST_EQUALS( endFrame, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(startFrame, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(endFrame, resultEndFrame, TEST_LOCATION);
// Set invalid play range
array.Clear();
- array.PushBack( 1 );
- array.PushBack( 100 );
+ array.PushBack(1);
+ array.PushBack(100);
attributes.Clear();
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( startFrame, resultStartFrame, TEST_LOCATION ); // Should not be changed
- DALI_TEST_EQUALS( endFrame, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(startFrame, resultStartFrame, TEST_LOCATION); // Should not be changed
+ DALI_TEST_EQUALS(endFrame, resultEndFrame, TEST_LOCATION);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map() );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Map());
application.SendNotification();
application.Render();
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
array.Clear();
- array.PushBack( 0 );
- array.PushBack( 2 );
+ array.PushBack(0);
+ array.PushBack(2);
attributes.Clear();
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( 0, resultStartFrame, TEST_LOCATION );
- DALI_TEST_EQUALS( 2, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(0, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(2, resultEndFrame, TEST_LOCATION);
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION ); // CURRENT_FRAME_NUMBER should be changed also.
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION); // CURRENT_FRAME_NUMBER should be changed also.
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualPlayRangeMarker(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRangeMarker" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPlayRangeMarker");
Property::Array array;
- array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 );
+ array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::PLAY_RANGE, array );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, array);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
// renderer is added to actor
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
- int resultStartFrame, resultEndFrame;
+ int resultStartFrame, resultEndFrame;
Property::Array* result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION );
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_1, resultEndFrame, TEST_LOCATION);
// Set 2 markers
array.Clear();
- array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 );
- array.PushBack( VECTOR_ANIMATION_MARKER_NAME_2 );
+ array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
+ array.PushBack(VECTOR_ANIMATION_MARKER_NAME_2);
attributes.Clear();
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION );
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION);
// Set invalid play range
array.Clear();
- array.PushBack( 1 );
- array.PushBack( VECTOR_ANIMATION_MARKER_NAME_1 );
+ array.PushBack(1);
+ array.PushBack(VECTOR_ANIMATION_MARKER_NAME_1);
attributes.Clear();
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- result->GetElementAt( 0 ).Get( resultStartFrame );
- result->GetElementAt( 1 ).Get( resultEndFrame );
+ result->GetElementAt(0).Get(resultStartFrame);
+ result->GetElementAt(1).Get(resultEndFrame);
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION ); // Should not be changed
- DALI_TEST_EQUALS( VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION );
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_START_FRAME_1, resultStartFrame, TEST_LOCATION); // Should not be changed
+ DALI_TEST_EQUALS(VECTOR_ANIMATION_MARKER_END_FRAME_2, resultEndFrame, TEST_LOCATION);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal );
+ DevelControl::VisualEventSignal(actor).Connect(&VisualEventSignal);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Wait for animation finish
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
- DALI_TEST_CHECK( value->Get< int >() == DevelImageVisual::PlayState::STOPPED );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::PLAY_STATE);
+ DALI_TEST_CHECK(value->Get<int>() == DevelImageVisual::PlayState::STOPPED);
- DALI_TEST_EQUALS( gAnimationFinishedSignalFired, true, TEST_LOCATION );
+ DALI_TEST_EQUALS(gAnimationFinishedSignalFired, true, TEST_LOCATION);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualJumpTo(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpTo" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualJumpTo");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- tet_printf( "1. Visual is created.\n" );
+ tet_printf("1. Visual is created.\n");
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2 );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 2);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
- tet_printf( "2. The current frame number is [%d].\n", value->Get< int >() );
+ tet_printf("2. The current frame number is [%d].\n", value->Get<int>());
Property::Array array;
- array.PushBack( 0 );
- array.PushBack( 2 );
+ array.PushBack(0);
+ array.PushBack(2);
Property::Map attributes;
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 2, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 2, TEST_LOCATION);
- tet_printf( "3. The current frame number is [%d].\n", value->Get< int >() );
+ tet_printf("3. The current frame number is [%d].\n", value->Get<int>());
// Change play range
attributes.Clear();
array.Clear();
- array.PushBack( 0 );
- array.PushBack( 4 );
+ array.PushBack(0);
+ array.PushBack(4);
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, array );
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, array);
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
attributes.Clear();
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Stop and jump to 3
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
- tet_printf( "4. The current frame number is [%d].\n", value->Get< int >() );
+ tet_printf("4. The current frame number is [%d].\n", value->Get<int>());
// Jump to the same position
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3 );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 3);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
- tet_printf( "5. The current frame number is [%d].\n", value->Get< int >() );
+ tet_printf("5. The current frame number is [%d].\n", value->Get<int>());
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualUpdateProperty" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualUpdateProperty");
- int startFrame = 1, endFrame = 3;
+ int startFrame = 1, endFrame = 3;
Property::Array playRange;
- playRange.PushBack( startFrame );
- playRange.PushBack( endFrame );
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
- DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 3, TEST_LOCATION);
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY );
- DALI_TEST_CHECK( value );
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
Property::Array* result = value->GetArray();
- DALI_TEST_CHECK( result );
+ DALI_TEST_CHECK(result);
- DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
- DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+ DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
+ DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
playRange.Clear();
- playRange.PushBack( 0 );
- playRange.PushBack( 2 );
+ playRange.PushBack(0);
+ playRange.PushBack(2);
Property::Map attributes;
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
- attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 5 );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 5);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
- DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 5, TEST_LOCATION);
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- DALI_TEST_CHECK( result );
+ DALI_TEST_CHECK(result);
- DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == 0 );
- DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == 2 );
+ DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == 0);
+ DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == 2);
attributes.Clear();
playRange.Clear();
- playRange.PushBack( startFrame );
- playRange.PushBack( endFrame );
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
- attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 20 ) ); // wait for next rasterize thread run
+ std::this_thread::sleep_for(std::chrono::milliseconds(20)); // wait for next rasterize thread run
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::PLAY_RANGE);
result = value->GetArray();
- DALI_TEST_CHECK( result );
+ DALI_TEST_CHECK(result);
- DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
- DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+ DALI_TEST_CHECK(result->GetElementAt(0).Get<int>() == startFrame);
+ DALI_TEST_CHECK(result->GetElementAt(1).Get<int>() == endFrame);
// Play and update property
attributes.Clear();
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
- attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 );
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, 10);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
application.SendNotification();
application.Render();
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
- DALI_TEST_EQUALS( value->Get< int >(), 10, TEST_LOCATION );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::LOOP_COUNT);
+ DALI_TEST_EQUALS(value->Get<int>(), 10, TEST_LOCATION);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualStopBehavior" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualStopBehavior");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - animation finished
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
// Change stop behavior
- attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
attributes.Clear();
// Play again
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - animation finished
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
- Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
- int totalFrameNumber = value1->Get< int >();
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
// Change stop behavior
- attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
- attributes.Add( DevelImageVisual::Property::LOOP_COUNT, -1 );
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
+ attributes.Add(DevelImageVisual::Property::LOOP_COUNT, -1);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
attributes.Clear();
// Play again
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Pause
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- int currentFrameNumber = value->Get< int >();
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ int currentFrameNumber = value->Get<int>();
// Stop
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes);
application.SendNotification();
- application.Render( 16 );
+ application.Render(16);
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), currentFrameNumber, TEST_LOCATION ); // Should be same with currentFrameNumber
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), currentFrameNumber, TEST_LOCATION); // Should be same with currentFrameNumber
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualLoopingMode" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualLoopingMode");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
- .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
- .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME )
- .Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::LOOP_COUNT, 3)
+ .Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME)
+ .Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - animation finished
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame because of auto reverse
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame because of auto reverse
// Change stop behavior
- attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
// Play again
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - animation finished
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), 0, TEST_LOCATION); // Should be the first frame
// Change looping mode
- attributes.Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART );
+ attributes.Add(DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART);
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
// Play again
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Trigger count is 1 - animation finished
- DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
- Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
- int totalFrameNumber = value1->Get< int >();
+ Property::Value* value1 = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value1->Get<int>();
- map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
- DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame
+ map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ value = map.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER);
+ DALI_TEST_EQUALS(value->Get<int>(), totalFrameNumber - 1, TEST_LOCATION); // Should be the last frame
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualPropertyNotification(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualPropertyNotification" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualPropertyNotification");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- Vector3 controlScale( 2.0f, 2.0f, 1.0f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
- actor.SetProperty( Actor::Property::SCALE, controlScale );
+ Vector2 controlSize(20.f, 30.f);
+ Vector3 controlScale(2.0f, 2.0f, 1.0f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+ actor.SetProperty(Actor::Property::SCALE, controlScale);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
application.SendNotification();
application.Render();
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
auto textureSet = renderer.GetTextures();
- auto texture = textureSet.GetTexture(0);
+ auto texture = textureSet.GetTexture(0);
- DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION );
- DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION );
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
// Change scale and size
- controlSize = Vector2( 50.f, 40.f );
- controlScale= Vector3( 0.5f, 0.5f, 1.0f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
- actor.SetProperty( Actor::Property::SCALE, controlScale );
+ controlSize = Vector2(50.f, 40.f);
+ controlScale = Vector3(0.5f, 0.5f, 1.0f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+ actor.SetProperty(Actor::Property::SCALE, controlScale);
application.SendNotification();
application.Render();
application.SendNotification();
application.Render();
- renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
+ renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
textureSet = renderer.GetTextures();
- texture = textureSet.GetTexture(0);
+ texture = textureSet.GetTexture(0);
- DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION );
- DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION );
+ DALI_TEST_EQUALS(controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION);
+ DALI_TEST_EQUALS(controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualMultipleInstances" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualMultipleInstances");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual1 = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual1 );
+ Visual::Base visual1 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual1);
- DummyControl actor1 = DummyControl::New( true );
- DummyControlImpl& dummyImpl1 = static_cast< DummyControlImpl& >( actor1.GetImplementation() );
- dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
+ DummyControl actor1 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl1 = static_cast<DummyControlImpl&>(actor1.GetImplementation());
+ dummyImpl1.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual1);
- Vector2 controlSize( 20.f, 30.f );
- actor1.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor1.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor1 );
+ application.GetScene().Add(actor1);
propertyMap.Clear();
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual2 = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual2 );
+ Visual::Base visual2 = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual2);
- DummyControl actor2 = DummyControl::New( true );
- DummyControlImpl& dummyImpl2 = static_cast< DummyControlImpl& >( actor2.GetImplementation() );
- dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual2 );
+ DummyControl actor2 = DummyControl::New(true);
+ DummyControlImpl& dummyImpl2 = static_cast<DummyControlImpl&>(actor2.GetImplementation());
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
- actor2.SetProperty( Actor::Property::SIZE, controlSize );
+ actor2.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor2 );
+ application.GetScene().Add(actor2);
- DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
application.SendNotification();
application.Render();
- std::this_thread::sleep_for( std::chrono::milliseconds( 200 ) );
+ std::this_thread::sleep_for(std::chrono::milliseconds(200));
Property::Map attributes;
- attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
+ attributes.Add(DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
- DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
- DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+ DevelControl::DoAction(actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
- DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+ DevelControl::DoAction(actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map());
// renderer is added to actor
- DALI_TEST_CHECK( actor1.GetRendererCount() == 1u );
- Renderer renderer1 = actor1.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer1 );
+ DALI_TEST_CHECK(actor1.GetRendererCount() == 1u);
+ Renderer renderer1 = actor1.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer1);
// renderer is added to actor
- DALI_TEST_CHECK( actor2.GetRendererCount() == 1u );
- Renderer renderer2 = actor2.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer2 );
+ DALI_TEST_CHECK(actor2.GetRendererCount() == 1u);
+ Renderer renderer2 = actor2.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer2);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualControlVisibilityChanged");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Check rendering behavior
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
- DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
- actor.SetProperty( Actor::Property::VISIBLE, false );
+ actor.SetProperty(Actor::Property::VISIBLE, false);
application.SendNotification();
application.Render();
// Check rendering behavior again
- DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
END_TEST;
}
int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" );
+ tet_infoline("UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged");
Property::Map propertyMap;
- propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
- .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
- Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
- DALI_TEST_CHECK( visual );
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New( true );
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
- dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
- Vector2 controlSize( 20.f, 30.f );
- actor.SetProperty( Actor::Property::SIZE, controlSize );
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
- application.GetScene().Add( actor );
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
Property::Map attributes;
- DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
application.SendNotification();
application.Render();
// Check rendering behavior
- DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
- Renderer renderer = actor.GetRendererAt( 0u );
- DALI_TEST_CHECK( renderer );
- DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+ DALI_TEST_CHECK(actor.GetRendererCount() == 1u);
+ Renderer renderer = actor.GetRendererAt(0u);
+ DALI_TEST_CHECK(renderer);
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::CONTINUOUSLY);
- Window window = DevelWindow::Get( actor );
+ Window window = DevelWindow::Get(actor);
window.Hide();
application.SendNotification();
application.Render();
// Check rendering behavior again
- DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+ DALI_TEST_CHECK(renderer.GetProperty<int>(DevelRenderer::Property::RENDERING_BEHAVIOR) == DevelRenderer::Rendering::IF_REQUIRED);
END_TEST;
}
ToolkitTestApplication application;
tet_infoline("Request loading with invalid file - should draw broken image");
- TestGlAbstraction& gl = application.GetGlAbstraction();
- TraceCallStack& textureTrace = gl.GetTextureTrace();
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
textureTrace.Enable(true);
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New(true);
- DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation());
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
Property::Map propertyMap;
propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
- .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
- DummyControl actor = DummyControl::New(true);
+ DummyControl actor = DummyControl::New(true);
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
application.GetScene().Add(actor);
- Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
- Property::Value* value = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
- int totalFrameNumber = value->Get< int >();
+ Property::Map map = actor.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+ Property::Value* value = map.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER);
+ int totalFrameNumber = value->Get<int>();
Property::Map attributes;
DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);