tet_infoline("UtcDaliVisualFactoryGetAnimatedVectorImageVisual04: Request animated vector image visual with a Property::Map");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
float cornerRadius = 22.0f;
float borderlineWidth = 2.0f;
Vector4 borderlineColor = Vector4(1.0f, 1.0f, 1.0f, 1.0f);
.Add("borderlineWidth", borderlineWidth)
.Add("borderlineColor", borderlineColor)
.Add("borderlineOffset", borderlineOffset)
- .Add("synchronousLoading", true);
+ .Add("desiredWidth", desiredWidth)
+ .Add("desiredHeight", desiredHeight);
Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
DALI_TEST_CHECK(visual);
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
actor.Unparent();
DALI_TEST_CHECK(actor.GetRendererCount() == 0u);
tet_infoline("UtcDaliAnimatedVectorImageVisualGetPropertyMap01");
int startFrame = 1, endFrame = 3;
+ int desiredWidth = 100, desiredHeight = 150;
Vector4 cornerRadius(50.0f, 22.0f, 0.0f, 3.0f);
float borderlineWidth = 2.3f;
Vector4 borderlineColor = Vector4(0.3f, 0.3f, 1.0f, 1.0f);
.Add(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth)
.Add(DevelVisual::Property::BORDERLINE_COLOR, borderlineColor)
.Add(DevelVisual::Property::BORDERLINE_OFFSET, borderlineOffset)
- .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false);
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, false)
+ .Add(ImageVisual::Property::DESIRED_WIDTH, desiredWidth)
+ .Add(ImageVisual::Property::DESIRED_HEIGHT, desiredHeight);
// request AnimatedVectorImageVisual with a property map
VisualFactory factory = VisualFactory::Get();
DALI_TEST_CHECK(value);
DALI_TEST_EQUALS(value->Get<float>(), borderlineOffset, TEST_LOCATION);
+ value = resultMap.Find(ImageVisual::Property::DESIRED_WIDTH, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredWidth, TEST_LOCATION);
+
+ value = resultMap.Find(ImageVisual::Property::DESIRED_HEIGHT, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), desiredHeight, TEST_LOCATION);
+
// request AnimatedVectorImageVisual with an URL
Visual::Base visual2 = factory.CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions());
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
application.GetScene().Add(actor);
gDynamicPropertyCallbackFired = false;
END_TEST;
}
+
+int UtcDaliAnimatedVectorImageVisualDesiredSize(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualDesiredSize");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ int desiredWidth = 150, desiredHeight = 200;
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(TEST_VECTOR_IMAGE_FILE_NAME, ImageDimensions(desiredWidth, desiredHeight));
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str()));
+ }
+
+ // Unparent to make next trigger
+ actor.Unparent();
+
+ application.SendNotification();
+ application.Render();
+
+ // Set visual size
+ actor.SetProperty(Actor::Property::SIZE, Vector2(300.0f, 300.0f));
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - resource ready
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ application.SendNotification();
+ application.Render();
+
+ {
+ std::stringstream out;
+ out << GL_TEXTURE_2D << ", " << 0u << ", " << desiredWidth << ", " << desiredHeight;
+ DALI_TEST_CHECK(textureTrace.FindMethodAndParams("TexImage2D", out.str().c_str())); // The size should not be changed
+ }
+
+ END_TEST;
+}